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Nur Syafikah Ibrahim

Biographic Data

ID6197829
NAMENur Syafikah Ibrahim
GIVEN NAMESNur Syafikah
FAMILY NAMEIbrahim
SIGNATUREIBRAHIM N S
AFFILIATIONSUniversiti Teknologi MARA
VERIFIEDNo
TOTAL WORKS2
TOTAL CITATIONS0
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2023
LATEST PUBLICATION YEAR2024
H-INDEX0
  • Towards the formation of we-intention to continue playing mobile multiplayer games

    Open Access•Mohd Hanafi Azman Ong, Nur Syafikah Ibrahim•ARTICLE•Information Technology and People•2024

    Purpose The purpose of this study is to explore the relationship of gamification design elements on social play habit and we-intention to continue playing in a mobile multiplayer game context. The study further intends to reveal the mediating role of social play habit in the relationship between gamification design elements and we-intention to continue playing. Design/methodology/approach The proposed model was empirically evaluated using survey …

  • Use and behavioural intention using digital payment systems among rural residents

    Open Access•Mohd Hanafi Azman Ong, Muhammad Yassar Yusri et al.•ARTICLE•Technology in Society•2023•References: 52

No prominent works on this page.

  • Use and behavioural intention using digital payment systems among rural residents

    Open Access•Mohd Hanafi Azman Ong, Muhammad Yassar Yusri et al.•ARTICLE•Technology in Society•2023•References: 52

  • Towards the formation of we-intention to continue playing mobile multiplayer games

    Open Access•Mohd Hanafi Azman Ong, Nur Syafikah Ibrahim•ARTICLE•Information Technology and People•2024

    Purpose The purpose of this study is to explore the relationship of gamification design elements on social play habit and we-intention to continue playing in a mobile multiplayer game context. The study further intends to reveal the mediating role of social play habit in the relationship between gamification design elements and we-intention to continue playing. Design/methodology/approach The proposed model was empirically evaluated using survey …

Computer Science (2 works) · Psychology (2 works) · Social influence (2 works) · Social Psychology (2 works) · Technology Adoption and User Behaviour (2 works) · Accounting (1 work) · Applied Psychology (1 work) · Applied Psychology (1 work) · Business (1 work) · Communication (1 work)

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