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Doron Friedman

Biographic Data

ID4467348
NAMEDoron Friedman
GIVEN NAMESDoron
FAMILY NAMEFriedman
SIGNATUREFRIEDMAN D
AFFILIATIONSReichman University
ORCID0000-0002-2584-044X
VERIFIEDYes
TOTAL WORKS8
TOTAL CITATIONS3
WORKS AS AUTHOR8
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2010
LATEST PUBLICATION YEAR2025
H-INDEX1
  • Viewing images of jagged texture in digital artwork affects body sensations

    Hava Aldouby, Béatrice S Hasler et al.•ARTICLE•Psychology of Aesthetics…•2025

  • When Your Partner is Being Flirted With

    Open Access•Gurit E Birnbaum, Doron Friedman et al.•ARTICLE•The Journal of Sex Research•2024•References: 7

    When searching for a partner, people often rely on social cues to determine partners' suitability, finding those who attract attention from others particularly appealing. While people continue to evaluate their partners beyond relationship initiation, existing research has predominantly concentrated on the effects of observing others' choices during the stage of partner selection, neglecting to consider whether viewing others' attention toward cu…

  • Exposure to social suffering in virtual reality boosts compassion and facial synchrony

    Open Access•Daniela Cohen, Daniel H Landau et al.•ARTICLE•Computers in Human Behavior•2021

  • Virtual reality-based conflict resolution

    Open Access•Béatrice S Hasler, Daniel H Landau et al.•ARTICLE•New Media & Society•2021•Cited by: 3•References: 13

    We present an experimental study conducted in the context of the Israeli–Palestinian conflict that examined the effect of immersive 360° video on inducing a more critical perception of the ingroup’s actions in the conflict. An immersive experience of a simulated conflict scenario filmed from the outgroup’s point of view led to the judgment of the ingroup actors’ behavior as less moral and less justified compared to watching the same scenario as a…

  • Real-time gesture translation in intercultural communication

    Open Access•Béatrice S Hasler, Oren Salomon et al.•ARTICLE•AI & Society•2017

  • Sociocultural Conventions in Avatar-Mediated Nonverbal Communication

    Béatrice S Hasler, Doron Friedman et al.•ARTICLE•Journal of Intercultural…•2012

    We examined whether virtual worlds in which participants interact as avatars could be used as a novel instrument for cross-cultural and intercultural communication research. We explored differences between Asian and European cultures regarding their social spatial behavior (i.e., proxemics) in dyadic avatar interactions. Asian dyads interacted at larger distances than European dyads, which is consistent with the cross-cultural differences typical…

  • Immersive Journalism

    Nonny de la Peña, Peggy Weil et al.•ARTICLE•PRESENCE Virtual and Augmented…•2010

    This paper introduces the concept and discusses the implications of immersive journalism, which is the production of news in a form in which people can gain first-person experiences of the events or situation described in news stories. The fundamental idea of immersive journalism is to allow the participant, typically represented as a digital avatar, to actually enter a virtually recreated scenario representing the news story. The sense of presen…

  • Human-Computer Interface Issues in Controlling Virtual Reality With Brain-Computer Interface

    Doron Friedman, Robert Leeb et al.•ARTICLE•Human-Computer Interaction•2010

    We have integrated the Graz brain–computer interface (BCI) system with a highly immersive virtual reality (VR) Cave-like system. This setting allows for a new type of experience, whereby participants can control a virtual world using imagery of movement. However, current BCI systems still have many limitations. In this article we present two experiments exploring the different constraints posed by current BCI systems when used in VR. In the first…

  • Virtual reality-based conflict resolution

    Open Access•Béatrice S Hasler, Daniel H Landau et al.•ARTICLE•New Media & Society•2021•Cited by: 3•References: 13

    We present an experimental study conducted in the context of the Israeli–Palestinian conflict that examined the effect of immersive 360° video on inducing a more critical perception of the ingroup’s actions in the conflict. An immersive experience of a simulated conflict scenario filmed from the outgroup’s point of view led to the judgment of the ingroup actors’ behavior as less moral and less justified compared to watching the same scenario as a…

  • Immersive Journalism

    Nonny de la Peña, Peggy Weil et al.•ARTICLE•PRESENCE Virtual and Augmented…•2010

    This paper introduces the concept and discusses the implications of immersive journalism, which is the production of news in a form in which people can gain first-person experiences of the events or situation described in news stories. The fundamental idea of immersive journalism is to allow the participant, typically represented as a digital avatar, to actually enter a virtually recreated scenario representing the news story. The sense of presen…

  • Human-Computer Interface Issues in Controlling Virtual Reality With Brain-Computer Interface

    Doron Friedman, Robert Leeb et al.•ARTICLE•Human-Computer Interaction•2010

    We have integrated the Graz brain–computer interface (BCI) system with a highly immersive virtual reality (VR) Cave-like system. This setting allows for a new type of experience, whereby participants can control a virtual world using imagery of movement. However, current BCI systems still have many limitations. In this article we present two experiments exploring the different constraints posed by current BCI systems when used in VR. In the first…

  • Sociocultural Conventions in Avatar-Mediated Nonverbal Communication

    Béatrice S Hasler, Doron Friedman et al.•ARTICLE•Journal of Intercultural…•2012

    We examined whether virtual worlds in which participants interact as avatars could be used as a novel instrument for cross-cultural and intercultural communication research. We explored differences between Asian and European cultures regarding their social spatial behavior (i.e., proxemics) in dyadic avatar interactions. Asian dyads interacted at larger distances than European dyads, which is consistent with the cross-cultural differences typical…

  • Real-time gesture translation in intercultural communication

    Open Access•Béatrice S Hasler, Oren Salomon et al.•ARTICLE•AI & Society•2017

  • Exposure to social suffering in virtual reality boosts compassion and facial synchrony

    Open Access•Daniela Cohen, Daniel H Landau et al.•ARTICLE•Computers in Human Behavior•2021

  • Virtual reality-based conflict resolution

    Open Access•Béatrice S Hasler, Daniel H Landau et al.•ARTICLE•New Media & Society•2021•Cited by: 3•References: 13

    We present an experimental study conducted in the context of the Israeli–Palestinian conflict that examined the effect of immersive 360° video on inducing a more critical perception of the ingroup’s actions in the conflict. An immersive experience of a simulated conflict scenario filmed from the outgroup’s point of view led to the judgment of the ingroup actors’ behavior as less moral and less justified compared to watching the same scenario as a…

  • When Your Partner is Being Flirted With

    Open Access•Gurit E Birnbaum, Doron Friedman et al.•ARTICLE•The Journal of Sex Research•2024•References: 7

    When searching for a partner, people often rely on social cues to determine partners' suitability, finding those who attract attention from others particularly appealing. While people continue to evaluate their partners beyond relationship initiation, existing research has predominantly concentrated on the effects of observing others' choices during the stage of partner selection, neglecting to consider whether viewing others' attention toward cu…

  • Viewing images of jagged texture in digital artwork affects body sensations

    Hava Aldouby, Béatrice S Hasler et al.•ARTICLE•Psychology of Aesthetics…•2025

Computer Science (7 works) · Psychology (7 works) · Virtual reality (6 works) · Human–computer interaction (5 works) · Social Psychology (5 works) · Virtual Reality Applications and Impacts (5 works) · Sociology (4 works) · Artificial Intelligence (3 works) · Avatar (3 works) · Communication (3 works)

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