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Human-Computer Interface Issues in Controlling Virtual Reality With Brain-Computer Interface

Bibliographic Data

ID15216006
AuthorsDoron Friedman (0000-0002-2584-044X, Reichman University, corresponding author), Robert Leeb (Ecole polytechnique fédérale de Lausanne), Gert Pfurtscheller (Graz University of Technology), Mel Slater (0000-0002-6223-0050, Universitat de Barcelona)
Year2010
Volume25
Issue1
Pages67-94
Publication date2010-01-01
Open AccessNo
TypeARTICLE
VenueHuman-Computer Interaction (JOURNAL)
Journal identifiersISSN: 0737-0024 • E-ISSN: 1532-7051
PublisherTaylor & Francis (PUBLISHER • GB)
DOI10.1080/07370020903586688
OpenAlexW1972756701
LanguageEN
References cited8

We have integrated the Graz brain–computer interface (BCI) system with a highly immersive virtual reality (VR) Cave-like system. This setting allows for a new type of experience, whereby participants can control a virtual world using imagery of movement. However, current BCI systems still have many limitations. In this article we present two experiments exploring the different constraints posed by current BCI systems when used in VR. In the first experiment we let the participants make free choices during the experience and compare their BCI performance with participants using BCI without free choice; this is unlike most previous work in this area, in which participants are requested to obey cues. In the second experiment we allowed participants to control a virtual body with motor imagery. We provide both quantitative and subjective results, regarding both BCI accuracy and the nature of the subjective experience in this new type of setting

Brain–computer interface · Control (management · Electroencephalography · Human–computer interaction · Interface (matter · Motor imagery · Virtual machine · Virtual reality · Computer Science · EEG and Brain-Computer Interfaces · Neural dynamics and brain function · Neuroscience · Neuroscience and Neural Engineering · Psychology · Artificial Intelligence

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Highly citedNo

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