Ludmilla Cavarzere De Oliveira
Biographic Data
| ID | 4509749 |
|---|---|
| NAME | Ludmilla Cavarzere De Oliveira |
| GIVEN NAMES | Ludmilla Cavarzere |
| FAMILY NAME | De Oliveira |
| SIGNATURE | DE OLIVEIRA L C |
| AFFILIATIONS | Universidade Federal de São Paulo |
| ORCID | 0000-0002-0219-6639 |
| VERIFIED | Yes |
| TOTAL WORKS | 1 |
| TOTAL CITATIONS | 1 |
| AUTHOR COUNT | 1 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2018 |
| LATEST PUBLICATION YEAR | 2018 |
| H-INDEX | 1 |
Gamification for online training of court professionalsin a Labour Court in São Paulo, Brazil (TRT-2): What can be implemented in Moodle 2.5
This paper is part of a master's thesis which dealt with implementation of gamification in an online course offered by Judicial School at São Paulo Regional Labour Court. The question of this paper is to review relevant literature about benefits and pitfalls of gamification in learning contexts to propose a framework for implementing gamification in Moodle 2.5. The objective of this paper is to compare the creation of a framework of an online cou…
Gamification for online training of court professionalsin a Labour Court in São Paulo, Brazil (TRT-2): What can be implemented in Moodle 2.5
This paper is part of a master's thesis which dealt with implementation of gamification in an online course offered by Judicial School at São Paulo Regional Labour Court. The question of this paper is to review relevant literature about benefits and pitfalls of gamification in learning contexts to propose a framework for implementing gamification in Moodle 2.5. The objective of this paper is to compare the creation of a framework of an online cou…
Gamification for online training of court professionalsin a Labour Court in São Paulo, Brazil (TRT-2): What can be implemented in Moodle 2.5
This paper is part of a master's thesis which dealt with implementation of gamification in an online course offered by Judicial School at São Paulo Regional Labour Court. The question of this paper is to review relevant literature about benefits and pitfalls of gamification in learning contexts to propose a framework for implementing gamification in Moodle 2.5. The objective of this paper is to compare the creation of a framework of an online cou…
Block (permutation group theory (1 works) · Computer Science (1 works) · Digital Games and Media (1 works) · Documentation (1 works) · Educational Games and Gamification (1 works) · Mathematics education (1 works) · Multimedia (1 works) · Online course (1 works) · Online learning (1 works) · Psychology (1 works)