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Gamification for online training of court professionalsin a Labour Court in São Paulo, Brazil (TRT-2)

What can be implemented in Moodle 2.5

Bibliographic Data

ID5865550
AuthorsLudmilla Cavarzere Oliveira, Ludmilla Cavarzere De Oliveira (0000-0002-0219-6639, Universidade Federal de São Paulo), Valquiria Trovão Cavalli (Universidade Federal de São Paulo), Álvaro Machado Dias, Alvaro Dias (0000-0003-3560-4595, Universidade Federal de São Paulo), Mauri Aparecido Oliveira, Mauri Aparecido De Oliveira (0000-0001-7172-9518, Universidade Federal de São Paulo)
Year2018
Issue46
Pages171-190
Publication date2018-08-31
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueEccoS – Revista Científica (JOURNAL)
Journal identifiersISSN: 1517-1949 • E-ISSN: 1983-9278
PublisherUniversity Nove de Julho (PUBLISHER)
DOI10.5585/eccos.n46.6497
OpenAlexW2892544489
LanguageEN
Citations received1
References cited2

This paper is part of a master's thesis which dealt with implementation of gamification in an online course offered by Judicial School at São Paulo Regional Labour Court. The question of this paper is to review relevant literature about benefits and pitfalls of gamification in learning contexts to propose a framework for implementing gamification in Moodle 2.5. The objective of this paper is to compare the creation of a framework of an online course without game elements with its gamified version with elements that can motivate and engage people in online learning contexts, such as activity completion, restricted access, progress bar block, badges, and jeopardy-like quizzes. After implementing these features in an existing online course without gamification, the main results are that it is feasible to implement simple game mechanics in Moodle 2.5, although it takes a long time to create some of them, such as badges, and it is mandatory to have knowledge of development if the course demands Moodle documentation to create a more complex gamification block

Block (permutation group theory · Documentation · Mathematics education · Multimedia · Online course · Online learning · Computer Science · Digital Games and Media · Educational Games and Gamification · Psychology · Sports Analytics and Performance

  • Eccos Revista Cientifica n. 46

    Open Access•Juliana Aparecida Cezario, Juliana Cezario•EccoS – Revista Científica•2018

  • Digital game-based learning

    Open Access•Marc Prensky•Computers in entertainment•2003

  • Homo ludens

    Johan Huizinga•Homo Ludens•2008

Unique citing works1
Citations per year0,13
Citation span2018 - 2018 (1)
Citation velocityhistorical
Highly citedNo
Citation typesNeutral: 1

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