Anara Sandygulova
Biographic Data
| ID | 4609698 |
|---|---|
| NAME | Anara Sandygulova |
| GIVEN NAMES | Anara |
| FAMILY NAME | Sandygulova |
| SIGNATURE | SANDYGULOVA A |
| AFFILIATIONS | Nazarbayev University |
| ORCID | 0000-0001-9299-5700 |
| VERIFIED | Yes |
| TOTAL WORKS | 7 |
| TOTAL CITATIONS | 17 |
| WORKS AS AUTHOR | 7 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2016 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 3 |
Moveable Älıpbi
Kazakhstan has adopted an alphabet reform and is planning to fully transition the Kazakh alphabet from Cyrillic to Latin script by 2031. This places young learners at a significant disadvantage, creating unwanted challenges to early and continuous literacy development and acquisition of the new script. In light of the alphabet transition, there appears a need to design effective learning solutions to boost children’s motivation in acquiring the K…
The impact of bilingualism, culture and first language on social outcomes of children with autism spectrum disorder in robot-assisted autism therapy
Data-driven Communicative Behaviour Generation
The development of data-driven behaviour generating systems has recently become the focus of considerable attention in the fields of human–agent interaction and human–robot interaction. Although rule-based approaches were dominant for years, these proved inflexible and expensive to develop. The difficulty of developing production rules, as well as the need for manual configuration to generate artificial behaviours, places a limit on how complex a…
The effects of the Covid-19 pandemic on the well-being of children with autism spectrum disorder
The COVID-19-related lockdown interrupted children's learning progress and discontinued social learning and regular activities that children with autism spectrum disorder (ASD) rely on socially and physically. Negative consequences for children with ASD were reported far and wide. To investigate this problem in Kazakhstan, we conducted a mixed-methods study that drew on data from an online survey with 97 parents and semi-structured interviews wit…
Age- and Gender-Based Differences in Children’s Interactions with a Gender-Matching Robot
You win, I lose
This paper presents a study that aims to address the challenges of creating effective educational robots. To this end, we developed a social educational robot which acts as a peer that is also a learner of a foreign language rather than a tutor teaching it. Children engage in a game with a peer robot which is programmed to either always win or always lose. The purpose of this study is to investigate whether children would learn more if they were …
Investigating the impact of gender segregation within observational pretend play interaction
This paper presents an observational study conducted at the public environment investigating children's engagement with a social robot within a pretend play scenario. A pretend play system was designed in order to address the challenges of evaluating child-robot interaction by exploiting the advantages of ubiquitous robotics and ambient intelligence of multimodal, multi-sensory perception. The system performed successfully at a children's play ce…
Age- and Gender-Based Differences in Children’s Interactions with a Gender-Matching Robot
Investigating the impact of gender segregation within observational pretend play interaction
This paper presents an observational study conducted at the public environment investigating children's engagement with a social robot within a pretend play scenario. A pretend play system was designed in order to address the challenges of evaluating child-robot interaction by exploiting the advantages of ubiquitous robotics and ambient intelligence of multimodal, multi-sensory perception. The system performed successfully at a children's play ce…
You win, I lose
This paper presents a study that aims to address the challenges of creating effective educational robots. To this end, we developed a social educational robot which acts as a peer that is also a learner of a foreign language rather than a tutor teaching it. Children engage in a game with a peer robot which is programmed to either always win or always lose. The purpose of this study is to investigate whether children would learn more if they were …
You win, I lose
This paper presents a study that aims to address the challenges of creating effective educational robots. To this end, we developed a social educational robot which acts as a peer that is also a learner of a foreign language rather than a tutor teaching it. Children engage in a game with a peer robot which is programmed to either always win or always lose. The purpose of this study is to investigate whether children would learn more if they were …
Investigating the impact of gender segregation within observational pretend play interaction
This paper presents an observational study conducted at the public environment investigating children's engagement with a social robot within a pretend play scenario. A pretend play system was designed in order to address the challenges of evaluating child-robot interaction by exploiting the advantages of ubiquitous robotics and ambient intelligence of multimodal, multi-sensory perception. The system performed successfully at a children's play ce…
Age- and Gender-Based Differences in Children’s Interactions with a Gender-Matching Robot
The effects of the Covid-19 pandemic on the well-being of children with autism spectrum disorder
The COVID-19-related lockdown interrupted children's learning progress and discontinued social learning and regular activities that children with autism spectrum disorder (ASD) rely on socially and physically. Negative consequences for children with ASD were reported far and wide. To investigate this problem in Kazakhstan, we conducted a mixed-methods study that drew on data from an online survey with 97 parents and semi-structured interviews wit…
Data-driven Communicative Behaviour Generation
The development of data-driven behaviour generating systems has recently become the focus of considerable attention in the fields of human–agent interaction and human–robot interaction. Although rule-based approaches were dominant for years, these proved inflexible and expensive to develop. The difficulty of developing production rules, as well as the need for manual configuration to generate artificial behaviours, places a limit on how complex a…
Moveable Älıpbi
Kazakhstan has adopted an alphabet reform and is planning to fully transition the Kazakh alphabet from Cyrillic to Latin script by 2031. This places young learners at a significant disadvantage, creating unwanted challenges to early and continuous literacy development and acquisition of the new script. In light of the alphabet transition, there appears a need to design effective learning solutions to boost children’s motivation in acquiring the K…
The impact of bilingualism, culture and first language on social outcomes of children with autism spectrum disorder in robot-assisted autism therapy
Artificial Intelligence (5 works) · Computer Science (5 works) · Psychology (5 works) · Robot (5 works) · Human–computer interaction (4 works) · Social Robot Interaction and HRI (4 works) · AI in Service Interactions (3 works) · Developmental psychology (3 works) · Autism (2 works) · Autism spectrum disorder (2 works)