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Kevin Wise

Biographic Data

ID4613898
NAMEKevin Wise
GIVEN NAMESKevin
FAMILY NAMEWise
SIGNATUREWISE K
AFFILIATIONSUniversity of Illinois Urbana-Champaign
ORCID0000-0003-0628-3913
VERIFIEDYes
TOTAL WORKS6
TOTAL CITATIONS30
AUTHOR COUNT6
EDITOR COUNT0
FIRST PUBLICATION YEAR2006
LATEST PUBLICATION YEAR2026
H-INDEX2
  • How different rhetorical figures in Chinese advertising copy affect mental imagery, emotional responses, and memory

    Open Access•Lan Wang, Kevin Wise•ARTICLE•Acta Psychologica•2026•References: 3

  • Perceived Control or Haptic Sensation? Exploring the Effect of Image Interactivity on Consumer Responses to Online Product Displays

    Xiaohan Hu, Kevin Wise•ARTICLE•Journal of Interactive Advertising•2020

    The diffusion of image interactivity technology in online advertising has changed how people interact with mediated information. This study explores how interactive images and touch-screen interfaces influence consumer responses toward products in online shopping. Findings from two experiments showed that interactive images, compared to static images, increased consumers’ attitudes toward online retail stores (Study 1), perceived informativeness,…

  • Do you filter who you are: Excessive self-presentation, social cues, and user evaluations of Instagram selfies

    Open Access•Seoyeon Hong, Mi Rosie Jahng et al.•ARTICLE•Computers in Human Behavior•2020

  • Playing their game: Changing stereotypes of Palestinians and Israelis through videogame play

    Open Access•Saleem Alhabash, Kevin Wise•ARTICLE•New Media & Society•2014•Cited by: 4•References: 15

    This experiment explores the effects of a role-playing videogame on participants’ attitudes toward Israelis and Palestinians. Participants ( N = 172) were randomly assigned to the role of either an Israeli or a Palestinian leader in PeaceMaker, a videogame simulation of the Palestinian–Israeli conflict. Participants’ explicit and implicit attitudes toward both groups were assessed before and after a 20-minute gameplay experience. Results showed t…

  • Brand interactivity and its effects on the outcomes of advergame play

    Open Access•Joonghwa Lee, Hyojung Park et al.•ARTICLE•New Media & Society•2013•References: 6

    This study develops the concept of brand interactivity based on the characteristics and definitions of interactivity and applies it to advergames. Brand interactivity is significant in advertising research and practice because this concept extends the perspective of interactivity from media to brands. The results of an experiment indicate that consumers have more positive attitudes toward a brand and stronger purchase intentions when playing adve…

  • Moderation, Response Rate, and Message Interactivity: Features of Online Communities and Their Effects on Intent to Participate

    Open Access•Kevin Wise, Brian Hamman et al.•ARTICLE•Journal of Computer-Mediated…•2006•Cited by: 26•References: 6

    We conducted two experiments to explore how moderation, response rate, and message interactivity affected people’s intent to participate in a web-based online community. In our first experiment, 62 participants observed either a moderated or an unmoderated online community and answered questions about their intent to participate in the community. The participants who viewed the moderated community reported significantly higher intent to participa…

  • Moderation, Response Rate, and Message Interactivity: Features of Online Communities and Their Effects on Intent to Participate

    Open Access•Kevin Wise, Brian Hamman et al.•ARTICLE•Journal of Computer-Mediated…•2006•Cited by: 26•References: 6

    We conducted two experiments to explore how moderation, response rate, and message interactivity affected people’s intent to participate in a web-based online community. In our first experiment, 62 participants observed either a moderated or an unmoderated online community and answered questions about their intent to participate in the community. The participants who viewed the moderated community reported significantly higher intent to participa…

  • Playing their game: Changing stereotypes of Palestinians and Israelis through videogame play

    Open Access•Saleem Alhabash, Kevin Wise•ARTICLE•New Media & Society•2014•Cited by: 4•References: 15

    This experiment explores the effects of a role-playing videogame on participants’ attitudes toward Israelis and Palestinians. Participants ( N = 172) were randomly assigned to the role of either an Israeli or a Palestinian leader in PeaceMaker, a videogame simulation of the Palestinian–Israeli conflict. Participants’ explicit and implicit attitudes toward both groups were assessed before and after a 20-minute gameplay experience. Results showed t…

  • Moderation, Response Rate, and Message Interactivity: Features of Online Communities and Their Effects on Intent to Participate

    Open Access•Kevin Wise, Brian Hamman et al.•ARTICLE•Journal of Computer-Mediated…•2006•Cited by: 26•References: 6

    We conducted two experiments to explore how moderation, response rate, and message interactivity affected people’s intent to participate in a web-based online community. In our first experiment, 62 participants observed either a moderated or an unmoderated online community and answered questions about their intent to participate in the community. The participants who viewed the moderated community reported significantly higher intent to participa…

  • Brand interactivity and its effects on the outcomes of advergame play

    Open Access•Joonghwa Lee, Hyojung Park et al.•ARTICLE•New Media & Society•2013•References: 6

    This study develops the concept of brand interactivity based on the characteristics and definitions of interactivity and applies it to advergames. Brand interactivity is significant in advertising research and practice because this concept extends the perspective of interactivity from media to brands. The results of an experiment indicate that consumers have more positive attitudes toward a brand and stronger purchase intentions when playing adve…

  • Playing their game: Changing stereotypes of Palestinians and Israelis through videogame play

    Open Access•Saleem Alhabash, Kevin Wise•ARTICLE•New Media & Society•2014•Cited by: 4•References: 15

    This experiment explores the effects of a role-playing videogame on participants’ attitudes toward Israelis and Palestinians. Participants ( N = 172) were randomly assigned to the role of either an Israeli or a Palestinian leader in PeaceMaker, a videogame simulation of the Palestinian–Israeli conflict. Participants’ explicit and implicit attitudes toward both groups were assessed before and after a 20-minute gameplay experience. Results showed t…

  • Perceived Control or Haptic Sensation? Exploring the Effect of Image Interactivity on Consumer Responses to Online Product Displays

    Xiaohan Hu, Kevin Wise•ARTICLE•Journal of Interactive Advertising•2020

    The diffusion of image interactivity technology in online advertising has changed how people interact with mediated information. This study explores how interactive images and touch-screen interfaces influence consumer responses toward products in online shopping. Findings from two experiments showed that interactive images, compared to static images, increased consumers’ attitudes toward online retail stores (Study 1), perceived informativeness,…

  • Do you filter who you are: Excessive self-presentation, social cues, and user evaluations of Instagram selfies

    Open Access•Seoyeon Hong, Mi Rosie Jahng et al.•ARTICLE•Computers in Human Behavior•2020

  • How different rhetorical figures in Chinese advertising copy affect mental imagery, emotional responses, and memory

    Open Access•Lan Wang, Kevin Wise•ARTICLE•Acta Psychologica•2026•References: 3

Psychology (5 works) · Computer Science (4 works) · Media Influence and Health (4 works) · Social Psychology (4 works) · Consumer Behavior in Brand Consumption and Identification (3 works) · Interactivity (3 works) · Advertising (2 works) · Affect (linguistics (2 works) · Business (2 works) · Impact of Technology on Adolescents (2 works)

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