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Bessie G Stonea

Biographic Data

ID4628122
NAMEBessie G Stonea
GIVEN NAMESBessie G
FAMILY NAMEStonea
SIGNATURESTONEA B G
AFFILIATIONSAustralian Catholic University
ORCID0000-0002-3869-0778
VERIFIEDYes
TOTAL WORKS5
TOTAL CITATIONS2
AUTHOR COUNT5
EDITOR COUNT0
FIRST PUBLICATION YEAR2018
LATEST PUBLICATION YEAR2026
H-INDEX1
  • Autistic Adolescent Perspectives on Internet Threats: Findings from an Exploratory Pilot Study

    Open Access•Bessie G Stonea, Bessie Stone et al.•ARTICLE•Child & Youth Care Forum•2026

  • Multiplayer gaming and autism: Social communication through repetitive behaviours

    Open Access•Bessie G Stonea, Kathy A Mills et al.•ARTICLE•Journal of Research in Special…•2025•References: 53

    The popularity of online multiplayer gaming among primary‐school students, including autistic students, has rapidly increased over the past decade. Social characteristics and interactions of autistic students have been a focus of research, but less attention has been given to the relationship between online multiplayer gaming and social communication, and repetitive behaviours. This paper reports on a case study that described three students' at‐…

  • Multimodal Language of Attitude in Digital Composition

    Open Access•Kathy A Mills, Bessie G Stonea et al.•ARTICLE•Written Communication•2020

    Communication using popular digital media involves understanding multimodal systems of appraisal for expressing attitude, which traditionally deals with emotions, ethics, and aesthetics in language. The formulation and teaching of multimodal grammars for attitudinal meanings in popular texts and culture is currently underresearched. This article reports findings from multisite qualitative research that developed students’ ability to use semiotic …

  • Multimodal Attitude in Digital Composition: Appraisal in Elementary English

    Kathy A Mills, Bessie G Stonea et al.•ARTICLE•Research in the Teaching of English•2020

    Video making and sharing have the potential to represent attitude in powerful ways and have become everyday literacy practices for many children. Research has only recently attended to the multimodal grammars of attitudinal meaning that characterize filmic media, while providing few examples of the successful teaching of these semiotic principles to elementary students. This article reports original research conducted in two schools over two year…

  • Online multiplayer games for the social interactions of children with autism spectrum disorder: A resource for inclusive education

    Bessie G Stonea, Kathy A Mills et al.•ARTICLE•International Journal of…•2018•Cited by: 2•References: 5

    This article describes the support for social interactions received by three students with autism spectrum disorders (ASD) through their multimodal engagements with Minecraft®. The data were collected through at-screen observations and semi-structured interviews. Multimodal analysis of the data demonstrated that online multiplayer games supported social interactions through modes, such as speech, writing and gesture, and within physical and virtu…

  • Online multiplayer games for the social interactions of children with autism spectrum disorder: A resource for inclusive education

    Bessie G Stonea, Kathy A Mills et al.•ARTICLE•International Journal of…•2018•Cited by: 2•References: 5

    This article describes the support for social interactions received by three students with autism spectrum disorders (ASD) through their multimodal engagements with Minecraft®. The data were collected through at-screen observations and semi-structured interviews. Multimodal analysis of the data demonstrated that online multiplayer games supported social interactions through modes, such as speech, writing and gesture, and within physical and virtu…

  • Online multiplayer games for the social interactions of children with autism spectrum disorder: A resource for inclusive education

    Bessie G Stonea, Kathy A Mills et al.•ARTICLE•International Journal of…•2018•Cited by: 2•References: 5

    This article describes the support for social interactions received by three students with autism spectrum disorders (ASD) through their multimodal engagements with Minecraft®. The data were collected through at-screen observations and semi-structured interviews. Multimodal analysis of the data demonstrated that online multiplayer games supported social interactions through modes, such as speech, writing and gesture, and within physical and virtu…

  • Multimodal Language of Attitude in Digital Composition

    Open Access•Kathy A Mills, Bessie G Stonea et al.•ARTICLE•Written Communication•2020

    Communication using popular digital media involves understanding multimodal systems of appraisal for expressing attitude, which traditionally deals with emotions, ethics, and aesthetics in language. The formulation and teaching of multimodal grammars for attitudinal meanings in popular texts and culture is currently underresearched. This article reports findings from multisite qualitative research that developed students’ ability to use semiotic …

  • Multimodal Attitude in Digital Composition: Appraisal in Elementary English

    Kathy A Mills, Bessie G Stonea et al.•ARTICLE•Research in the Teaching of English•2020

    Video making and sharing have the potential to represent attitude in powerful ways and have become everyday literacy practices for many children. Research has only recently attended to the multimodal grammars of attitudinal meaning that characterize filmic media, while providing few examples of the successful teaching of these semiotic principles to elementary students. This article reports original research conducted in two schools over two year…

  • Multiplayer gaming and autism: Social communication through repetitive behaviours

    Open Access•Bessie G Stonea, Kathy A Mills et al.•ARTICLE•Journal of Research in Special…•2025•References: 53

    The popularity of online multiplayer gaming among primary‐school students, including autistic students, has rapidly increased over the past decade. Social characteristics and interactions of autistic students have been a focus of research, but less attention has been given to the relationship between online multiplayer gaming and social communication, and repetitive behaviours. This paper reports on a case study that described three students' at‐…

  • Autistic Adolescent Perspectives on Internet Threats: Findings from an Exploratory Pilot Study

    Open Access•Bessie G Stonea, Bessie Stone et al.•ARTICLE•Child & Youth Care Forum•2026

Psychology (4 works) · Autism (3 works) · Autism Spectrum Disorder Research (3 works) · Child Development and Digital Technology (3 works) · Linguistics (3 works) · Communication (2 works) · Computer Science (2 works) · Developmental psychology (2 works) · Digital Storytelling and Education (2 works) · Discourse Analysis in Language Studies (2 works)

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