Magdalena Novak
Biographic Data
| ID | 4636503 |
|---|---|
| NAME | Magdalena Novak |
| GIVEN NAMES | Magdalena |
| FAMILY NAME | Novak |
| SIGNATURE | NOVAK M |
| AFFILIATIONS | Leibniz‐Institut für Wissensmedien Tübingen Germany |
| ORCID | 0000-0002-0676-9000 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 3 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Please Touch the Hedgehog: Haptic Exploration of Mounted Specimens Increases Inspection Time and Positive Evaluation of an Exhibit
Natural history museums with their huge collections and exhibits seem to be particularly well suited to create an understanding and awareness of biodiversity. Mounted specimens are typical learning objects in natural history museums. The visual sense obviously plays a role here, but the haptic exploration of certain elements can also be conducive to learning. By combining an observational study and a mixed‐method study using a questionnaire and a…
Presenting a socio‐scientific issue in a science and technology museum: Effects on interest, knowledge and argument repertoire
Many museums deal with socio‐scientific issues—meaning topics with multiple perspectives and ongoing research, such as climate change, vaccinations, or livestock farming. As important and trusted sources of science education, museums can play a critical role in raising awareness about such issues. They tend to highlight the various perspectives on the topic and thereby are able to provide a balanced and impartial information presentation. Visitor…
There is more to touch than meets the eye: Haptic exploration in a science museum
Previous research from in and outside museums suggests that the haptic exploration of surfaces and objects have various educational benefits and can positively influence the museum visit experience. However, there is still a need for more research on the potential effects of object handling on museum learning, especially in science museums. The present study attempts to fill this research gap by investigating differences in museum visitors’ scien…
No prominent works on this page.
There is more to touch than meets the eye: Haptic exploration in a science museum
Previous research from in and outside museums suggests that the haptic exploration of surfaces and objects have various educational benefits and can positively influence the museum visit experience. However, there is still a need for more research on the potential effects of object handling on museum learning, especially in science museums. The present study attempts to fill this research gap by investigating differences in museum visitors’ scien…
Presenting a socio‐scientific issue in a science and technology museum: Effects on interest, knowledge and argument repertoire
Many museums deal with socio‐scientific issues—meaning topics with multiple perspectives and ongoing research, such as climate change, vaccinations, or livestock farming. As important and trusted sources of science education, museums can play a critical role in raising awareness about such issues. They tend to highlight the various perspectives on the topic and thereby are able to provide a balanced and impartial information presentation. Visitor…
Please Touch the Hedgehog: Haptic Exploration of Mounted Specimens Increases Inspection Time and Positive Evaluation of an Exhibit
Natural history museums with their huge collections and exhibits seem to be particularly well suited to create an understanding and awareness of biodiversity. Mounted specimens are typical learning objects in natural history museums. The visual sense obviously plays a role here, but the haptic exploration of certain elements can also be conducive to learning. By combining an observational study and a mixed‐method study using a questionnaire and a…
Computer Science (3 works) · Psychology (3 works) · Animal and Plant Science Education (2 works) · Art (2 works) · Exhibition (2 works) · Haptic technology (2 works) · Virtual Reality Applications and Impacts (2 works) · Visual and Cognitive Learning Processes (2 works) · Visual arts (2 works) · Archaeology (1 works)