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Please Touch the Hedgehog

Haptic Exploration of Mounted Specimens Increases Inspection Time and Positive Evaluation of an Exhibit

Bibliographic Data

ID7167238
AuthorsConstanze Hampp (0009-0003-0889-204X, Staatliches Museum für Naturkunde Karlsruhe Karlsruhe Germany, corresponding author), Magdalena Novak (0000-0002-0676-9000, Leibniz‐Institut für Wissensmedien Tübingen Germany), Astrid Lange (0000-0002-3503-1486, Staatliches Museum für Naturkunde Karlsruhe Karlsruhe Germany), Stephan Schwan (0000-0003-2451-720X, Leibniz‐Institut für Wissensmedien Tübingen Germany)
Year2025
Volume109
Issue6
Pages1701-1715
Publication date2025-11-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueScience Education (JOURNAL)
Journal identifiersISSN: 0036-8326 • E-ISSN: 1098-237X
PublisherWiley (PUBLISHER • GB)
DOI10.1002/sce.21991
OpenAlexW4411465761
LanguageEN
Citations received1
References cited48

Natural history museums with their huge collections and exhibits seem to be particularly well suited to create an understanding and awareness of biodiversity. Mounted specimens are typical learning objects in natural history museums. The visual sense obviously plays a role here, but the haptic exploration of certain elements can also be conducive to learning. By combining an observational study and a mixed‐method study using a questionnaire and a semistructured interview, we analyzed how visitors use, evaluate, and benefit from the haptic exploration of mounted specimens. We also investigated whether a combination of a fur piece and a photo would be a less conservation‐sensitive alternative for mounted specimens. Although both studies indicate that visitors only spent a relatively short time at the exhibit, the possibility of haptic exploration led them to engage with more objects and to spend more time with them. This was independent of whether the mounted specimens or the combination of a photo and a piece of fur was presented. In addition, positive evaluations tended to occur more frequently in the conditions in which touching was permitted, whereas negative evaluations were more frequent in the conditions without haptic experience and the lack of opportunity for interaction was often criticized in these conditions

Archaeology · Geography · Haptic technology · Human–computer interaction · Natural (archaeology) · Observational study · Simulation · Animal and Plant Science Education · Computer Science · Medicine · Psychology · Tactile and Sensory Interactions · Virtual Reality Applications and Impacts

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Unique citing works1
Citations per year1
Citation span2026 - 2026 (1)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 1

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