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Juan Pablo Salgado-Guerrero

Biographic Data

ID4815037
NAMEJuan Pablo Salgado-Guerrero
GIVEN NAMESJuan Pablo
FAMILY NAMESalgado-Guerrero
SIGNATURESALGADO-GUERRERO J P
AFFILIATIONSPolitecnica Salesiana University
ORCID0000-0002-3687-3220
VERIFIEDYes
TOTAL WORKS1
TOTAL CITATIONS1
AUTHOR COUNT1
EDITOR COUNT0
FIRST PUBLICATION YEAR2020
LATEST PUBLICATION YEAR2020
H-INDEX1
  • Global Game Jam in Latin-America, a Collaborative Videogame Learning Experience

    Open Access•Angel Torres-Toukoumidis, Juan Pablo Salgado Guerrero et al.•ARTICLE•Social Sciences•2020•Cited by: 1•References: 23

    Videogame production events, particularly the Global Game Jam (GGJ), is an activity par excellence aimed at the development of the world's largest games, enhancing the form of personal expression, critical thinking, and appropriation of new media through collaborative work. The general objective is to explore the development process within the context of the GGJ, calculating the correlation between level of education and source of inspiration, th…

  • Global Game Jam in Latin-America, a Collaborative Videogame Learning Experience

    Open Access•Angel Torres-Toukoumidis, Juan Pablo Salgado Guerrero et al.•ARTICLE•Social Sciences•2020•Cited by: 1•References: 23

    Videogame production events, particularly the Global Game Jam (GGJ), is an activity par excellence aimed at the development of the world's largest games, enhancing the form of personal expression, critical thinking, and appropriation of new media through collaborative work. The general objective is to explore the development process within the context of the GGJ, calculating the correlation between level of education and source of inspiration, th…

  • Global Game Jam in Latin-America, a Collaborative Videogame Learning Experience

    Open Access•Angel Torres-Toukoumidis, Juan Pablo Salgado Guerrero et al.•ARTICLE•Social Sciences•2020•Cited by: 1•References: 23

    Videogame production events, particularly the Global Game Jam (GGJ), is an activity par excellence aimed at the development of the world's largest games, enhancing the form of personal expression, critical thinking, and appropriation of new media through collaborative work. The general objective is to explore the development process within the context of the GGJ, calculating the correlation between level of education and source of inspiration, th…

Appropriation (1 works) · Biomedical and Engineering Education (1 works) · Computer Science (1 works) · Context (archaeology (1 works) · Educational Games and Gamification (1 works) · Excellence (1 works) · Game art design (1 works) · Game design (1 works) · Game design document (1 works) · Game Developer (1 works)

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