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Global Game Jam in Latin-America, a Collaborative Videogame Learning Experience

Bibliographic Data

ID5936609
AuthorsAngel Torres-Toukoumidis (0000-0002-7727-3985, Politecnica Salesiana University, corresponding author), Juan Pablo Salgado Guerrero, Juan Pablo Salgado-Guerrero (0000-0002-3687-3220, Politecnica Salesiana University), Susana Peñalva (0000-0002-2852-1057, Universidad de Huelva), Paola Carrera (0000-0001-7376-2119, University of Ferrara)
Year2020
Volume9
Issue3
Pages28
Publication date2020-03-11
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueSocial Sciences (JOURNAL)
Journal identifiersISSN: 2076-0760 • E-ISSN: 2076-0760
PublisherMDPI AG (PUBLISHER • IT)
DOI10.3390/socsci9030028
OpenAlexW3011885862
LanguageEN
Citations received1
References cited23

Videogame production events, particularly the Global Game Jam (GGJ), is an activity par excellence aimed at the development of the world's largest games, enhancing the form of personal expression, critical thinking, and appropriation of new media through collaborative work. The general objective is to explore the development process within the context of the GGJ, calculating the correlation between level of education and source of inspiration, the correlation between level of education and purpose of the game to be designed in the Global Game Jam and the correlation between level of education and skills. The main source of inspiration is defined by game genre, game mechanics, or other video game, in addition the purpose of the game is mainly due to learning a technical skill, enjoy doing it, and generate satisfaction in the players. Finally, the skills that prevail are 2D Design, Programming, and 3D Design. People with a high level of knowledge have the same passion as those who have just started in the multidisciplinary field of the development of video games motivated by creating an original game that has a good script and provides them a life experience

Appropriation · Context (archaeology · Excellence · Game art design · Game design · Game design document · Game Developer · Game mechanics · Mathematics education · Multimedia · Political science · Video game · Video game design · Video game development · Biomedical and Engineering Education · Computer Science · Educational Games and Gamification · Psychology · Teaching and Learning Programming

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Unique citing works1
Citations per year0,25
Citation span2022 - 2022 (1)
Citation velocityhistorical
Highly citedNo
Citation typesNeutral: 1

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