Martin Roth
Biographic Data
| ID | 487244 |
|---|---|
| NAME | Martin Roth |
| GIVEN NAMES | Martin |
| FAMILY NAME | Roth |
| SIGNATURE | ROTH M |
| AFFILIATIONS | Leipzig University |
| ORCID | 0000-0002-0838-1034 |
| VERIFIED | Yes |
| TOTAL WORKS | 22 |
| TOTAL CITATIONS | 5 |
| AUTHOR COUNT | 22 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 1957 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 1 |
Unboxing Japanese Videogames: A Metadata-Based Approach to the Production and Distribution of Spatial Instability
A new perspective on the spatial complexity and plurality of Japanese videogames. Unboxing Japanese Videogames uncovers the complex and plural spatialities of commercial videogames published in Japan between 1985 and 2015. Rejecting the “boxing” inherent in the phrase “Japanese videogames,” Martin Roth explores a series of spatialities that unfold in videogame production and distribution. The book develops a notion of spatialization that is appli…
Content Territorialities: A Catalogue-Based Study of 'Global' SVOD Platforms in East Asia
This paper is an exploratory study on major global subscription-based video-on-demand (SVOD) platforms (Prime Video, Netflix, and Disney+), which performs a data-driven analysis of each platform's catalogue in five active Asian markets (Japan, South Korea, Taiwan, Hong Kong, and Singapore) and examines their contents over time and across space. To support catalogue-based, exhaustive quantitative research, we propose a technical framework and pres…
Thought-Provoking Play: Political Philosophies in Science Fictional Videogame Spaces from Japan
This book considers videogames as spaces of political philosophy. Emerging from a negotiation between designers, player and computer, they prompt us to rethink life in common and imagine alternatives to the status quo. Several case studies on science fictional videogames from Japan serve to demonstrate this potential for thought-provoking play
Violent Radicalization and Post-traumatic Dissociation: Clinical Case of a Young Adolescent Girl Radicalized
Psychotrauma can promote radicalization due to vulnerability mechanisms. Treatments targeting psychotrauma may be one of the ways to get these young people out of violent radicalization
Reclaiming Everydayness and Japanese Cultural Routines inAnimal Crossing: New Horizons
Upsetting familiar daily routines, cultural traditions, and seasonal events, the COVID-19 pandemic has disrupted social and cultural life in many places around the world. In Japan, the absence of cultural and seasonal events, which play a central role in the annual calendar, and which serve as an important source of cultural identity, was painfully noticed. In search of adequate substitutes, many people have turned to digital spaces. How do these…
Blame, Harm, and Motivational Value
Cyber Zones: Digital Spatialities and Material Realities across Asia
This special issue of Asiascape on 'Digital Spatiality' emerges from a modest discussion on the limitations of discourses in the digital humanities at a public plenary in July 2017 at the annual European Summer University in Digital Humanities (ESUDH) at Leipzig University in Germany
Digital Modes of Exchange: Structural Relations of Commodity, Control, and Community
In this article, I perceive digital space as a space structured by different and, at the same time, related modes of exchange. Drawing on Karatani Kōjin’s model of ‘exchange’, I scrutinize capitalist exchange in digital space, data-based control on platforms, and the conditions of community in a filtered digital reality. The analysis indicates a shift in the structure of exchange in digital space. In Karatani’s analysis, capital, nation, and stat…
Excommunication, written by Alexander R. Galloway, Eugene Thacker, and McKenzie Wark
At the Edge of a ‘Digital Area’ – Locating Small-Scale Game Creation
In this article, I develop a perspective on video game creation tools and related practices, and ask whether game creation can be a space of creative experimentation for scholars of the humanities. I argue that such questions cannot be directed at digital technologies or video game creation in general. Instead, a serious engagement with the tools and practices for creating digital space has to locate these tools and the space created with and aro…
Folk psychology as science
Israel und die Völker im Zwölfprophetenbuch: Eine Untersuchung zu den Büchern Joel, Jona, Micha und Nahum
Epistemological Strata and the Rules of Right Reason
Hydropower Revival in Java's Tea Gardens: Rising Fuel Prices Promote Green Energy for Green Tea
Beginning in the second half of the 19th century, large areas of West Java's mountainous rainforests were transformed into tea gardens. The volcanic soils, high rainfall, and cool climate of this region proved the perfect environment for such plantations (Figure 1). During this period, many tea factories were powered by small hydropower plants (SHPs). The location of the factories on tea estates was often determined by the availability of a suita…
L'homme de verre
Traduit de l'allemand par Anne-Marie Thiesse Dans les documents que j’ai consultés au cours de mes recherches sur la muséologie et l'histoire des musées, il était fréquemment fait mention d'un « homme de verre ». Ces allusions me paraissaient plutôt amusantes. Mais j'y trouvais de plus en plus d'intérêt, surtout après avoir lu que des expositions présentant cet homme en verre avaient dû être fermées suite à une affluence excessive, qu'un pavillon…
Collectionner ou accumuler: A propos des musées ethnographiques et historiques régionaux en Allemagne et en France
Traduction B. Hell Martin Roth, après avoir effectué des études d'ethnologie et de sociologie à Tübingen et à Berlin, a soutenu une thèse de doctorat sur l'histoire du Heimatmuseum, notamment sur l'utilisation des musées par le Parti national socialiste allemand. Il a par la suite conçu les salles d'exposition du musée de la bijouterie à Schwäbisch Gmünd et du musée régional de Ravensburg. Puis, chercheur invité à la Maison des sciences de l'Homm…
"Inside "The Masque of the Red Death
This note will explore a dialectic between inside and outside in Poe's tale which seems to fit following propositions: 1. The tale narrates penetration of an inside space by an outside agent or force, yet, in its personification, this agent represents deepest inside of that space; 2. The external agent is finally seen to be an outside which has no corresponding inside. I am not tempted to identify ghastly masquerader as anything-the plague, death…
Comedy and America: The Lost World of Washington Irving
The Design of the Present
Washington Irving's Contributions to The Corrector
The Association Between Quantitative Measures of Dementia and of Senile Change in the Cerebral Grey Matter of Elderly Subjects
The ageing of many populations in recent years has directed increasing attention to the social, medical and biological problems of senescence. The psychological changes associated with ageing occupy a central position in inquiries in this field. The expectation of mental disorder shows a steep increase with advancing chronological age, and beyond 75 years a large part of this increase is accounted for by disorders associated with degenerative cha…
Some Medical and Social Characteristics of Elderly People under State Care: A Comparison of Geriatric Wards, Mental Hospitals and Welfare Homes
Collectionner ou accumuler: A propos des musées ethnographiques et historiques régionaux en Allemagne et en France
Traduction B. Hell Martin Roth, après avoir effectué des études d'ethnologie et de sociologie à Tübingen et à Berlin, a soutenu une thèse de doctorat sur l'histoire du Heimatmuseum, notamment sur l'utilisation des musées par le Parti national socialiste allemand. Il a par la suite conçu les salles d'exposition du musée de la bijouterie à Schwäbisch Gmünd et du musée régional de Ravensburg. Puis, chercheur invité à la Maison des sciences de l'Homm…
Folk psychology as science
Epistemological Strata and the Rules of Right Reason
"Inside "The Masque of the Red Death
This note will explore a dialectic between inside and outside in Poe's tale which seems to fit following propositions: 1. The tale narrates penetration of an inside space by an outside agent or force, yet, in its personification, this agent represents deepest inside of that space; 2. The external agent is finally seen to be an outside which has no corresponding inside. I am not tempted to identify ghastly masquerader as anything-the plague, death…
Some Medical and Social Characteristics of Elderly People under State Care: A Comparison of Geriatric Wards, Mental Hospitals and Welfare Homes
The Association Between Quantitative Measures of Dementia and of Senile Change in the Cerebral Grey Matter of Elderly Subjects
The ageing of many populations in recent years has directed increasing attention to the social, medical and biological problems of senescence. The psychological changes associated with ageing occupy a central position in inquiries in this field. The expectation of mental disorder shows a steep increase with advancing chronological age, and beyond 75 years a large part of this increase is accounted for by disorders associated with degenerative cha…
Washington Irving's Contributions to The Corrector
The Design of the Present
Comedy and America: The Lost World of Washington Irving
"Inside "The Masque of the Red Death
This note will explore a dialectic between inside and outside in Poe's tale which seems to fit following propositions: 1. The tale narrates penetration of an inside space by an outside agent or force, yet, in its personification, this agent represents deepest inside of that space; 2. The external agent is finally seen to be an outside which has no corresponding inside. I am not tempted to identify ghastly masquerader as anything-the plague, death…
Collectionner ou accumuler: A propos des musées ethnographiques et historiques régionaux en Allemagne et en France
Traduction B. Hell Martin Roth, après avoir effectué des études d'ethnologie et de sociologie à Tübingen et à Berlin, a soutenu une thèse de doctorat sur l'histoire du Heimatmuseum, notamment sur l'utilisation des musées par le Parti national socialiste allemand. Il a par la suite conçu les salles d'exposition du musée de la bijouterie à Schwäbisch Gmünd et du musée régional de Ravensburg. Puis, chercheur invité à la Maison des sciences de l'Homm…
L'homme de verre
Traduit de l'allemand par Anne-Marie Thiesse Dans les documents que j’ai consultés au cours de mes recherches sur la muséologie et l'histoire des musées, il était fréquemment fait mention d'un « homme de verre ». Ces allusions me paraissaient plutôt amusantes. Mais j'y trouvais de plus en plus d'intérêt, surtout après avoir lu que des expositions présentant cet homme en verre avaient dû être fermées suite à une affluence excessive, qu'un pavillon…
Hydropower Revival in Java's Tea Gardens: Rising Fuel Prices Promote Green Energy for Green Tea
Beginning in the second half of the 19th century, large areas of West Java's mountainous rainforests were transformed into tea gardens. The volcanic soils, high rainfall, and cool climate of this region proved the perfect environment for such plantations (Figure 1). During this period, many tea factories were powered by small hydropower plants (SHPs). The location of the factories on tea estates was often determined by the availability of a suita…
Epistemological Strata and the Rules of Right Reason
Israel und die Völker im Zwölfprophetenbuch: Eine Untersuchung zu den Büchern Joel, Jona, Micha und Nahum
Folk psychology as science
At the Edge of a ‘Digital Area’ – Locating Small-Scale Game Creation
In this article, I develop a perspective on video game creation tools and related practices, and ask whether game creation can be a space of creative experimentation for scholars of the humanities. I argue that such questions cannot be directed at digital technologies or video game creation in general. Instead, a serious engagement with the tools and practices for creating digital space has to locate these tools and the space created with and aro…
Excommunication, written by Alexander R. Galloway, Eugene Thacker, and McKenzie Wark
Cyber Zones: Digital Spatialities and Material Realities across Asia
This special issue of Asiascape on 'Digital Spatiality' emerges from a modest discussion on the limitations of discourses in the digital humanities at a public plenary in July 2017 at the annual European Summer University in Digital Humanities (ESUDH) at Leipzig University in Germany
Digital Modes of Exchange: Structural Relations of Commodity, Control, and Community
In this article, I perceive digital space as a space structured by different and, at the same time, related modes of exchange. Drawing on Karatani Kōjin’s model of ‘exchange’, I scrutinize capitalist exchange in digital space, data-based control on platforms, and the conditions of community in a filtered digital reality. The analysis indicates a shift in the structure of exchange in digital space. In Karatani’s analysis, capital, nation, and stat…
Blame, Harm, and Motivational Value
Violent Radicalization and Post-traumatic Dissociation: Clinical Case of a Young Adolescent Girl Radicalized
Psychotrauma can promote radicalization due to vulnerability mechanisms. Treatments targeting psychotrauma may be one of the ways to get these young people out of violent radicalization
Reclaiming Everydayness and Japanese Cultural Routines inAnimal Crossing: New Horizons
Upsetting familiar daily routines, cultural traditions, and seasonal events, the COVID-19 pandemic has disrupted social and cultural life in many places around the world. In Japan, the absence of cultural and seasonal events, which play a central role in the annual calendar, and which serve as an important source of cultural identity, was painfully noticed. In search of adequate substitutes, many people have turned to digital spaces. How do these…
Thought-Provoking Play: Political Philosophies in Science Fictional Videogame Spaces from Japan
This book considers videogames as spaces of political philosophy. Emerging from a negotiation between designers, player and computer, they prompt us to rethink life in common and imagine alternatives to the status quo. Several case studies on science fictional videogames from Japan serve to demonstrate this potential for thought-provoking play
Unboxing Japanese Videogames: A Metadata-Based Approach to the Production and Distribution of Spatial Instability
A new perspective on the spatial complexity and plurality of Japanese videogames. Unboxing Japanese Videogames uncovers the complex and plural spatialities of commercial videogames published in Japan between 1985 and 2015. Rejecting the “boxing” inherent in the phrase “Japanese videogames,” Martin Roth explores a series of spatialities that unfold in videogame production and distribution. The book develops a notion of spatialization that is appli…
Content Territorialities: A Catalogue-Based Study of 'Global' SVOD Platforms in East Asia
This paper is an exploratory study on major global subscription-based video-on-demand (SVOD) platforms (Prime Video, Netflix, and Disney+), which performs a data-driven analysis of each platform's catalogue in five active Asian markets (Japan, South Korea, Taiwan, Hong Kong, and Singapore) and examines their contents over time and across space. To support catalogue-based, exhaustive quantitative research, we propose a technical framework and pres…
Sociology (8 works) · Political science (7 works) · Art (6 works) · Computer Science (6 works) · Digital Games and Media (6 works) · Philosophy (6 works) · History (5 works) · Epistemology (4 works) · Psychology (4 works) · Humanities (3 works)