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Thought-Provoking Play

Political Philosophies in Science Fictional Videogame Spaces from Japan

Bibliographic Data

ID19982229
AuthorsMartin Roth (0000-0002-0838-1034, corresponding author)
Year2024
Publication date2024-10-28
Open AccessYes
TypeBOOK
VenueThought-Provoking Play (SOURCE_BOOK)
PublisherCarnegie Mellon University (PUBLISHER • US)
OpenAlexW2781872009
Open LibraryOL39939704M
ISBN9781387438808
LanguageEN

This book considers videogames as spaces of political philosophy. Emerging from a negotiation between designers, player and computer, they prompt us to rethink life in common and imagine alternatives to the status quo. Several case studies on science fictional videogames from Japan serve to demonstrate this potential for thought-provoking play

Aesthetics · Art · Epistemology · Negotiation · Political science · Politics · Social science · Sociology · Status quo · Digital Games and Media · Digital Media and Philosophy · Law · Philosophy · Utopian, Dystopian, and Speculative Fiction

Citation velocityhistorical
Highly citedNo

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