Geert Vandermeersche
Biographic Data
| ID | 4896218 |
|---|---|
| NAME | Geert Vandermeersche |
| GIVEN NAMES | Geert |
| FAMILY NAME | Vandermeersche |
| SIGNATURE | VANDERMEERSCHE G |
| AFFILIATIONS | Vrije Universiteit Brussel |
| ORCID | 0000-0001-6553-508X |
| VERIFIED | Yes |
| TOTAL WORKS | 12 |
| TOTAL CITATIONS | 11 |
| WORKS AS AUTHOR | 12 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2013 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 2 |
Photography and perinatal loss
Our research shows the value of photography in the context of perinatal loss while also pointing to several recommendations at the level of bereavement care in hospital policies and practices (e.g. facilitating collaboration with professional photographers)
Establishing an accompanying approach in social sciences and humanities
Limits to the participation paradigm? Unpacking the rhetoric of participation in Flemish cultural policy (1990–2024)
In recent decades, the relation between arts and their social impacts has gained prominence in cultural policy and research. In social cultural work, this debate intensified with the rise of participatory arts practices in the mid-1990s, particularly in multicultural, underprivileged urban neighbourhoods. These practices are often framed as tools to combat social and cultural exclusion. However, critical literature increasingly questions this par…
Chasing happiness? The meaning of wellbeing-oriented cultural heritage interventions in museums and cultural heritage institutions
In recent decades, museums and cultural heritage institutions have faced increased scrutiny regarding their societal relevance, prompting a growing interest in the connection between cultural heritage and wellbeing. Many museums have partnered with the healthcare sector, using cultural heritage collections to promote wellbeing. Meanwhile, healthcare institutions integrate cultural heritage into rehabilitation or palliative care. However, research…
How ‘co’ can you go? A qualitative inquiry on the key principles of co-creative research and their enactment in real-life practices
This paper aims to gain a better understanding of co-creative research key principles and their enactment in real-life practices. The study is based on interviews and a focus group with academic researchers and professionals (n = 16) involved in eight co-creative research projects funded by the Brussels Regional Institute for Research and Innovation (Innoviris). The study demonstrates the tension between respondents' understanding of the key prin…
Museum educators’ views on digital museum education
The COVID-19 pandemic has accelerated the digitalisation of museum education. To date, most research has focused on visitors' experiences with and museums' management of digital museum education. This leaves the voice of museum educators underresearched. Museum educators, however, are the main drivers of this digital transformation. Therefore, this study explores the voice of museum educators. Semi-structured online interviews were conducted with…
From “The Cotton Wool” to Criticality
This article discusses the relationship between the critical potential of the arts and dominant notions of criticality. Traditionally, "critical thinking" is often equated with rationality and deliberation. Feminist thought has criticized both the traditional notion of the public sphere for its exclusion of groups based on their modes of discourse, and critical thinking for its overreliance on a limited model of criticality that excludes affectiv…
Exploring educational taboos through school movies. A rhetorical analysis of student-teachers' reflections
Players’ perspectives on the positive impact of video games
On game forums, players often discuss the positive impact of video games on their lives. We collected 964 messages from top ranked game forums ( viaAlexa.com ) and analyzed them using a coding scheme based on an existing taxonomy about the impact of the arts. This directed qualitative content analysis resulted in an exploration of how players’ talk about the impact of video games reflects broader cultural rhetorics. By analyzing players’ positive…
Social media in literacy education
The rise of digital media affects literacy practices, notably how literary fiction is read and discussed in online environments. Traditional notions of literacy and interpretations of what it means to act as readers or literature teachers can be re-examined within this new configuration of literacy. Starting from a perspective of teachers-as-ethnographers, the authors of this article study how pre-service teachers describe their roles and opportu…
Introduction
The Blackboard Jungle (1955). Directed by Richard Brooks. Shown: Glenn Ford (as Richard Dadier). Photo courtesy of MGM/Photofest. Why study popular film and television and its relation to education
Shall I Tell You What Is Wrong with Hector as a Teacher?”
The reluctance to introduce popular films in teacher education has often focused on the generic and stereotypical aspects of school movies. Stereotypes of education are said to misrepresent teaching and learning and are the basis for critical discussions in classes for preservice teachers. Rather than reject them, a narrative analysis will engage with these recurring patterns. School films can be described as equipment for living (Burke) and a co…
Players’ perspectives on the positive impact of video games
On game forums, players often discuss the positive impact of video games on their lives. We collected 964 messages from top ranked game forums ( viaAlexa.com ) and analyzed them using a coding scheme based on an existing taxonomy about the impact of the arts. This directed qualitative content analysis resulted in an exploration of how players’ talk about the impact of video games reflects broader cultural rhetorics. By analyzing players’ positive…
Exploring educational taboos through school movies. A rhetorical analysis of student-teachers' reflections
Shall I Tell You What Is Wrong with Hector as a Teacher?”
The reluctance to introduce popular films in teacher education has often focused on the generic and stereotypical aspects of school movies. Stereotypes of education are said to misrepresent teaching and learning and are the basis for critical discussions in classes for preservice teachers. Rather than reject them, a narrative analysis will engage with these recurring patterns. School films can be described as equipment for living (Burke) and a co…
Introduction
The Blackboard Jungle (1955). Directed by Richard Brooks. Shown: Glenn Ford (as Richard Dadier). Photo courtesy of MGM/Photofest. Why study popular film and television and its relation to education
Shall I Tell You What Is Wrong with Hector as a Teacher?”
The reluctance to introduce popular films in teacher education has often focused on the generic and stereotypical aspects of school movies. Stereotypes of education are said to misrepresent teaching and learning and are the basis for critical discussions in classes for preservice teachers. Rather than reject them, a narrative analysis will engage with these recurring patterns. School films can be described as equipment for living (Burke) and a co…
Social media in literacy education
The rise of digital media affects literacy practices, notably how literary fiction is read and discussed in online environments. Traditional notions of literacy and interpretations of what it means to act as readers or literature teachers can be re-examined within this new configuration of literacy. Starting from a perspective of teachers-as-ethnographers, the authors of this article study how pre-service teachers describe their roles and opportu…
Players’ perspectives on the positive impact of video games
On game forums, players often discuss the positive impact of video games on their lives. We collected 964 messages from top ranked game forums ( viaAlexa.com ) and analyzed them using a coding scheme based on an existing taxonomy about the impact of the arts. This directed qualitative content analysis resulted in an exploration of how players’ talk about the impact of video games reflects broader cultural rhetorics. By analyzing players’ positive…
Exploring educational taboos through school movies. A rhetorical analysis of student-teachers' reflections
How ‘co’ can you go? A qualitative inquiry on the key principles of co-creative research and their enactment in real-life practices
This paper aims to gain a better understanding of co-creative research key principles and their enactment in real-life practices. The study is based on interviews and a focus group with academic researchers and professionals (n = 16) involved in eight co-creative research projects funded by the Brussels Regional Institute for Research and Innovation (Innoviris). The study demonstrates the tension between respondents' understanding of the key prin…
Museum educators’ views on digital museum education
The COVID-19 pandemic has accelerated the digitalisation of museum education. To date, most research has focused on visitors' experiences with and museums' management of digital museum education. This leaves the voice of museum educators underresearched. Museum educators, however, are the main drivers of this digital transformation. Therefore, this study explores the voice of museum educators. Semi-structured online interviews were conducted with…
From “The Cotton Wool” to Criticality
This article discusses the relationship between the critical potential of the arts and dominant notions of criticality. Traditionally, "critical thinking" is often equated with rationality and deliberation. Feminist thought has criticized both the traditional notion of the public sphere for its exclusion of groups based on their modes of discourse, and critical thinking for its overreliance on a limited model of criticality that excludes affectiv…
Photography and perinatal loss
Our research shows the value of photography in the context of perinatal loss while also pointing to several recommendations at the level of bereavement care in hospital policies and practices (e.g. facilitating collaboration with professional photographers)
Establishing an accompanying approach in social sciences and humanities
Limits to the participation paradigm? Unpacking the rhetoric of participation in Flemish cultural policy (1990–2024)
In recent decades, the relation between arts and their social impacts has gained prominence in cultural policy and research. In social cultural work, this debate intensified with the rise of participatory arts practices in the mid-1990s, particularly in multicultural, underprivileged urban neighbourhoods. These practices are often framed as tools to combat social and cultural exclusion. However, critical literature increasingly questions this par…
Chasing happiness? The meaning of wellbeing-oriented cultural heritage interventions in museums and cultural heritage institutions
In recent decades, museums and cultural heritage institutions have faced increased scrutiny regarding their societal relevance, prompting a growing interest in the connection between cultural heritage and wellbeing. Many museums have partnered with the healthcare sector, using cultural heritage collections to promote wellbeing. Meanwhile, healthcare institutions integrate cultural heritage into rehabilitation or palliative care. However, research…
Sociology (10 works) · Psychology (7 works) · Art (6 works) · Computer Science (5 works) · Pedagogy (5 works) · Mathematics education (4 works) · Participatory Visual Research Methods (4 works) · Digital Storytelling and Education (3 works) · Literature (3 works) · Media studies (3 works)