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Andrés Monroy‐hernández

Biographic Data

ID4928829
NAMEAndrés Monroy‐hernández
GIVEN NAMESAndrés
FAMILY NAMEMonroy‐hernández
SIGNATUREHERNÁNDEZ A M
AFFILIATIONSMicrosoft Research (United Kingdom)
ORCID0000-0003-4889-9484
VERIFIEDYes
TOTAL WORKS8
TOTAL CITATIONS6
AUTHOR COUNT8
EDITOR COUNT0
FIRST PUBLICATION YEAR2009
LATEST PUBLICATION YEAR2023
H-INDEX1
  • The Future of Conferences Is Unconferences: Exploring a Decentralized Network of Regional Meetups

    Open Access•Soya Park, Eunjeong Kang et al.•ARTICLE•interactions•2023

    This forum is dedicated to exploring the notion of meaningfulness in design processes, taking the perspectives of community groups, nongovernmental organizations, and those who are marginalized in society as starting points. Authors will reflect conceptually and methodologically on practical engagements. --- Rosanna Bellini and Angelika Strohmayer, Editors

  • Computer supported collective action

    Open Access•Aaron Shaw, Haoqi Zhang et al.•ARTICLE•interactions•2014

    Social media has become globally ubiquitous, transforming how people are networked and mobilized. This forum explores research and applications of these new networked publics at individual, organizational, and societal levels. --- Shelly Farnham, Editor

  • Smart societies: From Citizens as Sensors to Collective Action

    Open Access•Andrés Monroy-Hernández, Andrés Monroy‐hernández et al.•ARTICLE•interactions•2013

    Social media has become globally ubiquitous, transforming how people are networked and mobilized. This forum explores research and applications of these new networked publics at individual, organizational, and societal levels. Shelly Farnham, Editor

  • The Remixing Dilemma: The Trade-Off Between Generativity and Originality

    Open Access•Benjamin Mako Hill, Andrés Monroy-Hernández et al.•ARTICLE•American Behavioral Scientist•2013•Cited by: 1•References: 16

    In this article we argue that there is a trade-off between generativity and originality in online communities that support open collaboration. We build on foundational theoretical work in peer production to formulate and test a series of hypotheses suggesting that the generativity of creative works is associated with moderate complexity, prominent authors, and cumulativeness. We also formulate and test three hypotheses that these qualities are as…

  • Mashed up: Music, technology, and the rise of configurable culture

    Open Access•Andrés Monroy-Hernández, Andrés Monroy‐hernández•ARTICLE•Journal of Communication•2012

    In Mashed Up, Sinnreich uses music as the lens to study the increasingly relevant gray area between media production and consumption. In doing so, Sinnreich builds on and challenges preexisting work in this area. For instance, Sinnreich provides a convincing argument against Laarry Lessig's and Lev Manovich's claims of “continuity between past and present cultural (remixing) practices” (p. 74) based on the observation that today's technologies al…

  • Prosuming» across Cultures: Youth Creating and Discussing Digital Media across Borders

    Open Access•Michael Dezuanni, Andrés Monroy-Hernández et al.•ARTICLE•Comunicar•2012

    La «Scratch Online Community» permite a los jóvenes compartir sus proyectos digitales internacionalmente con una facilidad impensable años atrás. Como todas las comunidades creativas de este tipo, no es solo un espacio para compartir productos, trabajos, técnicas o consejos, sino también un espacio para la interacción social. Los educadores del ámbito de la alfabetización en los medios encuentran en estas iniciativas retos y oportunidades sin pre…

  • Prosuming» across Cultures: Youth Creating and Discussing Digital Media across Borders

    Open Access•Michael Dezuanni, Andrés Monroy-Hernández et al.•ARTICLE•Comunicar•2012•Cited by: 5

    The Scratch Online Community enables young people to share their creative digital projects internationally with a level of ease that was impossible only a few years ago. Like all creative communities, Scratch is not just a space for sharing products, work, techniques and tips and tricks, but also a space for social interaction. Media literacy educators have unprecedented challenges and opportunities in digital environments like Scratch to harness…

  • Scratch: Programming for All

    Open Access•Mitchel Resnick, John Maloney et al.•ARTICLE•Communications of the ACM•2009

    "Digital fluency" should mean designing, creating, and remixing, not just browsing, chatting, and interacting.

  • Prosuming» across Cultures: Youth Creating and Discussing Digital Media across Borders

    Open Access•Michael Dezuanni, Andrés Monroy-Hernández et al.•ARTICLE•Comunicar•2012•Cited by: 5

    The Scratch Online Community enables young people to share their creative digital projects internationally with a level of ease that was impossible only a few years ago. Like all creative communities, Scratch is not just a space for sharing products, work, techniques and tips and tricks, but also a space for social interaction. Media literacy educators have unprecedented challenges and opportunities in digital environments like Scratch to harness…

  • The Remixing Dilemma: The Trade-Off Between Generativity and Originality

    Open Access•Benjamin Mako Hill, Andrés Monroy-Hernández et al.•ARTICLE•American Behavioral Scientist•2013•Cited by: 1•References: 16

    In this article we argue that there is a trade-off between generativity and originality in online communities that support open collaboration. We build on foundational theoretical work in peer production to formulate and test a series of hypotheses suggesting that the generativity of creative works is associated with moderate complexity, prominent authors, and cumulativeness. We also formulate and test three hypotheses that these qualities are as…

  • Scratch: Programming for All

    Open Access•Mitchel Resnick, John Maloney et al.•ARTICLE•Communications of the ACM•2009

    "Digital fluency" should mean designing, creating, and remixing, not just browsing, chatting, and interacting.

  • Mashed up: Music, technology, and the rise of configurable culture

    Open Access•Andrés Monroy-Hernández, Andrés Monroy‐hernández•ARTICLE•Journal of Communication•2012

    In Mashed Up, Sinnreich uses music as the lens to study the increasingly relevant gray area between media production and consumption. In doing so, Sinnreich builds on and challenges preexisting work in this area. For instance, Sinnreich provides a convincing argument against Laarry Lessig's and Lev Manovich's claims of “continuity between past and present cultural (remixing) practices” (p. 74) based on the observation that today's technologies al…

  • Prosuming» across Cultures: Youth Creating and Discussing Digital Media across Borders

    Open Access•Michael Dezuanni, Andrés Monroy-Hernández et al.•ARTICLE•Comunicar•2012

    La «Scratch Online Community» permite a los jóvenes compartir sus proyectos digitales internacionalmente con una facilidad impensable años atrás. Como todas las comunidades creativas de este tipo, no es solo un espacio para compartir productos, trabajos, técnicas o consejos, sino también un espacio para la interacción social. Los educadores del ámbito de la alfabetización en los medios encuentran en estas iniciativas retos y oportunidades sin pre…

  • Prosuming» across Cultures: Youth Creating and Discussing Digital Media across Borders

    Open Access•Michael Dezuanni, Andrés Monroy-Hernández et al.•ARTICLE•Comunicar•2012•Cited by: 5

    The Scratch Online Community enables young people to share their creative digital projects internationally with a level of ease that was impossible only a few years ago. Like all creative communities, Scratch is not just a space for sharing products, work, techniques and tips and tricks, but also a space for social interaction. Media literacy educators have unprecedented challenges and opportunities in digital environments like Scratch to harness…

  • Smart societies: From Citizens as Sensors to Collective Action

    Open Access•Andrés Monroy-Hernández, Andrés Monroy‐hernández et al.•ARTICLE•interactions•2013

    Social media has become globally ubiquitous, transforming how people are networked and mobilized. This forum explores research and applications of these new networked publics at individual, organizational, and societal levels. Shelly Farnham, Editor

  • The Remixing Dilemma: The Trade-Off Between Generativity and Originality

    Open Access•Benjamin Mako Hill, Andrés Monroy-Hernández et al.•ARTICLE•American Behavioral Scientist•2013•Cited by: 1•References: 16

    In this article we argue that there is a trade-off between generativity and originality in online communities that support open collaboration. We build on foundational theoretical work in peer production to formulate and test a series of hypotheses suggesting that the generativity of creative works is associated with moderate complexity, prominent authors, and cumulativeness. We also formulate and test three hypotheses that these qualities are as…

  • Computer supported collective action

    Open Access•Aaron Shaw, Haoqi Zhang et al.•ARTICLE•interactions•2014

    Social media has become globally ubiquitous, transforming how people are networked and mobilized. This forum explores research and applications of these new networked publics at individual, organizational, and societal levels. --- Shelly Farnham, Editor

  • The Future of Conferences Is Unconferences: Exploring a Decentralized Network of Regional Meetups

    Open Access•Soya Park, Eunjeong Kang et al.•ARTICLE•interactions•2023

    This forum is dedicated to exploring the notion of meaningfulness in design processes, taking the perspectives of community groups, nongovernmental organizations, and those who are marginalized in society as starting points. Authors will reflect conceptually and methodologically on practical engagements. --- Rosanna Bellini and Angelika Strohmayer, Editors

Political science (7 works) · Sociology (7 works) · Computer Science (6 works) · Media studies (4 works) · Art (3 works) · Law (3 works) · Public relations (3 works) · Social media (3 works) · World Wide Web (3 works) · Digital Games and Media (2 works)

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