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David Panzoli

Biographic Data

ID5067221
NAMEDavid Panzoli
GIVEN NAMESDavid
FAMILY NAMEPanzoli
SIGNATUREPANZOLI D
AFFILIATIONSINU Jean‐François Champollion Albi France
ORCID0000-0003-0491-6027
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2025
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Unravelling Cascading Phenomena in Sociotechnical Systems

    Open Access•Jiayao Li, Alexis Evain et al.•ARTICLE•Systems Research and Behavioral…•2026

    This article investigates the characterization of cascading phenomena within sociotechnical systems through a systematic review and the development of a conceptual modelling framework. Cascading phenomena, often described using terms such as ripple effect, domino effect, cascading failure, risk propagation and cascading effect, capture the far‐reaching impacts of disruptions in interconnected digital and physical systems. Although these terms hav…

  • Authoring training scenarios “from within” in an immersive environment with the Cestate framework

    Alexis Evain, Audrey Fertier et al.•ARTICLE•Interactive Learning Environments•2025

    Virtual reality (VR) can be used to train for complex, dynamic and dangerous situations, such as disaster response. The aim of this research is to support trainers with an immersive authoring tool that facilitates the implementation of training environments, enabling both the design and execution of complex and dynamic exercises. A systematic literature review was conducted to identify VR-based authoring tools. Each environment was assessed based…

  • Immersive Crisis Training

    Open Access•Alexis Evain, Jess Kropczynski et al.•ARTICLE•Journal of Contingencies and…•2025•References: 29

    This article provides insights from the 'Lessons from the Field' perspective into crisis training using virtual reality (VR). Conventional crisis simulations often involve costly in‐person events, limiting accessibility and effectiveness. VR technology has emerged as a promising alternative to overcome these challenges. This article delves into the application of VR in crisis management training, examining real‐world exercise examples, and presen…

No prominent works on this page.

  • Authoring training scenarios “from within” in an immersive environment with the Cestate framework

    Alexis Evain, Audrey Fertier et al.•ARTICLE•Interactive Learning Environments•2025

    Virtual reality (VR) can be used to train for complex, dynamic and dangerous situations, such as disaster response. The aim of this research is to support trainers with an immersive authoring tool that facilitates the implementation of training environments, enabling both the design and execution of complex and dynamic exercises. A systematic literature review was conducted to identify VR-based authoring tools. Each environment was assessed based…

  • Immersive Crisis Training

    Open Access•Alexis Evain, Jess Kropczynski et al.•ARTICLE•Journal of Contingencies and…•2025•References: 29

    This article provides insights from the 'Lessons from the Field' perspective into crisis training using virtual reality (VR). Conventional crisis simulations often involve costly in‐person events, limiting accessibility and effectiveness. VR technology has emerged as a promising alternative to overcome these challenges. This article delves into the application of VR in crisis management training, examining real‐world exercise examples, and presen…

  • Unravelling Cascading Phenomena in Sociotechnical Systems

    Open Access•Jiayao Li, Alexis Evain et al.•ARTICLE•Systems Research and Behavioral…•2026

    This article investigates the characterization of cascading phenomena within sociotechnical systems through a systematic review and the development of a conceptual modelling framework. Cascading phenomena, often described using terms such as ripple effect, domino effect, cascading failure, risk propagation and cascading effect, capture the far‐reaching impacts of disruptions in interconnected digital and physical systems. Although these terms hav…

Augmented Reality Applications (1 work) · Business (1 work) · Cascading failure (1 work) · Complex Network Analysis Techniques (1 work) · Complex system (1 work) · Computer Science (1 work) · Conceptual framework (1 work) · Domino effect (1 work) · Educational Games and Gamification (1 work) · Geography (1 work)

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