Authoring training scenarios “from within” in an immersive environment with the Cestate framework
Bibliographic Data
| ID | 21631448 |
|---|---|
| Authors | Alexis Evain (0000-0002-7661-5648, CGI, IMT Mines Albi, corresponding author), Audrey Fertier (0000-0003-3083-3380, CGI, IMT Mines Albi), David Panzoli (0000-0003-0491-6027, IRIT, National University Institute Jean-Francois Champollion), Jess Kropczynski (0000-0002-7458-6003, University of Cincinnati), Shane Halse (0000-0002-0799-6715, University of Cincinnati), Frédérick Bénaben (0000-0002-1676-6524, CGI, IMT Mines Albi) |
| Year | 2025 |
| Volume | 33 |
| Issue | 3 |
| Pages | 2070-2084 |
| Publication date | 2025-03-16 |
| Open Access | No |
| Type | ARTICLE |
| Venue | Interactive Learning Environments (JOURNAL) |
| Journal identifiers | ISSN: 1049-4820 • E-ISSN: 1744-5191 |
| Publisher | Informa UK Limited (PUBLISHER • GB) |
| DOI | 10.1080/10494820.2024.2388784 |
| OpenAlex | W4401592614 |
| Language | EN |
| References cited | 31 |
Virtual reality (VR) can be used to train for complex, dynamic and dangerous situations, such as disaster response. The aim of this research is to support trainers with an immersive authoring tool that facilitates the implementation of training environments, enabling both the design and execution of complex and dynamic exercises. A systematic literature review was conducted to identify VR-based authoring tools. Each environment was assessed based on variability, reusability and design assistance, with each criterion graded on a 3-point scale. Following a model-driven approach, the work presented in this article introduces the CESTATE (Cascading Effect Simulation To Authoring Training Environments) framework. It uses a metamodel to design training exercises, thus ensuring their reusability. Inheriting from the [Anonymized for peer review] paradigm, this metamodel can be used to describe all types of potentialities and cascading effects. This ensures the dynamic, and therefore, the plausibility of the virtual training environment. In addition, this framework supports the design of immersive training environments, at both design and run time. It is a generic approach. Its applicability is demonstrated in several iterations of a case study involving the training of practitioners on a complex and realistic crisis situation: a fire in a cathedral
Human–computer interaction · Metamodeling · Multimedia · Reusability · Software engineering · Virtual reality · Augmented Reality Applications · Computer Science · Educational Games and Gamification · Virtual Reality Applications and Impacts · Software
| Highly cited | No |
|---|