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María Mairal‐Llebot

Biographic Data

ID5071191
NAMEMaría Mairal‐Llebot
GIVEN NAMESMaría
FAMILY NAMEMairal‐Llebot
SIGNATURELLEBOT M M
AFFILIATIONSFaculty of Human Sciences and Education University of Zaragoza Huesca Spain
ORCID0000-0001-9424-1478
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2024
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Educational gamification in the adult population with intellectual disabilities

    Open Access•Alejandro Quintas‐Hijó, Alejandro Quintas‐Hijós et al.•ARTICLE•Journal of Research in Special…•2026•References: 37

    The adoption of programs based on gamification mediated by digital technology presents an intriguing option for enhancing education in the context of special education. The objective of this study was to comprehend the perspectives of teachers who designed, implemented and assessed a gamified intervention program for adults with disabilities and to examine how their teaching practices evolved following training in educational gamification. This r…

  • Relations Between Situations of Educational Exclusion and Limitations of the Education System, Teaching Needs and Technological Resources

    Open Access•Cecilia Latorre-Cosculluela, María Mairal‐Llebot et al.•ARTICLE•European Journal of Education•2025

    From the sustainability paradigm, schools are currently committed to offering inclusive education for everyone. Nonetheless, certain forms of lack of attention to the diversity of needs in some education systems are observed, which imply situations of exclusion and barriers to providing quality education. It is precisely for this reason that the present research work aims to analyse the relations among schools' limitations to cover the diversity …

  • Older People and Connectivity

    María Mairal‐Llebot, Cecilia Latorre-Cosculluela et al.•ARTICLE•Perspectives on Global…•2024

    The arrival of the COVID -19 pandemic has triggered numerous changes in our lives. Digital tools have made it possible to continue with the development of tasks or activities of multiple kinds. This fact has not bypassed the elderly who often find themselves in a situation of inequality caused by the generational digital divide. Using a mixed methodology combining quantitative and qualitative techniques, this study aims to understand and analyze …

No prominent works on this page.

  • Older People and Connectivity

    María Mairal‐Llebot, Cecilia Latorre-Cosculluela et al.•ARTICLE•Perspectives on Global…•2024

    The arrival of the COVID -19 pandemic has triggered numerous changes in our lives. Digital tools have made it possible to continue with the development of tasks or activities of multiple kinds. This fact has not bypassed the elderly who often find themselves in a situation of inequality caused by the generational digital divide. Using a mixed methodology combining quantitative and qualitative techniques, this study aims to understand and analyze …

  • Relations Between Situations of Educational Exclusion and Limitations of the Education System, Teaching Needs and Technological Resources

    Open Access•Cecilia Latorre-Cosculluela, María Mairal‐Llebot et al.•ARTICLE•European Journal of Education•2025

    From the sustainability paradigm, schools are currently committed to offering inclusive education for everyone. Nonetheless, certain forms of lack of attention to the diversity of needs in some education systems are observed, which imply situations of exclusion and barriers to providing quality education. It is precisely for this reason that the present research work aims to analyse the relations among schools' limitations to cover the diversity …

  • Educational gamification in the adult population with intellectual disabilities

    Open Access•Alejandro Quintas‐Hijó, Alejandro Quintas‐Hijós et al.•ARTICLE•Journal of Research in Special…•2026•References: 37

    The adoption of programs based on gamification mediated by digital technology presents an intriguing option for enhancing education in the context of special education. The objective of this study was to comprehend the perspectives of teachers who designed, implemented and assessed a gamified intervention program for adults with disabilities and to examine how their teaching practices evolved following training in educational gamification. This r…

Disability Education and Employment (2 works) · Economics (2 works) · Population (2 works) · Psychology (2 works) · Sociology (2 works) · Computer Science (1 work) · Demography (1 work) · Digital divide (1 work) · Down syndrome and intellectual disability research (1 work) · Economic growth (1 work)

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