Educational gamification in the adult population with intellectual disabilities
An exploratory qualitative analysis of an intervention program from the teacher's perspective
Bibliographic Data
| ID | 7890800 |
|---|---|
| Authors | Alejandro Quintas‐Hijó, Alejandro Quintas‐Hijós (Faculty of Human Sciences and Education University of Zaragoza Huesca Spain, corresponding author), María Mairal‐Llebot (0000-0001-9424-1478, Faculty of Human Sciences and Education University of Zaragoza Huesca Spain), Silvia Anzano‐Oto (Faculty of Human Sciences and Education University of Zaragoza Huesca Spain), Silvia Anzano-Oto (0000-0002-3649-4984, Universidad de Zaragoza), Sergio Cored‐Bandré, Sergio Cored-Bandrés (0000-0001-9563-6789, Universidad de Zaragoza, corresponding author), Sergio Cored‐Bandrés (Faculty of Human Sciences and Education University of Zaragoza Huesca Spain) |
| Year | 2026 |
| Volume | 26 |
| Issue | 1 |
| Publication date | 2026-01-01 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Journal of Research in Special Educational Needs (JOURNAL) |
| Journal identifiers | ISSN: 1471-3802 • E-ISSN: 1471-3802 |
| Publisher | Wiley (PUBLISHER • GB) |
| DOI | 10.1111/1471-3802.70041 |
| OpenAlex | W4416073460 |
| Language | EN |
| References cited | 37 |
The adoption of programs based on gamification mediated by digital technology presents an intriguing option for enhancing education in the context of special education. The objective of this study was to comprehend the perspectives of teachers who designed, implemented and assessed a gamified intervention program for adults with disabilities and to examine how their teaching practices evolved following training in educational gamification. This research employed a qualitative approach to gather insights from 13 teachers. They received specialised training and implemented the educational program over an 8‐month period. Semi‐structured interviews were conducted. Results indicate that gamification can have a positive impact on the learning of individuals with intellectual disabilities. The primary change in teaching pedagogy was the increased and more diversified attention provided by teachers, along with heightened teacher feedback. Despite these advances, 4 of the 13 informants explicitly pointed out an aesthetic mismatch due to a certain infantilization as a major impediment to the students' self‐concept and autonomy. However, these outcomes arise from a convenience sample recruited from a single vocational centre; consequently, their generalisability remains tentative. The training program succeeded in increasing student participation and motivation, potentially leading to greater initiative and autonomy. Nevertheless, the present findings should be interpreted in light of the study's exclusive reliance on teacher‐reported data, a constraint that future mixed‐methods work will redress by integrating objective ClassDojo metrics and learner feedback
Exploratory research · Population · Qualitative research · Redress · Vocational education · Disability Education and Employment · Down syndrome and intellectual disability research · Educational Games and Gamification
Metodología de la investigación científica
Self-Determination Theory
Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts
Toward Meaningful Engagement
The Measurement of Observer Agreement for Categorical Data
Intrinsic Motivation and Self-Determination in Human Behavior
Design, Development, and Evaluation of a Virtual Reality Serious Game for School Fire Preparedness Training
Towards a digital learning ecology to address the grand challenge in adult literacy
Psychological effects of gamified didactics with exergames in Physical Education at primary schools
Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being
Museum Presentations for Older Adults
The ClassDojo app
Perceptions of Colombian Teachers about the Didactics of Social Sciences
The Power of Feedback
| Highly cited | No |
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