Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Educational gamification in the adult population with intellectual disabilities

An exploratory qualitative analysis of an intervention program from the teacher's perspective

Bibliographic Data

ID7890800
AuthorsAlejandro Quintas‐Hijó, Alejandro Quintas‐Hijós (Faculty of Human Sciences and Education University of Zaragoza Huesca Spain, corresponding author), María Mairal‐Llebot (0000-0001-9424-1478, Faculty of Human Sciences and Education University of Zaragoza Huesca Spain), Silvia Anzano‐Oto (Faculty of Human Sciences and Education University of Zaragoza Huesca Spain), Silvia Anzano-Oto (0000-0002-3649-4984, Universidad de Zaragoza), Sergio Cored‐Bandré, Sergio Cored-Bandrés (0000-0001-9563-6789, Universidad de Zaragoza, corresponding author), Sergio Cored‐Bandrés (Faculty of Human Sciences and Education University of Zaragoza Huesca Spain)
Year2026
Volume26
Issue1
Publication date2026-01-01
Open AccessYes
TypeARTICLE
VenueJournal of Research in Special Educational Needs (JOURNAL)
Journal identifiersISSN: 1471-3802 • E-ISSN: 1471-3802
PublisherWiley (PUBLISHER • GB)
DOI10.1111/1471-3802.70041
OpenAlexW4416073460
LanguageEN
References cited37

The adoption of programs based on gamification mediated by digital technology presents an intriguing option for enhancing education in the context of special education. The objective of this study was to comprehend the perspectives of teachers who designed, implemented and assessed a gamified intervention program for adults with disabilities and to examine how their teaching practices evolved following training in educational gamification. This research employed a qualitative approach to gather insights from 13 teachers. They received specialised training and implemented the educational program over an 8‐month period. Semi‐structured interviews were conducted. Results indicate that gamification can have a positive impact on the learning of individuals with intellectual disabilities. The primary change in teaching pedagogy was the increased and more diversified attention provided by teachers, along with heightened teacher feedback. Despite these advances, 4 of the 13 informants explicitly pointed out an aesthetic mismatch due to a certain infantilization as a major impediment to the students' self‐concept and autonomy. However, these outcomes arise from a convenience sample recruited from a single vocational centre; consequently, their generalisability remains tentative. The training program succeeded in increasing student participation and motivation, potentially leading to greater initiative and autonomy. Nevertheless, the present findings should be interpreted in light of the study's exclusive reliance on teacher‐reported data, a constraint that future mixed‐methods work will redress by integrating objective ClassDojo metrics and learner feedback

Exploratory research · Population · Qualitative research · Redress · Vocational education · Disability Education and Employment · Down syndrome and intellectual disability research · Educational Games and Gamification

  • Metodología de la investigación científica

    Arturo Andrés Hernández Escobar, Marcos Pedro Ramos Rodríguez et al.•Metodología de la investigación…•2018

  • Self-Determination Theory

    Richard M Ryan, Edward L Deci•Self-Determination Theory•2017

  • Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts

    Open Access•Shurui Bai, Khe Foon Hew et al.•Educational Research Review•2020

  • Toward Meaningful Engagement

    Liu De, De Liu et al.•MIS Quarterly•2017

  • The Measurement of Observer Agreement for Categorical Data

    J R Landis, Gary G Koch•Biometrics•1977

  • Intrinsic Motivation and Self-Determination in Human Behavior

    Open Access•Edward L Deci, Richard M Ryan•Intrinsic Motivation and…•1985

  • Design, Development, and Evaluation of a Virtual Reality Serious Game for School Fire Preparedness Training

    Open Access•Stylianos Mystakidis, Jeries Besharat et al.•Education Sciences•2022

  • Towards a digital learning ecology to address the grand challenge in adult literacy

    Prema Nedungadi, Kathryn Devenport et al.•Interactive Learning Environments•2023

  • Psychological effects of gamified didactics with exergames in Physical Education at primary schools

    Open Access•Alejandro Quintas, Juan Carlos Bustamante et al.•Computers & Education•2020

  • Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being

    Richard M Ryan, Edward L Deci•American Psychologist•2000

  • Museum Presentations for Older Adults

    Open Access•Kittichai Kasemsarn, Farnaz Nickpour•Heritage•2025

  • The ClassDojo app

    B Robinson•International Journal of…•2020

  • Perceptions of Colombian Teachers about the Didactics of Social Sciences

    Open Access•Nancy Palacios Mena, Diego García-Monteagudo et al.•Social Sciences•2022

  • The Power of Feedback

    Open Access•John Hattie, Helen Timperley•Review of Educational Research•2007

Highly citedNo

Tools

Open DOI
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae