Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Sergio Cored-Bandrés

Biographic Data

ID9726682
NAMESergio Cored-Bandrés
GIVEN NAMESSergio
FAMILY NAMECored-Bandrés
SIGNATURECORED-BANDRÉS S
AFFILIATIONSUniversidad de Zaragoza
ORCID0000-0001-9563-6789
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Educational gamification in the adult population with intellectual disabilities

    Open Access•Alejandro Quintas‐Hijó, Alejandro Quintas‐Hijós et al.•ARTICLE•Journal of Research in Special…•2026•References: 37

    The adoption of programs based on gamification mediated by digital technology presents an intriguing option for enhancing education in the context of special education. The objective of this study was to comprehend the perspectives of teachers who designed, implemented and assessed a gamified intervention program for adults with disabilities and to examine how their teaching practices evolved following training in educational gamification. This r…

  • Older People and Connectivity

    María Mairal‐Llebot, Cecilia Latorre-Cosculluela et al.•ARTICLE•Perspectives on Global…•2024

    The arrival of the COVID -19 pandemic has triggered numerous changes in our lives. Digital tools have made it possible to continue with the development of tasks or activities of multiple kinds. This fact has not bypassed the elderly who often find themselves in a situation of inequality caused by the generational digital divide. Using a mixed methodology combining quantitative and qualitative techniques, this study aims to understand and analyze …

  • Digital Competence of University Teachers of Social and Legal Sciences from a Gender Perspective

    Open Access•Sergio Cored-Bandrés, Marta Liesa-Orús et al.•ARTICLE•Education Sciences•2021

    Higher Education institutions must respond to the major challenges posed by the technological transformations of recent years. For this, one of the key aspects is that the teachers working in them are trained to incorporate these technologies in teaching–learning processes, which requires them to be digitally competent. To analyse how gender relates to the level of competence of teachers, the types of ICT tools that they use, and their attitudes …

No prominent works on this page.

  • Digital Competence of University Teachers of Social and Legal Sciences from a Gender Perspective

    Open Access•Sergio Cored-Bandrés, Marta Liesa-Orús et al.•ARTICLE•Education Sciences•2021

    Higher Education institutions must respond to the major challenges posed by the technological transformations of recent years. For this, one of the key aspects is that the teachers working in them are trained to incorporate these technologies in teaching–learning processes, which requires them to be digitally competent. To analyse how gender relates to the level of competence of teachers, the types of ICT tools that they use, and their attitudes …

  • Older People and Connectivity

    María Mairal‐Llebot, Cecilia Latorre-Cosculluela et al.•ARTICLE•Perspectives on Global…•2024

    The arrival of the COVID -19 pandemic has triggered numerous changes in our lives. Digital tools have made it possible to continue with the development of tasks or activities of multiple kinds. This fact has not bypassed the elderly who often find themselves in a situation of inequality caused by the generational digital divide. Using a mixed methodology combining quantitative and qualitative techniques, this study aims to understand and analyze …

  • Educational gamification in the adult population with intellectual disabilities

    Open Access•Alejandro Quintas‐Hijó, Alejandro Quintas‐Hijós et al.•ARTICLE•Journal of Research in Special…•2026•References: 37

    The adoption of programs based on gamification mediated by digital technology presents an intriguing option for enhancing education in the context of special education. The objective of this study was to comprehend the perspectives of teachers who designed, implemented and assessed a gamified intervention program for adults with disabilities and to examine how their teaching practices evolved following training in educational gamification. This r…

Information and Communications Technology (2 works) · Political science (2 works) · Population (2 works) · Psychology (2 works) · Computer Science (1 work) · Demography (1 work) · Digital divide (1 work) · Digital literacy in education (1 work) · Disability Education and Employment (1 work) · Down syndrome and intellectual disability research (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae