Pei‐Luen Patrick Rau
Biographic Data
| ID | 5120357 |
|---|---|
| NAME | Pei‐Luen Patrick Rau |
| GIVEN NAMES | Pei‐Luen Patrick |
| FAMILY NAME | Rau |
| SIGNATURE | RAU P L P |
| AFFILIATIONS | Tsinghua University |
| ORCID | 0000-0002-5713-8612 |
| VERIFIED | Yes |
| TOTAL WORKS | 31 |
| TOTAL CITATIONS | 91 |
| WORKS AS AUTHOR | 31 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2009 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 2 |
Amplifying the Good, Muting the Bad
As robots increasingly collaborate with humans in dynamic environments, the tension between communication clarity and social appropriateness presents an important design challenge. While communicative clarity is traditionally assumed to enhance human–robot interaction, recent findings suggest that clear communication can backfire when robots violate social norms. This study introduces and validates a “social amplifier” model of embodied communica…
Comparing flexible and fixed social media abstinence interventions for undergraduates
Large Language Model-Based Artificial Intelligence as a Relational Leader? Effects of Leadership Style and Stress on Artificial Intelligence Leadership
This study provides an initial investigation into the objective performance, subjective perceptions, and neural correlates of relational leadership behaviors demonstrated by large language model (LLM)-powered artificial intelligence (AI) leaders in the workplace. A 2 × 2 × 2 mixed-design experiment was conducted, with leadership style (relational versus non-relational) and supervisor type (human versus AI) as between-subjects variables, and stres…
Factors affecting continuous usage of gerontechnology by older adults in China
This study addresses a critical challenge in gerontechnology: the insufficient continuous usage of technology products by older adults in China. While older adults often show initial interest in technology, many abandon products after brief use. This research develops and validates the Technology Acceptance and Continuous Usage Model for Older Adults (TACUM-OA) through expert interviews and a questionnaire survey of 422 adults aged 35–75 years ac…
Driving Emotional Well-Being
Stickiness formation among mobile apps of different social levels
Purpose This study aims to reveal how mobile app stickiness is formed and how the stickiness formation process differs for apps of different social levels. Design/methodology/approach This study proposed and validated a stickiness formation model following the cognitive–affective–conative framework. Data were collected from surveys of 1,240 mobile app users and analyzed using structural equation modeling. Multigroup analysis was applied to contra…
Effects of Explanation Strategy and Autonomy of Explainable AI on Human–AI Collaborative Decision-making
Effects of task structure and attribution target on responsibility attributions in human–robot interaction
Digital interruptions permeating work-nonwork boundaries
Emotional responses to performance feedback in an educational game during cooperation and competition with a robot
Tools or peers? Impacts of anthropomorphism level and social role on emotional attachment and disclosure tendency towards intelligent agents
Measuring user competence in using artificial intelligence
As artificial intelligence (AI) became a part of daily life, it has become important to determine user competence in using AI technology. Here, we propose the concept of AI literacy and develop a quantitative scale for obtaining accurate data regarding the AI literacy of ordinary users. We first identified the primary core constructs of AI literacy, including awareness, use, evaluation, and ethics. Next, we generated 65 items to capture these fou…
She is My Confidante! The Impacts of Social Responsiveness and Video Modality on Self-disclosure Toward CG-Based Anthropomorphic Agents in a Smart Home
Effect of relative status on responsibility attributions in human–robot collaboration
Has facial recognition technology been misused? A public perception model of facial recognition scenarios
Should I Blame the Human or the Robot? Attribution Within a Human–Robot Group
Effect of Robot Tutor’s Feedback Valence and Attributional Style on Learners
Merging and synchronizing corporate and personal voice agents
Distractive effect of multimodal information in multisensory learning
Design, development, and evaluation of a virtual aging simulation system
This study designs, develops and evaluates an aging simulation system. An aging simulation suit is used to emulate a decline in one’s physical quality. Virtual reality technology is used to simulate aging-related audio-visual impairment and to create scenarios for situational aging experiencing. A virtual character was designed to simulate the interaction between the elderly and other people. Based on the aging simulation system, we studied the e…
The first–second language influence on framing effects and loss aversion of balanced bilinguals
Aims: We aimed to investigate the effects of language on the decision-making of bilinguals when they possess almost equal proficiencies in these languages. Methodology: Chinese–English bilinguals were asked to make decisions in Chinese or English. In the first experiment, we used a financial crisis problem to investigate the effects of language on the framing effect. In the second experiment, we used two gambling tasks to investigate the effects …
Is the Senpai—Kouhai relationship common across China, Korea, and Japan
The Senpai—Kouhai relationship is a special senior—junior peer relationship in Japan. We conducted an exploratory survey of 311 Chinese, 266 Korean, and 275 Japanese participants to investigate whether or not this relationship exists in the 2 other cultures. We identified 4 factors through factor analysis to describe the Senpai—Kouhai relationship, namely, trust, supporting, hierarchy, and verbal etiquette. The survey results confirmed the presen…
Cooperative trust and trustworthiness in China and the United States
Our aim was to investigate and compare the effects of cooperating with either a friend or a stranger in a business context on trust and trustworthiness in 2 different cultures. In China, guanxi is a special form of personal relationship in which the exchange partners bond through reciprocal obligations. We conducted cooperation experiments based on the supply chain task in which Chinese and U.S. participants cooperated with their friends and with…
Influence of Embodiment and Substrate of Social Robots on Users’ Decision-Making and Attitude
Cooperation with friends or new encounters
We combined the topics of shared leadership, which is a relatively new form of leadership adopted in virtual team management, and tie strength, which affects members' behaviors in online communities, to investigate how they are correlated in a social media context. We conducted 2 experiments involving 64 participants; the first involved close friends and the second, new encounters. The 2 relationship contexts were compared to explore the effects …
Cross-cultural influence on communication effectiveness and user interface design
A Cross-cultural Study
Understanding lurkers in online communities
Impact of Self-Construal on Choice of Enterprise Social Media for Knowledge Sharing
Researchers have rarely focused on organizations choosing the right knowledge-sharing media according to users' individual-level variables such as self-construal. We investigated the impact of self-construal (independent vs. interdependent) and organizational relationship (ingroup vs. outgroup) on employees' motivation, self-efficacy, and openness of sharing through two widely adopted online knowledge-sharing social media: wiki (e.g., Wikipedia, …
Cross-Cultural Design Methods, Practice and Impact
Reciprocal Norms Moderate the Influence of Guanxi on Feelings and Behavior of Closeness
Guanxi is a trait of Chinese culture that reveals and underlies the cognition of Chinese individuals regarding their interpersonal connections. We designed an experiment with 36 participants to develop guanxi under laboratory conditions within a short time period. Reciprocal norms moderated the predictive effects of guanxi on feeling closeness. We verified that both behaving generously and guanxi predict feeling closeness and closeness behavior. …
Cooperation with friends or new encounters
We combined the topics of shared leadership, which is a relatively new form of leadership adopted in virtual team management, and tie strength, which affects members' behaviors in online communities, to investigate how they are correlated in a social media context. We conducted 2 experiments involving 64 participants; the first involved close friends and the second, new encounters. The 2 relationship contexts were compared to explore the effects …
Influence of Embodiment and Substrate of Social Robots on Users’ Decision-Making and Attitude
Is the Senpai—Kouhai relationship common across China, Korea, and Japan
The Senpai—Kouhai relationship is a special senior—junior peer relationship in Japan. We conducted an exploratory survey of 311 Chinese, 266 Korean, and 275 Japanese participants to investigate whether or not this relationship exists in the 2 other cultures. We identified 4 factors through factor analysis to describe the Senpai—Kouhai relationship, namely, trust, supporting, hierarchy, and verbal etiquette. The survey results confirmed the presen…
Cooperative trust and trustworthiness in China and the United States
Our aim was to investigate and compare the effects of cooperating with either a friend or a stranger in a business context on trust and trustworthiness in 2 different cultures. In China, guanxi is a special form of personal relationship in which the exchange partners bond through reciprocal obligations. We conducted cooperation experiments based on the supply chain task in which Chinese and U.S. participants cooperated with their friends and with…
Merging and synchronizing corporate and personal voice agents
Distractive effect of multimodal information in multisensory learning
Design, development, and evaluation of a virtual aging simulation system
This study designs, develops and evaluates an aging simulation system. An aging simulation suit is used to emulate a decline in one’s physical quality. Virtual reality technology is used to simulate aging-related audio-visual impairment and to create scenarios for situational aging experiencing. A virtual character was designed to simulate the interaction between the elderly and other people. Based on the aging simulation system, we studied the e…
The first–second language influence on framing effects and loss aversion of balanced bilinguals
Aims: We aimed to investigate the effects of language on the decision-making of bilinguals when they possess almost equal proficiencies in these languages. Methodology: Chinese–English bilinguals were asked to make decisions in Chinese or English. In the first experiment, we used a financial crisis problem to investigate the effects of language on the framing effect. In the second experiment, we used two gambling tasks to investigate the effects …
Effect of relative status on responsibility attributions in human–robot collaboration
Has facial recognition technology been misused? A public perception model of facial recognition scenarios
Should I Blame the Human or the Robot? Attribution Within a Human–Robot Group
Effect of Robot Tutor’s Feedback Valence and Attributional Style on Learners
She is My Confidante! The Impacts of Social Responsiveness and Video Modality on Self-disclosure Toward CG-Based Anthropomorphic Agents in a Smart Home
Effects of task structure and attribution target on responsibility attributions in human–robot interaction
Digital interruptions permeating work-nonwork boundaries
Emotional responses to performance feedback in an educational game during cooperation and competition with a robot
Tools or peers? Impacts of anthropomorphism level and social role on emotional attachment and disclosure tendency towards intelligent agents
Measuring user competence in using artificial intelligence
As artificial intelligence (AI) became a part of daily life, it has become important to determine user competence in using AI technology. Here, we propose the concept of AI literacy and develop a quantitative scale for obtaining accurate data regarding the AI literacy of ordinary users. We first identified the primary core constructs of AI literacy, including awareness, use, evaluation, and ethics. Next, we generated 65 items to capture these fou…
Stickiness formation among mobile apps of different social levels
Purpose This study aims to reveal how mobile app stickiness is formed and how the stickiness formation process differs for apps of different social levels. Design/methodology/approach This study proposed and validated a stickiness formation model following the cognitive–affective–conative framework. Data were collected from surveys of 1,240 mobile app users and analyzed using structural equation modeling. Multigroup analysis was applied to contra…
Psychology (24 works) · Computer Science (20 works) · Social Psychology (18 works) · Artificial Intelligence (9 works) · AI in Service Interactions (8 works) · Cognitive psychology (8 works) · Robot (8 works) · Social Psychology (8 works) · Social Robot Interaction and HRI (7 works) · Applied Psychology (6 works)