Michael Suguitan
Biographic Data
| ID | 5120644 |
|---|---|
| NAME | Michael Suguitan |
| GIVEN NAMES | Michael |
| FAMILY NAME | Suguitan |
| SIGNATURE | SUGUITAN M |
| AFFILIATIONS | Cornell University, Ithaca NY, USA |
| ORCID | 0000-0001-7998-2745 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 7 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2019 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 1 |
Face2Gesture
In this work, we present a method for personalizing human-robot interaction by using emotive facial expressions to generate affective robot movements. Movement is an important medium for robots to communicate affective states, but the expertise and time required to craft new robot movements promotes a reliance on fixed preprogrammed behaviors. Enabling robots to respond to multimodal user input with newly generated movements could stave off stale…
Blossom
Blossom is an open-source social robotics platform responding to three challenges in human-robot interaction (HRI) research: (1) Designing, manufacturing, and programming social robots requires a high level of technical knowledge; (2) social robot designs are fixed in appearance and movement capabilities, making them hard to adapt to a specific application; and (3) the use of rigid mechanisms and hard outer shells limits the robots’ expressive ca…
Blossom
Blossom is an open-source social robotics platform responding to three challenges in human-robot interaction (HRI) research: (1) Designing, manufacturing, and programming social robots requires a high level of technical knowledge; (2) social robot designs are fixed in appearance and movement capabilities, making them hard to adapt to a specific application; and (3) the use of rigid mechanisms and hard outer shells limits the robots’ expressive ca…
Blossom
Blossom is an open-source social robotics platform responding to three challenges in human-robot interaction (HRI) research: (1) Designing, manufacturing, and programming social robots requires a high level of technical knowledge; (2) social robot designs are fixed in appearance and movement capabilities, making them hard to adapt to a specific application; and (3) the use of rigid mechanisms and hard outer shells limits the robots’ expressive ca…
Face2Gesture
In this work, we present a method for personalizing human-robot interaction by using emotive facial expressions to generate affective robot movements. Movement is an important medium for robots to communicate affective states, but the expertise and time required to craft new robot movements promotes a reliance on fixed preprogrammed behaviors. Enabling robots to respond to multimodal user input with newly generated movements could stave off stale…
Artificial Intelligence (2 works) · Computer Science (2 works) · Human–computer interaction (2 works) · Robot (2 works) · Social Robot Interaction and HRI (2 works) · Animation (1 works) · Artificial neural network (1 works) · Autoencoder (1 works) · Computer graphics (images (1 works) · Computer vision (1 works)