Blossom
A Handcrafted Open-Source Robot
Bibliographic Data
| ID | 8066583 |
|---|---|
| Authors | Michael Suguitan (0000-0001-7998-2745, Cornell University, Ithaca NY, USA, corresponding author), Guy Hoffman (0000-0002-0404-6159, Cornell University, Ithaca NY, USA) |
| Year | 2019 |
| Volume | 8 |
| Issue | 1 |
| Pages | 1-27 |
| Publication date | 2019-03-13 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | ACM Transactions on Human-Robot Interaction (JOURNAL) |
| Journal identifiers | ISSN: 2573-9522 • E-ISSN: 2573-9522 |
| Publisher | Association for Computing Machinery (PUBLISHER • US) |
| DOI | 10.1145/3310356 |
| OpenAlex | W2939421818 |
| Language | EN |
| Citations received | 8 |
| References cited | 58 |
Blossom is an open-source social robotics platform responding to three challenges in human-robot interaction (HRI) research: (1) Designing, manufacturing, and programming social robots requires a high level of technical knowledge; (2) social robot designs are fixed in appearance and movement capabilities, making them hard to adapt to a specific application; and (3) the use of rigid mechanisms and hard outer shells limits the robots’ expressive capabilities. Addressing these challenges, Blossom aims at three design objectives: accessibility, flexibility, and expressiveness. The robot’s mechanism can be quickly assembled and partially extended by end-users. Blossom’s appearance is open-ended through handcrafted fabric exteriors created and customized by users. Smooth organic movements are achieved with tensile mechanisms, elastic components, and a soft exterior cover attached loosely to the body. Blossom’s smartphone-based gesture generation requires neither programming nor character animation experience, allowing lay users to create their own behaviors. All elements in the design were conceived with a low barrier-of-entry in mind. The result is an accessible and customizable social robot for researchers. This article details the implementation of Blossom’s design and demonstrates the platform’s potential through four field deployment case studies
Animation · Computer graphics (images · Field (mathematics · Flexibility (engineering · Gesture · Human–computer interaction · Robot · Robotics · Software deployment · Software engineering · Computer Science · Modular Robots and Swarm Intelligence · Robot Manipulation and Learning · Social Robot Interaction and HRI · Artificial Intelligence
Charting User Experience in Physical Human–Robot Interaction
Towards an Integrative Framework for Robot Personality Research
Face2Gesture
Ommie
On the Death of NAO
Designing Robot Identity
Social robot accessories for tailoring and appropriation of social robots
Destruction, Catharsis, and Emotional Release in Human-Robot Interaction
Designing Sociable Robots
The Ikea effect
Scratch
Living With Seal Robots—Its Sociopsychological and Physiological Influences on the Elderly at a Care House
All robots are not created equal
Deriving Minimal Features for Human-Like Facial Expressions in Robotic Faces
Keepon
Keyframe-based Learning from Demonstration
Democratizing production through open source knowledge
| Unique citing works | 8 |
|---|---|
| Citations per year | 1,33 |
| Citation span | 2020 - 2026 (7) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 8 |