Nadia Bianchi‐Berthouze
Biographic Data
| ID | 5120845 |
|---|---|
| NAME | Nadia Bianchi‐Berthouze |
| GIVEN NAMES | Nadia |
| FAMILY NAME | Bianchi‐Berthouze |
| SIGNATURE | BERTHOUZE N B |
| AFFILIATIONS | University College London |
| ORCID | 0000-0001-8921-0044 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 5 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2012 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Focus Group-Led Refinement of an LLM-Enabled Companion Robot for Older People
Loneliness in later life is a public‐health concern, and large language model (LLM)-enabled conversational robots have potential to supplement social connection at scale by facilitating everyday conversations. However, evidence on the development and acceptability of such systems for older people remains scarce. We conducted a two‐round mixed methods study with older community‐dwelling participants, to test whether pipeline refinements—streaming …
The wellbeing framework for consumer experiences in the circular economy of the textile industry
Conspicuous consumption, driven by immediate satisfaction, novelty, and status, contradicts the Circular Economy’s (CE) goals of reducing consumption and waste. As the CE evolves into a global mission supported by legislation, it must address overconsumption by adopting a humanist, design-focused, participatory approach that fosters alternative cultures of consumption. This paper investigates the potential of leveraging human wellbeing as a strat…
Seeking information about assistive technology
Ninety percent of the 1.2 billion people who need assistive technology (AT) do not have access. Information seeking practices directly impact the ability of AT producers, procurers, and providers (AT professionals) to match a user's needs with appropriate AT, yet the AT marketplace is interdisciplinary and fragmented, complicating information seeking. We explored common limitations experienced by AT professionals when searching information to dev…
Go-with-the-Flow
Chronic (persistent) pain (CP) affects 1 in 10 adults; clinical resources are insufficient, and anxiety about activity restricts lives. Technological aids monitor activity but lack necessary psychological support. This article proposes a new sonification framework, Go-with-the-Flow, informed by physiotherapists and people with CP. The framework proposes articulation of user-defined sonified exercise spaces (SESs) tailored to psychological needs a…
Understanding the Role of Body Movement in Player Engagement
The introduction of full-body controllers has made computer games more accessible and promises to provide a more natural and engaging experience to players. However, the relationship between body movement and game engagement is not yet well understood. In this article, I consider how body movement affects the player's experience during game play. I start by presenting a taxonomy of body movements observed during game play. These are framed in the…
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Understanding the Role of Body Movement in Player Engagement
The introduction of full-body controllers has made computer games more accessible and promises to provide a more natural and engaging experience to players. However, the relationship between body movement and game engagement is not yet well understood. In this article, I consider how body movement affects the player's experience during game play. I start by presenting a taxonomy of body movements observed during game play. These are framed in the…
Go-with-the-Flow
Chronic (persistent) pain (CP) affects 1 in 10 adults; clinical resources are insufficient, and anxiety about activity restricts lives. Technological aids monitor activity but lack necessary psychological support. This article proposes a new sonification framework, Go-with-the-Flow, informed by physiotherapists and people with CP. The framework proposes articulation of user-defined sonified exercise spaces (SESs) tailored to psychological needs a…
Seeking information about assistive technology
Ninety percent of the 1.2 billion people who need assistive technology (AT) do not have access. Information seeking practices directly impact the ability of AT producers, procurers, and providers (AT professionals) to match a user's needs with appropriate AT, yet the AT marketplace is interdisciplinary and fragmented, complicating information seeking. We explored common limitations experienced by AT professionals when searching information to dev…
The wellbeing framework for consumer experiences in the circular economy of the textile industry
Conspicuous consumption, driven by immediate satisfaction, novelty, and status, contradicts the Circular Economy’s (CE) goals of reducing consumption and waste. As the CE evolves into a global mission supported by legislation, it must address overconsumption by adopting a humanist, design-focused, participatory approach that fosters alternative cultures of consumption. This paper investigates the potential of leveraging human wellbeing as a strat…
Focus Group-Led Refinement of an LLM-Enabled Companion Robot for Older People
Loneliness in later life is a public‐health concern, and large language model (LLM)-enabled conversational robots have potential to supplement social connection at scale by facilitating everyday conversations. However, evidence on the development and acceptability of such systems for older people remains scarce. We conducted a two‐round mixed methods study with older community‐dwelling participants, to test whether pipeline refinements—streaming …
Computer Science (3 works) · Human–computer interaction (3 works) · Medicine (2 works) · Movement (music (2 works) · Psychology (2 works) · Technology Use by Older Adults (2 works) · World Wide Web (2 works) · Action Observation and Synchronization (1 work) · Aesthetics (1 work) · AI in Service Interactions (1 work)