David V Keyson
Biographic Data
| ID | 5135552 |
|---|---|
| NAME | David V Keyson |
| GIVEN NAMES | David V |
| FAMILY NAME | Keyson |
| SIGNATURE | KEYSON D V |
| AFFILIATIONS | Delft University of Technology |
| ORCID | 0000-0002-5363-2947 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 14 |
| AUTHOR COUNT | 4 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2009 |
| LATEST PUBLICATION YEAR | 2018 |
| H-INDEX | 2 |
Exploring peer-to-peer returns in off-grid renewable energy systems in rural India
Within the areas of distributed, off-grid, and decentralized energy, there is a growing interest in local energy exchanges. A crucial component of an energy exchange is a return provided by an energy-receiver to an energy-giver for the energy provided. The existing energy literature on such returns is primarily limited to monetary returns and lacks a critical discussion on the different types of monetary and non-monetary returns possible and vari…
Towards an ethnography of electrification in rural India
Many energy researchers and practitioners envision householders to have an active role in local energy distribution in emerging energy systems. In the energy literature, the dominant view of local energy distribution, grounded in the rational choice perspective, sees exchanges of energy between households as energy trading. The existing energy literature lacks conceptualization of social and personal exchange of energy between households that is …
Designing Robot Embodiments for Social Interaction
In the near future, human-like social robots will become indispensable for providing support in various social tasks, in particular for healthcare (e.g., assistance, coaching). The perception of realism, in particular human-like features, can help facilitate mediated social interaction. The current study investigated the effects of form realism on engagement with and use intentions of social robot embodiments. We have defined (perceived) form rea…
Game feature and expertise effects on experienced richness, control and engagement in game play
The extent to which game play is experienced as engaging is an important criterion for the playability of video games. This study investigates how video games can be designed towards increased levels of experienced engagement over time. For this purpose, two experiments were conducted in which a total of 35 participants repeatedly played a video game. Results indicate that experienced engagement is based on the extent to which the game provides r…
Towards an ethnography of electrification in rural India
Many energy researchers and practitioners envision householders to have an active role in local energy distribution in emerging energy systems. In the energy literature, the dominant view of local energy distribution, grounded in the rational choice perspective, sees exchanges of energy between households as energy trading. The existing energy literature lacks conceptualization of social and personal exchange of energy between households that is …
Designing Robot Embodiments for Social Interaction
In the near future, human-like social robots will become indispensable for providing support in various social tasks, in particular for healthcare (e.g., assistance, coaching). The perception of realism, in particular human-like features, can help facilitate mediated social interaction. The current study investigated the effects of form realism on engagement with and use intentions of social robot embodiments. We have defined (perceived) form rea…
Exploring peer-to-peer returns in off-grid renewable energy systems in rural India
Within the areas of distributed, off-grid, and decentralized energy, there is a growing interest in local energy exchanges. A crucial component of an energy exchange is a return provided by an energy-receiver to an energy-giver for the energy provided. The existing energy literature on such returns is primarily limited to monetary returns and lacks a critical discussion on the different types of monetary and non-monetary returns possible and vari…
Game feature and expertise effects on experienced richness, control and engagement in game play
The extent to which game play is experienced as engaging is an important criterion for the playability of video games. This study investigates how video games can be designed towards increased levels of experienced engagement over time. For this purpose, two experiments were conducted in which a total of 35 participants repeatedly played a video game. Results indicate that experienced engagement is based on the extent to which the game provides r…
Designing Robot Embodiments for Social Interaction
In the near future, human-like social robots will become indispensable for providing support in various social tasks, in particular for healthcare (e.g., assistance, coaching). The perception of realism, in particular human-like features, can help facilitate mediated social interaction. The current study investigated the effects of form realism on engagement with and use intentions of social robot embodiments. We have defined (perceived) form rea…
Towards an ethnography of electrification in rural India
Many energy researchers and practitioners envision householders to have an active role in local energy distribution in emerging energy systems. In the energy literature, the dominant view of local energy distribution, grounded in the rational choice perspective, sees exchanges of energy between households as energy trading. The existing energy literature lacks conceptualization of social and personal exchange of energy between households that is …
Exploring peer-to-peer returns in off-grid renewable energy systems in rural India
Within the areas of distributed, off-grid, and decentralized energy, there is a growing interest in local energy exchanges. A crucial component of an energy exchange is a return provided by an energy-receiver to an energy-giver for the energy provided. The existing energy literature on such returns is primarily limited to monetary returns and lacks a critical discussion on the different types of monetary and non-monetary returns possible and vari…
Computer Science (4 works) · Artificial Intelligence (2 works) · Cognitive psychology (2 works) · Energy and Environment Impacts (2 works) · Psychology (2 works) · Smart Grid Energy Management (2 works) · Action Observation and Synchronization (1 works) · Aesthetics (1 works) · Affordance (1 works) · AI in Service Interactions (1 works)