Designing Robot Embodiments for Social Interaction
Affordances Topple Realism and Aesthetics
Bibliographic Data
| ID | 8094054 |
|---|---|
| Authors | Robert A Paauwe (0000-0002-5821-1551, corresponding author), Johan F Hoorn (0000-0002-3427-5681), Elly A Konijn (0000-0002-6134-8700), David V Keyson (0000-0002-5363-2947) |
| Year | 2015 |
| Volume | 7 |
| Issue | 5 |
| Pages | 697-708 |
| Publication date | 2015-06-06 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | International Journal of Social Robotics (JOURNAL) |
| Journal identifiers | ISSN: 1875-4791 • E-ISSN: 1875-4805 |
| Publisher | Springer Science+Business Media (PUBLISHER • DE) |
| DOI | 10.1007/s12369-015-0301-3 |
| OpenAlex | W591243655 |
| Language | EN |
| Citations received | 10 |
| References cited | 37 |
In the near future, human-like social robots will become indispensable for providing support in various social tasks, in particular for healthcare (e.g., assistance, coaching). The perception of realism, in particular human-like features, can help facilitate mediated social interaction. The current study investigated the effects of form realism on engagement with and use intentions of social robot embodiments. We have defined (perceived) form realism as the result of the appraisal of features that are perceived as realistic contrasted with those appraised as unrealistic. To test the effects of form realism, we applied the model of interactively perceiving and experiencing fictional characters (I-PEFiC). I-PEFiC explains how users respond to interactive, fictional, humanoid characters, on social robots. In a within-subjects design, participants (N = 29; $$M_{age}$$ = 28.8 years, age range 18–56 years) interacted with three different robots built from LEGO Mindstorms, which differed in their degree of designed form realism. Each robot presented itself as a physiotherapy assistant and requested the participant to do several exercises. Results of a structured questionnaire indicated that form realism only played a modest role in the perception of electro-mechanical robots. Instead, the perception of affordances appeared to be crucial for determining engagement and intentions to use social robots
Aesthetics · Affordance · Art · Coaching · Cognitive psychology · Direct and indirect realism · Human–computer interaction · Human–robot interaction · Humanoid robot · Mobile robot · Perception · Realism · Robot · Robot control · Social robot · Turing test · Uncanny valley · Visual arts · Action Observation and Synchronization · AI in Service Interactions · Computer Science · Psychology · Social Robot Interaction and HRI · Artificial Intelligence · Social Psychology
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Target Article
Explorations in engagement for humans and robots
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Are physically embodied social agents better than disembodied social agents
Does the Design of a Robot Influence Its Animacy and Perceived Intelligence
Anthropomorphic Interactions with a Robot and Robot–like Agent
Presence, Explicated
| Unique citing works | 10 |
|---|---|
| Citations per year | 1,11 |
| Citation span | 2017 - 2026 (10) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 9 |