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Candace Walkington

Biographic Data

ID5180664
NAMECandace Walkington
GIVEN NAMESCandace
FAMILY NAMEWalkington
SIGNATUREWALKINGTON C
AFFILIATIONSSouthern Methodist University
ORCID0000-0002-2338-8760
VERIFIEDYes
TOTAL WORKS14
TOTAL CITATIONS0
WORKS AS AUTHOR14
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2018
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Mathematics teachers using generative AI to pose math problems related to students’ interests

    Open Access•Candace Walkington, Theodora Beauchamp et al.•ARTICLE•Journal of Mathematics Teacher…•2026

    Recent advances in generative AI (GenAI) allow mathematics teachers to personalize tasks to their students’ out-of-school interests in areas like sports or music. This can allow teachers to better integrate their students’ unique experiences into the mathematics classroom. It also capitalizes on affordances of generative AI to create fine-grained mathematical tasks about specific topics. We examine a group of seven 7th-grade mathematics teachers …

  • Middle School Girls’ Attitudes and Engagement in Generative AI Cybersecurity Summer Camp

    Open Access•Jiabao Wen, Marc T Sager et al.•ARTICLE•Education Sciences•2026

    Informal science, technology, engineering, and mathematics (STEM) learning settings can provide early and accessible opportunities for students who have been historically underrepresented in computing to engage with cybersecurity concepts and emerging technologies. This one-group pretest-posttest mixed-methods study examined a week-long, GenAI-integrated informal cybersecurity summer camp for 33 underrepresented and underserved racial and ethnic …

  • The impact of different collaboration formats on mathematical problem-solving in augmented reality

    Open Access•Candace Walkington, Julianna Washington-Henderson et al.•ARTICLE•Computers & Education•2026

    Augmented reality (AR), where digital holograms are layered over the real world, is rapidly being applied to different educational domains, including mathematics education. However, little is known about how AR can be effectively designed for collaborative use. There are both practical and theory-based reasons to set up collaboration in AR in different ways, which result in different costs and opportunities for learning. Here we compare parallel …

  • From Abstract to Tangible

    Open Access•Lea Anne Daughrity, Candace Walkington et al.•ARTICLE•Education Sciences•2025

    This study investigates the use of GeoGebra, a Dynamic Geometry Software (DGS) for math learning in Virtual Reality (VR) using head-mounted displays. We conducted a study with n = 20 middle school students receiving a mathematics tutoring intervention over time in a VR environment. Using theories of embodied cognition and playful mathematics, this paper focuses on distinguishing between mathematical play and general play in VR environments. We al…

  • Multimodal analysis of interaction data from embodied education technologies

    Open Access•Candace Walkington, Mitchell J Nathan et al.•ARTICLE•Educational Technology Research…•2024

    The emergence of immersive digital technologies, such as shared augmented reality (shAR), virtual reality (VR) and motion capture (MC) offers promising new opportunities to advance our understanding of human cognition and design innovative technology-enhanced learning experiences. Theoretical frameworks for embodied and extended cognition can guide novel ways in which learning in these environments can be understood and analyzed. This conceptual …

  • The effect of an intervention personalizing mathematics to students’ career and popular culture interests on mathematics interest and learning

    Open Access•Candace Walkington, Matthew L Bernacki et al.•ARTICLE•Journal of Educational Psychology•2024

  • Rising in the ranks

    Open Access•Marc T Sager, Maximilian K Sherard et al.•ARTICLE•Frontiers in Education•2023

    This qualitative case study examines the learning that occurred when a small group of middle grade youths embarked upon a personal excursion during a game-based math walk. Math walks are an informal learning activity where learners and facilitators explore mathematical concepts embedded in everyday spaces. The MathExplorer app is a location-based mobile game designed to enhance and gamify math walks. In our broader research, we investigated a gro…

  • Understanding Racially Minoritized Girls’ Perceptions of Their STEM Identities, Abilities, and Sense of Belonging in a Summer Camp

    Open Access•Saki Milton, Marc T Sager et al.•ARTICLE•Education Sciences•2023

    Informal science education researchers have become increasingly interested in how out-of-school spaces that offer STEM (science, technology, engineering, and math) programs inform learners’ STEM achievement, interests, and affective outcomes. Studies have found that these spaces can offer critical learning and developmental opportunities for underrepresented racially minoritized (URM) students (Black, Latinx, low socioeconomic status) in STEM sub…

  • Intrinsic integration in learning games and virtual instruction

    Open Access•Candace Walkington•ARTICLE•Educational Technology Research…•2021

  • Embodied geometric reasoning

    Open Access•Mitchell J Nathan, Kelsey E Schenck et al.•ARTICLE•Journal of Educational Psychology•2021

    Grounded and embodied cognition (GEC) serves as a framework to investigate mathematical reasoning for proof (reasoning that is logical, operative, and general), insight (gist), and intuition (snap judgment). Geometry is the branch of mathematics concerned with generalizable properties of shape and space. Mathematics experts (N = 46) and nonexperts (N = 44) were asked to judge the truth and to justify their judgments for four geometry conjectures.…

  • The Future of Embodied Design for Mathematics Teaching and Learning

    Open Access•David Abrahamson, Mitchell J Nathan et al.•ARTICLE•Frontiers in Education•2020

    A rising epistemological paradigm in the cognitive sciences—embodied cognition—has been stimulating innovative approaches, among educational researchers, to the design and analysis of STEM teaching and learning. The paradigm promotes theorizations of cognitive activity as grounded, or even constituted, in goal-oriented multimodal sensorimotor phenomenology. Conceptual learning, per these theories, could emanate from, or be triggered by, experienc…

  • Appraising research on personalized learning

    Candace Walkington, Matthew L Bernacki•ARTICLE•Journal of Research on Technology…•2020

    This article introduces a special issue comprising research on efforts to personalize learning in different academic subjects. We first consider the emergence of personalized learning (PL) and the myriad of definitions that describe its essential features. Thereafter, we introduce the articles in the special issue by examining their alignment to extant theories of learning, the instructional design features that personalize the learning experienc…

  • Hybrid content-specific and generic approaches to lesson observation

    Open Access•Ariel Lindorff, Armin Jentsch et al.•ARTICLE•Studies In Educational Evaluation•2020

  • How Readability Factors Are Differentially Associated With Performance for Students of Different Backgrounds When Solving Mathematics Word Problems

    Open Access•Candace Walkington, Virginia Clinton et al.•ARTICLE•American Educational Research…•2018•References: 69

    The link between reading and mathematics achievement is well known, and an important question is whether readability factors in mathematics problems are differentially impacting student groups. Using 20 years of data from the National Assessment of Educational Progress and the Trends in International Mathematics and Science Study, we examine how readability factors—such as length, word difficulty, and pronouns—interact with student background cha…

No prominent works on this page.

  • How Readability Factors Are Differentially Associated With Performance for Students of Different Backgrounds When Solving Mathematics Word Problems

    Open Access•Candace Walkington, Virginia Clinton et al.•ARTICLE•American Educational Research…•2018•References: 69

    The link between reading and mathematics achievement is well known, and an important question is whether readability factors in mathematics problems are differentially impacting student groups. Using 20 years of data from the National Assessment of Educational Progress and the Trends in International Mathematics and Science Study, we examine how readability factors—such as length, word difficulty, and pronouns—interact with student background cha…

  • The Future of Embodied Design for Mathematics Teaching and Learning

    Open Access•David Abrahamson, Mitchell J Nathan et al.•ARTICLE•Frontiers in Education•2020

    A rising epistemological paradigm in the cognitive sciences—embodied cognition—has been stimulating innovative approaches, among educational researchers, to the design and analysis of STEM teaching and learning. The paradigm promotes theorizations of cognitive activity as grounded, or even constituted, in goal-oriented multimodal sensorimotor phenomenology. Conceptual learning, per these theories, could emanate from, or be triggered by, experienc…

  • Appraising research on personalized learning

    Candace Walkington, Matthew L Bernacki•ARTICLE•Journal of Research on Technology…•2020

    This article introduces a special issue comprising research on efforts to personalize learning in different academic subjects. We first consider the emergence of personalized learning (PL) and the myriad of definitions that describe its essential features. Thereafter, we introduce the articles in the special issue by examining their alignment to extant theories of learning, the instructional design features that personalize the learning experienc…

  • Hybrid content-specific and generic approaches to lesson observation

    Open Access•Ariel Lindorff, Armin Jentsch et al.•ARTICLE•Studies In Educational Evaluation•2020

  • Intrinsic integration in learning games and virtual instruction

    Open Access•Candace Walkington•ARTICLE•Educational Technology Research…•2021

  • Embodied geometric reasoning

    Open Access•Mitchell J Nathan, Kelsey E Schenck et al.•ARTICLE•Journal of Educational Psychology•2021

    Grounded and embodied cognition (GEC) serves as a framework to investigate mathematical reasoning for proof (reasoning that is logical, operative, and general), insight (gist), and intuition (snap judgment). Geometry is the branch of mathematics concerned with generalizable properties of shape and space. Mathematics experts (N = 46) and nonexperts (N = 44) were asked to judge the truth and to justify their judgments for four geometry conjectures.…

  • Rising in the ranks

    Open Access•Marc T Sager, Maximilian K Sherard et al.•ARTICLE•Frontiers in Education•2023

    This qualitative case study examines the learning that occurred when a small group of middle grade youths embarked upon a personal excursion during a game-based math walk. Math walks are an informal learning activity where learners and facilitators explore mathematical concepts embedded in everyday spaces. The MathExplorer app is a location-based mobile game designed to enhance and gamify math walks. In our broader research, we investigated a gro…

  • Understanding Racially Minoritized Girls’ Perceptions of Their STEM Identities, Abilities, and Sense of Belonging in a Summer Camp

    Open Access•Saki Milton, Marc T Sager et al.•ARTICLE•Education Sciences•2023

    Informal science education researchers have become increasingly interested in how out-of-school spaces that offer STEM (science, technology, engineering, and math) programs inform learners’ STEM achievement, interests, and affective outcomes. Studies have found that these spaces can offer critical learning and developmental opportunities for underrepresented racially minoritized (URM) students (Black, Latinx, low socioeconomic status) in STEM sub…

  • Multimodal analysis of interaction data from embodied education technologies

    Open Access•Candace Walkington, Mitchell J Nathan et al.•ARTICLE•Educational Technology Research…•2024

    The emergence of immersive digital technologies, such as shared augmented reality (shAR), virtual reality (VR) and motion capture (MC) offers promising new opportunities to advance our understanding of human cognition and design innovative technology-enhanced learning experiences. Theoretical frameworks for embodied and extended cognition can guide novel ways in which learning in these environments can be understood and analyzed. This conceptual …

  • The effect of an intervention personalizing mathematics to students’ career and popular culture interests on mathematics interest and learning

    Open Access•Candace Walkington, Matthew L Bernacki et al.•ARTICLE•Journal of Educational Psychology•2024

  • From Abstract to Tangible

    Open Access•Lea Anne Daughrity, Candace Walkington et al.•ARTICLE•Education Sciences•2025

    This study investigates the use of GeoGebra, a Dynamic Geometry Software (DGS) for math learning in Virtual Reality (VR) using head-mounted displays. We conducted a study with n = 20 middle school students receiving a mathematics tutoring intervention over time in a VR environment. Using theories of embodied cognition and playful mathematics, this paper focuses on distinguishing between mathematical play and general play in VR environments. We al…

  • Mathematics teachers using generative AI to pose math problems related to students’ interests

    Open Access•Candace Walkington, Theodora Beauchamp et al.•ARTICLE•Journal of Mathematics Teacher…•2026

    Recent advances in generative AI (GenAI) allow mathematics teachers to personalize tasks to their students’ out-of-school interests in areas like sports or music. This can allow teachers to better integrate their students’ unique experiences into the mathematics classroom. It also capitalizes on affordances of generative AI to create fine-grained mathematical tasks about specific topics. We examine a group of seven 7th-grade mathematics teachers …

  • Middle School Girls’ Attitudes and Engagement in Generative AI Cybersecurity Summer Camp

    Open Access•Jiabao Wen, Marc T Sager et al.•ARTICLE•Education Sciences•2026

    Informal science, technology, engineering, and mathematics (STEM) learning settings can provide early and accessible opportunities for students who have been historically underrepresented in computing to engage with cybersecurity concepts and emerging technologies. This one-group pretest-posttest mixed-methods study examined a week-long, GenAI-integrated informal cybersecurity summer camp for 33 underrepresented and underserved racial and ethnic …

  • The impact of different collaboration formats on mathematical problem-solving in augmented reality

    Open Access•Candace Walkington, Julianna Washington-Henderson et al.•ARTICLE•Computers & Education•2026

    Augmented reality (AR), where digital holograms are layered over the real world, is rapidly being applied to different educational domains, including mathematics education. However, little is known about how AR can be effectively designed for collaborative use. There are both practical and theory-based reasons to set up collaboration in AR in different ways, which result in different costs and opportunities for learning. Here we compare parallel …

Psychology (11 works) · Computer Science (9 works) · Mathematics education (9 works) · Artificial Intelligence (5 works) · Educational technology (4 works) · Embodied cognition (4 works) · Human–computer interaction (4 works) · Innovative Teaching and Learning Methods (4 works) · Multimedia (4 works) · Pedagogy (4 works)

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