Karim Hesham Shaker Ibrahim
Datos Biográficos
| ID | 5434720 |
|---|---|
| NOMBRE | Karim Hesham Shaker Ibrahim |
| NOMBRES | Karim Hesham Shaker |
| APELLIDO | Ibrahim |
| FIRMA | IBRAHIM K H S |
| AFILIACIONES | English Department Gulf University for Science and Technology (GUST), Block 5, Building 1, Office W1‐148, Mubarak Al‐abdullah Area, West Mishref Kuwait |
| ORCID | 0000-0003-0037-0872 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 4 |
| TOTAL DE CITAS | 5 |
| TOTAL COMO AUTOR | 4 |
| TOTAL COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 2017 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2024 |
| ÍNDICE H | 2 |
Potentials and Implications of ChatGPT for ESL Writing Instruction
The release of ChatGPT has marked the dawn of a new information revolution that will transform how people communicate and make meaning. However, to date, little is known about the implications of ChatGPT for L2 composition instruction. To address this gap, the present study uses a systematic review design to synthesize available research on the educational potentials of ChatGPT as an instructional assistant, outline the implications of these pote…
Understanding L2 use in MMOGs
The Challenge Despite an increase in research surrounding digital games and L2 learning, our understanding remains limited. This paper attempts to answer some key questions such as—What are the dynamics of linguistic interaction in massive‐multiplayer online games? How are these interactions embedded in, and shaped by, different ecological forces? How could these dynamics motivate, facilitate, or scaffold digital game‐based L2 use and practice
Foreign language practice in simulation video games
Video/digital games have grown into a mainstream language‐mediated activity that attracts millions of foreign language (FL) learners worldwide. While empirical studies have demonstrated that digital game‐based interactions offer valuable opportunities for FL practice and learning (e.g., Sundqvist & Wikström, 2015), little is known about the specific dynamics of FL use that facilitate FL learning. The present exploratory case study examined three …
The Impact of Ecological Factors on Game‐Based L2 Practice and Learning
Various empirical studies have demonstrated that digital gaming can promote second language (L2) use and learning and that game‐based L2 learning is a dynamic, emergent activity that is shaped by the interactions of different factors. Although a deeper understanding of gaming ecology on game‐based L2 use and learning is necessary to inform the selection and adaptation of digital games for L2 learning and teaching, to date the ecology of digital g…
Foreign language practice in simulation video games
Video/digital games have grown into a mainstream language‐mediated activity that attracts millions of foreign language (FL) learners worldwide. While empirical studies have demonstrated that digital game‐based interactions offer valuable opportunities for FL practice and learning (e.g., Sundqvist & Wikström, 2015), little is known about the specific dynamics of FL use that facilitate FL learning. The present exploratory case study examined three …
The Impact of Ecological Factors on Game‐Based L2 Practice and Learning
Various empirical studies have demonstrated that digital gaming can promote second language (L2) use and learning and that game‐based L2 learning is a dynamic, emergent activity that is shaped by the interactions of different factors. Although a deeper understanding of gaming ecology on game‐based L2 use and learning is necessary to inform the selection and adaptation of digital games for L2 learning and teaching, to date the ecology of digital g…
The Impact of Ecological Factors on Game‐Based L2 Practice and Learning
Various empirical studies have demonstrated that digital gaming can promote second language (L2) use and learning and that game‐based L2 learning is a dynamic, emergent activity that is shaped by the interactions of different factors. Although a deeper understanding of gaming ecology on game‐based L2 use and learning is necessary to inform the selection and adaptation of digital games for L2 learning and teaching, to date the ecology of digital g…
Foreign language practice in simulation video games
Video/digital games have grown into a mainstream language‐mediated activity that attracts millions of foreign language (FL) learners worldwide. While empirical studies have demonstrated that digital game‐based interactions offer valuable opportunities for FL practice and learning (e.g., Sundqvist & Wikström, 2015), little is known about the specific dynamics of FL use that facilitate FL learning. The present exploratory case study examined three …
Understanding L2 use in MMOGs
The Challenge Despite an increase in research surrounding digital games and L2 learning, our understanding remains limited. This paper attempts to answer some key questions such as—What are the dynamics of linguistic interaction in massive‐multiplayer online games? How are these interactions embedded in, and shaped by, different ecological forces? How could these dynamics motivate, facilitate, or scaffold digital game‐based L2 use and practice
Potentials and Implications of ChatGPT for ESL Writing Instruction
The release of ChatGPT has marked the dawn of a new information revolution that will transform how people communicate and make meaning. However, to date, little is known about the implications of ChatGPT for L2 composition instruction. To address this gap, the present study uses a systematic review design to synthesize available research on the educational potentials of ChatGPT as an instructional assistant, outline the implications of these pote…
Computer Science (4 obras) · Psychology (4 obras) · Mathematics education (3 obras) · Multimedia (3 obras) · Dynamics (music (2 obras) · EFL/ESL Teaching and Learning (2 obras) · Exploratory research (2 obras) · Human–computer interaction (2 obras) · Pedagogy (2 obras) · Second Language Learning and Teaching (2 obras)