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Nicholas L Carnagey

Biographic Data

ID5448623
NAMENicholas L Carnagey
GIVEN NAMESNicholas L
FAMILY NAMECarnagey
SIGNATURECARNAGEY N L
AFFILIATIONSIowa State University
VERIFIEDNo
TOTAL WORKS7
TOTAL CITATIONS199
AUTHOR COUNT7
EDITOR COUNT0
FIRST PUBLICATION YEAR2003
LATEST PUBLICATION YEAR2009
H-INDEX5
  • Causal effects of violent sports video games on aggression

    Open Access•C Arnold Anderson, Nicholas L Carnagey•ARTICLE•Journal of Experimental Social…•2009•Cited by: 29•References: 34

  • Changes in attitudes towards war and violence after September 11, 2001

    Open Access•Nicholas L Carnagey, C Arnold Anderson•ARTICLE•Aggressive Behavior•2007•Cited by: 9•References: 62

    Two inter‐related studies examined the effect of the September 11, 2001, terrorist attacks on attitudes towards war and violence. A three‐wave between‐subjects analysis revealed that attitudes towards war became more positive after September 11, 2001 and remained high over a year afterwards. Self‐reported trait physical aggression also rose after September 11. Attitudes towards penal code violence (PCV) became more positive immediately after Sept…

  • The effect of video game violence on physiological desensitization to real-life violence

    Open Access•Nicholas L Carnagey, C Arnold Anderson et al.•ARTICLE•Journal of Experimental Social…•2006•Cited by: 77•References: 25

  • The Effects of Reward and Punishment in Violent Video Games on Aggressive Affect, Cognition, and Behavior

    Open Access•Nicholas L Carnagey, C Arnold Anderson•ARTICLE•Psychological Science•2005

    Three experiments examined the effects of rewarding and punishing violent actions in video games on later aggression-related variables. Participants played one of three versions of the same race-car video game: (a) a version in which all violence was rewarded, (b) a version in which all violence was punished, and (c) a nonviolent version. Participants were then measured for aggressive affect (Experiment 1), aggressive cognition (Experiment 2), an…

  • Violent Video Games

    C Arnold Anderson, Nicholas L Carnagey et al.•CHAPTER•Advances in experimental social…•2004

  • Interactive effects of life experience and situational cues on aggression

    Open Access•Bruce Bartholow, Bruce D Bartholow et al.•ARTICLE•Journal of Experimental Social…•2004•Cited by: 20•References: 39

  • Exposure to violent media

    C Arnold Anderson, Nicholas L Carnagey et al.•ARTICLE•Journal of Personality and Social…•2003•Cited by: 64•References: 4

    Five experiments examined effects of songs with violent lyrics on aggressive thoughts and hostile feelings. Experiments 1, 3, 4 and 5 demonstrated that college students who heard a violent song felt more hostile than those who heard a similar but nonviolent song. Experiments 2-5 demonstrated a similar increase in aggressive thoughts. These effects replicated across songs and song types (e.g., rock, humorous, nonhumorous). Experiments 3-5 also dem…

  • The effect of video game violence on physiological desensitization to real-life violence

    Open Access•Nicholas L Carnagey, C Arnold Anderson et al.•ARTICLE•Journal of Experimental Social…•2006•Cited by: 77•References: 25

  • Exposure to violent media

    C Arnold Anderson, Nicholas L Carnagey et al.•ARTICLE•Journal of Personality and Social…•2003•Cited by: 64•References: 4

    Five experiments examined effects of songs with violent lyrics on aggressive thoughts and hostile feelings. Experiments 1, 3, 4 and 5 demonstrated that college students who heard a violent song felt more hostile than those who heard a similar but nonviolent song. Experiments 2-5 demonstrated a similar increase in aggressive thoughts. These effects replicated across songs and song types (e.g., rock, humorous, nonhumorous). Experiments 3-5 also dem…

  • Causal effects of violent sports video games on aggression

    Open Access•C Arnold Anderson, Nicholas L Carnagey•ARTICLE•Journal of Experimental Social…•2009•Cited by: 29•References: 34

  • Interactive effects of life experience and situational cues on aggression

    Open Access•Bruce Bartholow, Bruce D Bartholow et al.•ARTICLE•Journal of Experimental Social…•2004•Cited by: 20•References: 39

  • Changes in attitudes towards war and violence after September 11, 2001

    Open Access•Nicholas L Carnagey, C Arnold Anderson•ARTICLE•Aggressive Behavior•2007•Cited by: 9•References: 62

    Two inter‐related studies examined the effect of the September 11, 2001, terrorist attacks on attitudes towards war and violence. A three‐wave between‐subjects analysis revealed that attitudes towards war became more positive after September 11, 2001 and remained high over a year afterwards. Self‐reported trait physical aggression also rose after September 11. Attitudes towards penal code violence (PCV) became more positive immediately after Sept…

  • Exposure to violent media

    C Arnold Anderson, Nicholas L Carnagey et al.•ARTICLE•Journal of Personality and Social…•2003•Cited by: 64•References: 4

    Five experiments examined effects of songs with violent lyrics on aggressive thoughts and hostile feelings. Experiments 1, 3, 4 and 5 demonstrated that college students who heard a violent song felt more hostile than those who heard a similar but nonviolent song. Experiments 2-5 demonstrated a similar increase in aggressive thoughts. These effects replicated across songs and song types (e.g., rock, humorous, nonhumorous). Experiments 3-5 also dem…

  • Violent Video Games

    C Arnold Anderson, Nicholas L Carnagey et al.•CHAPTER•Advances in experimental social…•2004

  • Interactive effects of life experience and situational cues on aggression

    Open Access•Bruce Bartholow, Bruce D Bartholow et al.•ARTICLE•Journal of Experimental Social…•2004•Cited by: 20•References: 39

  • The Effects of Reward and Punishment in Violent Video Games on Aggressive Affect, Cognition, and Behavior

    Open Access•Nicholas L Carnagey, C Arnold Anderson•ARTICLE•Psychological Science•2005

    Three experiments examined the effects of rewarding and punishing violent actions in video games on later aggression-related variables. Participants played one of three versions of the same race-car video game: (a) a version in which all violence was rewarded, (b) a version in which all violence was punished, and (c) a nonviolent version. Participants were then measured for aggressive affect (Experiment 1), aggressive cognition (Experiment 2), an…

  • The effect of video game violence on physiological desensitization to real-life violence

    Open Access•Nicholas L Carnagey, C Arnold Anderson et al.•ARTICLE•Journal of Experimental Social…•2006•Cited by: 77•References: 25

  • Changes in attitudes towards war and violence after September 11, 2001

    Open Access•Nicholas L Carnagey, C Arnold Anderson•ARTICLE•Aggressive Behavior•2007•Cited by: 9•References: 62

    Two inter‐related studies examined the effect of the September 11, 2001, terrorist attacks on attitudes towards war and violence. A three‐wave between‐subjects analysis revealed that attitudes towards war became more positive after September 11, 2001 and remained high over a year afterwards. Self‐reported trait physical aggression also rose after September 11. Attitudes towards penal code violence (PCV) became more positive immediately after Sept…

  • Causal effects of violent sports video games on aggression

    Open Access•C Arnold Anderson, Nicholas L Carnagey•ARTICLE•Journal of Experimental Social…•2009•Cited by: 29•References: 34

Aggression (7 works) · Bullying, Victimization, and Aggression (7 works) · Psychology (7 works) · Social Psychology (7 works) · Poison control (6 works) · Media Influence and Health (5 works) · Social Psychology (5 works) · Cognition (4 works) · Developmental psychology (4 works) · Medical emergency (4 works)

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