Nicholas L Carnagey
Biographic Data
| ID | 5448623 |
|---|---|
| NAME | Nicholas L Carnagey |
| GIVEN NAMES | Nicholas L |
| FAMILY NAME | Carnagey |
| SIGNATURE | CARNAGEY N L |
| AFFILIATIONS | Iowa State University |
| VERIFIED | No |
| TOTAL WORKS | 7 |
| TOTAL CITATIONS | 199 |
| AUTHOR COUNT | 7 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2003 |
| LATEST PUBLICATION YEAR | 2009 |
| H-INDEX | 5 |
Causal effects of violent sports video games on aggression
Changes in attitudes towards war and violence after September 11, 2001
Two inter‐related studies examined the effect of the September 11, 2001, terrorist attacks on attitudes towards war and violence. A three‐wave between‐subjects analysis revealed that attitudes towards war became more positive after September 11, 2001 and remained high over a year afterwards. Self‐reported trait physical aggression also rose after September 11. Attitudes towards penal code violence (PCV) became more positive immediately after Sept…
The effect of video game violence on physiological desensitization to real-life violence
The Effects of Reward and Punishment in Violent Video Games on Aggressive Affect, Cognition, and Behavior
Three experiments examined the effects of rewarding and punishing violent actions in video games on later aggression-related variables. Participants played one of three versions of the same race-car video game: (a) a version in which all violence was rewarded, (b) a version in which all violence was punished, and (c) a nonviolent version. Participants were then measured for aggressive affect (Experiment 1), aggressive cognition (Experiment 2), an…
Violent Video Games
Interactive effects of life experience and situational cues on aggression
Exposure to violent media
Five experiments examined effects of songs with violent lyrics on aggressive thoughts and hostile feelings. Experiments 1, 3, 4 and 5 demonstrated that college students who heard a violent song felt more hostile than those who heard a similar but nonviolent song. Experiments 2-5 demonstrated a similar increase in aggressive thoughts. These effects replicated across songs and song types (e.g., rock, humorous, nonhumorous). Experiments 3-5 also dem…
The effect of video game violence on physiological desensitization to real-life violence
Exposure to violent media
Five experiments examined effects of songs with violent lyrics on aggressive thoughts and hostile feelings. Experiments 1, 3, 4 and 5 demonstrated that college students who heard a violent song felt more hostile than those who heard a similar but nonviolent song. Experiments 2-5 demonstrated a similar increase in aggressive thoughts. These effects replicated across songs and song types (e.g., rock, humorous, nonhumorous). Experiments 3-5 also dem…
Causal effects of violent sports video games on aggression
Interactive effects of life experience and situational cues on aggression
Changes in attitudes towards war and violence after September 11, 2001
Two inter‐related studies examined the effect of the September 11, 2001, terrorist attacks on attitudes towards war and violence. A three‐wave between‐subjects analysis revealed that attitudes towards war became more positive after September 11, 2001 and remained high over a year afterwards. Self‐reported trait physical aggression also rose after September 11. Attitudes towards penal code violence (PCV) became more positive immediately after Sept…
Exposure to violent media
Five experiments examined effects of songs with violent lyrics on aggressive thoughts and hostile feelings. Experiments 1, 3, 4 and 5 demonstrated that college students who heard a violent song felt more hostile than those who heard a similar but nonviolent song. Experiments 2-5 demonstrated a similar increase in aggressive thoughts. These effects replicated across songs and song types (e.g., rock, humorous, nonhumorous). Experiments 3-5 also dem…
Violent Video Games
Interactive effects of life experience and situational cues on aggression
The Effects of Reward and Punishment in Violent Video Games on Aggressive Affect, Cognition, and Behavior
Three experiments examined the effects of rewarding and punishing violent actions in video games on later aggression-related variables. Participants played one of three versions of the same race-car video game: (a) a version in which all violence was rewarded, (b) a version in which all violence was punished, and (c) a nonviolent version. Participants were then measured for aggressive affect (Experiment 1), aggressive cognition (Experiment 2), an…
The effect of video game violence on physiological desensitization to real-life violence
Changes in attitudes towards war and violence after September 11, 2001
Two inter‐related studies examined the effect of the September 11, 2001, terrorist attacks on attitudes towards war and violence. A three‐wave between‐subjects analysis revealed that attitudes towards war became more positive after September 11, 2001 and remained high over a year afterwards. Self‐reported trait physical aggression also rose after September 11. Attitudes towards penal code violence (PCV) became more positive immediately after Sept…
Causal effects of violent sports video games on aggression
Aggression (7 works) · Bullying, Victimization, and Aggression (7 works) · Psychology (7 works) · Social Psychology (7 works) · Poison control (6 works) · Media Influence and Health (5 works) · Social Psychology (5 works) · Cognition (4 works) · Developmental psychology (4 works) · Medical emergency (4 works)