Deirdre Butler
Biographic Data
| ID | 5574307 |
|---|---|
| NAME | Deirdre Butler |
| GIVEN NAMES | Deirdre |
| FAMILY NAME | Butler |
| SIGNATURE | BUTLER D |
| AFFILIATIONS | Dublin City University |
| ORCID | 0000-0001-7166-3707 |
| VERIFIED | Yes |
| TOTAL WORKS | 6 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 6 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Upper primary school children’s attitudes towards STEM
The number of students pursuing Science, Technology, Engineering, and Mathematics (STEM) subjects and careers is a growing concern, with significant implications for societal progress and global challenges. There is currently a strong STEM policy drive to promote the uptake of STEM subjects. Evidence suggests that interest in STEM subjects and career choices begin to form at primary school age. However, there has been no research on upper Irish p…
Exploring randomised controlled trials in education
Randomised controlled trials (RCTs) are the gold standard for evaluating educational interventions. However, Ireland is approximately 20 years behind the US and 10 years behind the UK in implementing randomised controlled trials in education. This paper examines the role of RCTs in advancing educational research in Ireland, building on a recent commentary by Gilleece and Clerkin (2024. “Towards More Robust Evaluation of Policies and Programmes in…
Teachers’ experiences of using Minecraft Education in primary school
Minecraft Education is a popular digital game-based learning platform designed for use in educational settings. This study explores teachers’ experiences of using Minecraft Education as an educational tool to foster the development of key competencies and skills in students. Semi-structured interviews with Irish primary school teachers (N = 11) were conducted during a national project-based initiative involving Minecraft Education in primary scho…
Primary School Students’ Experiences using Minecraft Education during a National Project-Based Initiative
Minecraft Education is a digital game-based learning platform that is thought to support the development of twenty-first century competencies and skills. The purpose of this study is to explore primary students’ experiences of using Minecraft Education during an innovative national project-based initiative. The initiative had two phases: 1) educational episodes for teachers and students on how to use the platform and 2) a national competition tha…
Developing a quality curriculum in a technological era
Developing preservice teachers' understanding of computational thinking
Research relating to the development of computational thinking (CT) at primary school level is still in its infancy despite indications that it is most effective when introduced in primary/early secondary education. Teachers are pivotal to ensuring children develop CT, so it is essential they are effectively prepared, starting at preservice level, to incorporate CT into pedagogical practices. Grounded in constructionist principles and adopting th…
No prominent works on this page.
Developing a quality curriculum in a technological era
Developing preservice teachers' understanding of computational thinking
Research relating to the development of computational thinking (CT) at primary school level is still in its infancy despite indications that it is most effective when introduced in primary/early secondary education. Teachers are pivotal to ensuring children develop CT, so it is essential they are effectively prepared, starting at preservice level, to incorporate CT into pedagogical practices. Grounded in constructionist principles and adopting th…
Primary School Students’ Experiences using Minecraft Education during a National Project-Based Initiative
Minecraft Education is a digital game-based learning platform that is thought to support the development of twenty-first century competencies and skills. The purpose of this study is to explore primary students’ experiences of using Minecraft Education during an innovative national project-based initiative. The initiative had two phases: 1) educational episodes for teachers and students on how to use the platform and 2) a national competition tha…
Teachers’ experiences of using Minecraft Education in primary school
Minecraft Education is a popular digital game-based learning platform designed for use in educational settings. This study explores teachers’ experiences of using Minecraft Education as an educational tool to foster the development of key competencies and skills in students. Semi-structured interviews with Irish primary school teachers (N = 11) were conducted during a national project-based initiative involving Minecraft Education in primary scho…
Upper primary school children’s attitudes towards STEM
The number of students pursuing Science, Technology, Engineering, and Mathematics (STEM) subjects and careers is a growing concern, with significant implications for societal progress and global challenges. There is currently a strong STEM policy drive to promote the uptake of STEM subjects. Evidence suggests that interest in STEM subjects and career choices begin to form at primary school age. However, there has been no research on upper Irish p…
Exploring randomised controlled trials in education
Randomised controlled trials (RCTs) are the gold standard for evaluating educational interventions. However, Ireland is approximately 20 years behind the US and 10 years behind the UK in implementing randomised controlled trials in education. This paper examines the role of RCTs in advancing educational research in Ireland, building on a recent commentary by Gilleece and Clerkin (2024. “Towards More Robust Evaluation of Policies and Programmes in…
Pedagogy (4 works) · Sociology (4 works) · Educational Games and Gamification (3 works) · Mathematics education (3 works) · Psychology (3 works) · Qualitative research (3 works) · Computer Science (2 works) · Irish (2 works) · Child Development and Digital Technology (1 work) · Computational Thinking (1 work)