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Teachers’ experiences of using Minecraft Education in primary school

An Irish perspective

Bibliographic Data

ID21530678
AuthorsEadaoin J Slattery (0000-0002-5513-8635, Centre for Assessment Research, Policy and Practice in Education, Institute of Education, Dublin City University, Dublin, Ireland, corresponding author), Deirdre Butler (0000-0001-7166-3707, School of STEM Innovation and Global Studies, Institute of Education, Dublin City University, Dublin, Ireland), Michael O’leary (0000-0002-6771-904X, Centre for Assessment Research, Policy and Practice in Education, Institute of Education, Dublin City University, Dublin, Ireland), Kevin Marshall (0000-0002-6793-5535, Microsoft Education, Dublin, Ireland)
Year2024
Volume43
Issue4
Pages965-984
Publication date2024-10-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueIrish Educational Studies (JOURNAL)
Journal identifiersISSN: 0332-3315 • E-ISSN: 1747-4965
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/03323315.2023.2185276
OpenAlexW4324085336
LanguageEN
Citations received4
References cited25

Minecraft Education is a popular digital game-based learning platform designed for use in educational settings. This study explores teachers’ experiences of using Minecraft Education as an educational tool to foster the development of key competencies and skills in students. Semi-structured interviews with Irish primary school teachers (N = 11) were conducted during a national project-based initiative involving Minecraft Education in primary schools called Ireland’s Future is MINE. Thematic analysis identified six major themes: encourages student collaboration, supports creativity, students as active participants in their learning, inclusive educational tool, supports curricular content, and barriers to use. Findings emphasise how the platform can be used in the classroom to support the development of skills and competencies students need to succeed in the future while simultaneously supporting curricular content. In addition, the platform can enable learning conditions that are more inclusive and equitable for all students. External technological barriers to use need to be addressed to realise the full potential of the platform in a classroom setting. The paper concludes with a series of recommendations and implications relating to the use of Minecraft Education in primary school classrooms

Creativity · Irish · Mathematics education · Pedagogy · Qualitative research · Sociology · Thematic analysis · Child Development and Digital Technology · Computer Science · Educational Games and Gamification · Impact of Technology on Adolescents · Psychology

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Unique citing works4
Citations per year4
Citation span2025 - 2026 (2)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 4

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