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Graeme Harper

Biographic Data

ID5651059
NAMEGraeme Harper
GIVEN NAMESGraeme
FAMILY NAMEHarper
SIGNATUREHARPER G
AFFILIATIONSSchlumberger (Ireland)
ORCID0000-0002-2702-2272
VERIFIEDYes
TOTAL WORKS38
TOTAL CITATIONS0
WORKS AS AUTHOR38
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2001
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Imaginary industries

    Open Access•Graeme Harper•ARTICLE•Creative Industries Journal•2026

    In the leafy but timeworn suburb of Weltermore three men in welding helmets and dusty grey overalls are making street lighting out of sunlight they have captured in specially designed jars. Their b

  • Time travel in the creative industries

    Graeme Harper•ARTICLE•Creative Industries Journal•2026

    Two creative friends walk into a bar:The First says: ‘I’ve been asked how long it might take me to write a story about a pack of wolves invading a small village in rural Michigan and, once the stor

  • Quality making v quality made

    Graeme Harper•ARTICLE•Creative Industries Journal•2025

    Next month’s World Architecture Festival being held in Miami, Florida, reminds us that ‘building’ means both an action and a result, the becoming and the become, the making and the made. With this

  • The Best Shoe

    Graeme Harper•ARTICLE•Creative Industries Journal•2025

  • AI and the navigation of irony

    Graeme Harper•ARTICLE•Creative Industries Journal•2025

    Generative AI doesn’t really understand irony. Maybe it never will. This is ironic given that Gen AI learns from existing data. We might wonder, therefore: where is this AI doing its learning? Cert

  • Do We Teach Enough About Intellectual Property

    Graeme Harper•ARTICLE•Creative Industries Journal•2024

    Watching Hollywood spin off new films in well-received movie franchises – think 2023s Fast X (also known as Fast and Furious 10) – is a reminder of that powerful yet intangible economic force known

  • Natural knowledge and the creative industries

    Graeme Harper•ARTICLE•Creative Industries Journal•2024

    Nantheera Anantrasirichai and David Bull published their article “Artificial intelligence in the creative industries: a review” in the July 2021 issue of the Artificial Intelligence Review. How lon

  • Streaming USA

    Graeme Harper•ARTICLE•Creative Industries Journal•2023

    On March 15, 2023, the U.S. National Endowment for the Arts (NEA) and the U.S. Bureau of Economic Analysis (BEA) released data on the 2021 contribution of the arts and cultural sector to the U.S. e

  • Artificial Creative Intelligence (ACI)

    Graeme Harper•ARTICLE•Creative Industries Journal•2023

    In 2005 and 2011, educational psychologist Kyung Hee Kim published two notable articles for those of us currently considering Artificial Creative Intelligence (Chen et al. 2020). In the first, she

  • Days of innovation

    Graeme Harper•ARTICLE•Creative Industries Journal•2023

    In the 1990 Paramount movie, Days of Thunder, directed by Tony Scott, Tom Cruise plays Cole Trickle, an inexperienced young NASCAR racer from Eagle Rock, California, who gets into an intense and da

  • The sound of industry

    Graeme Harper•ARTICLE•Creative Industries Journal•2022

  • Psyche and psyched up

    Graeme Harper•ARTICLE•Creative Industries Journal•2022

  • Copyright and credit and complexity, AI

    Graeme Harper•ARTICLE•Creative Industries Journal•2022

  • Sustainable development and the creative economy

    Graeme Harper•ARTICLE•Creative Industries Journal•2021

    On November 8, 2019, the General Assembly of the United Nations declared 2021 would be the “International Year of Creative Economy for Sustainable Development”:Acknowledging that creative industrie

  • Who’s in here

    Graeme Harper•ARTICLE•Creative Industries Journal•2021

  • Civil society and sustainability

    Graeme Harper•ARTICLE•Creative Industries Journal•2020

  • Creative industries beyond Covid-19

    Graeme Harper•ARTICLE•Creative Industries Journal•2020

    Oxford Economics, ‘a commercial venture with Oxford University’s business college’ projects a $US92.7 billion decline in revenue for the Creative Industries in the United Kingdom in 2020 (over 2019

  • Collaborative newness

    Graeme Harper•ARTICLE•Creative Industries Journal•2020

  • Immersing! Surveilling the virtual present, into the virtual future

    Graeme Harper•ARTICLE•Creative Industries Journal•2019

  • The culinary arts in the creative industries

    Graeme Harper•ARTICLE•Creative Industries Journal•2019

    Certainly, it was not a new idea, and indeed the further I looked more evidence suggested I was barking up a familiar tree. That is, the idea of the culinary arts being part of the creative industr

  • Crafting interest

    Graeme Harper•ARTICLE•Creative Industries Journal•2019

  • Depth of Field

    Graeme Harper•ARTICLE•Creative Industries Journal•2018

  • Performances in Space

    Graeme Harper•ARTICLE•Creative Industries Journal•2018

    Has Elon Musk and his SpaceX company created a new creative industries product, a new saleable performance experience? If so, how many other versions of this might be created? And how might these n

  • The power in visiting

    Graeme Harper•ARTICLE•Creative Industries Journal•2018

  • Virtually Reality, Augmenting Creative Industries

    Graeme Harper•ARTICLE•Creative Industries Journal•2017

    As virtual and augmented reality grow in significance, as places of human exploration and entertainment, and indeed as products, the opportunities for those in the creative industries appear today

Next

No prominent works on this page.

  • Colonial and postcolonial incarceration

    Graeme Harper•BOOK•Colonial and Post-Colonial…•2001

    The history and culture of imprisonment - Western traditions and the colonial world, Graeme Harper servants on the high seas -unfree labour in early modern captivity narratives, Daniel J. Vitkus European women and the aboriginal folklore in Australian captivity narratives, Susan K. Martin sermons of race -puritanism and the gallows in colonial North America, J. Kameron Carter trading places - slave traders enslaved, Kerry Sinnanan urban captivity…

  • Emobility and the New Cinema of Complexity

    Graeme Harper•ARTICLE•Journal of Contemporary European…•2007•References: 1

    The ‘Cinema of Complexity’ describes the condition of film in the late 20th and early 21st centuries in which the form itself is no longer film as it was once understood, but a complex interaction of no longer mechanical production techniques and their attendant human readings and responses. ‘Post-digitalism’, a condition in which mobile technologies are at the fore, draws its discourse and its modes from a sense of space and time not necessarily…

  • A summary of The Americans for the Arts Economic Impact of America's Non-profit Arts and Culture Industry

    Graeme Harper, Randy Cohen•ARTICLE•Creative Industries Journal•2008

    (2008). A summary of The Americans for the Arts Economic Impact of America's Non-profit Arts and Culture Industry. Creative Industries Journal: Vol. 1, No. 1, pp. 73-75

  • Creative Platforms

    Graeme Harper•ARTICLE•Creative Industries Journal•2009

  • Interview with Ed Wright

    Graeme Harper•ARTICLE•Creative Industries Journal•2011

  • Interview with Elizabeth Grierson

    Graeme Harper•ARTICLE•Creative Industries Journal•2011

  • Interview with Dan Pinchbeck

    Graeme Harper•ARTICLE•Creative Industries Journal•2011

  • Practice-led research and the future of the creative industries

    Graeme Harper•ARTICLE•Creative Industries Journal•2011

    Engaging in forms of speculation, or risk-taking as it might well be called, is naturally common in the creative industries, given the creative focus of the industries themselves. Speculation, too, informs research, and academic research is frequently funded because of its potential for uncovering new knowledge, based on speculative endeavour. Practice-led research in universities — research, that is, through creative practice — has grown signifi…

  • Outer space

    Graeme Harper•ARTICLE•Creative Industries Journal•2014

  • Creative service economics

    Graeme Harper•ARTICLE•Creative Industries Journal•2015

  • Creative industries on Mars

    Graeme Harper•ARTICLE•Creative Industries Journal•2016

  • Virtually Reality, Augmenting Creative Industries

    Graeme Harper•ARTICLE•Creative Industries Journal•2017

    As virtual and augmented reality grow in significance, as places of human exploration and entertainment, and indeed as products, the opportunities for those in the creative industries appear today

  • The role of celebration in the creative industries

    Graeme Harper•ARTICLE•Creative Industries Journal•2017

  • Could ‘alternative facts’ undermine the creative industries

    Graeme Harper•ARTICLE•Creative Industries Journal•2017

  • Depth of Field

    Graeme Harper•ARTICLE•Creative Industries Journal•2018

  • Performances in Space

    Graeme Harper•ARTICLE•Creative Industries Journal•2018

    Has Elon Musk and his SpaceX company created a new creative industries product, a new saleable performance experience? If so, how many other versions of this might be created? And how might these n

  • The power in visiting

    Graeme Harper•ARTICLE•Creative Industries Journal•2018

  • Immersing! Surveilling the virtual present, into the virtual future

    Graeme Harper•ARTICLE•Creative Industries Journal•2019

  • The culinary arts in the creative industries

    Graeme Harper•ARTICLE•Creative Industries Journal•2019

    Certainly, it was not a new idea, and indeed the further I looked more evidence suggested I was barking up a familiar tree. That is, the idea of the culinary arts being part of the creative industr

  • Crafting interest

    Graeme Harper•ARTICLE•Creative Industries Journal•2019

  • Civil society and sustainability

    Graeme Harper•ARTICLE•Creative Industries Journal•2020

  • Creative industries beyond Covid-19

    Graeme Harper•ARTICLE•Creative Industries Journal•2020

    Oxford Economics, ‘a commercial venture with Oxford University’s business college’ projects a $US92.7 billion decline in revenue for the Creative Industries in the United Kingdom in 2020 (over 2019

  • Collaborative newness

    Graeme Harper•ARTICLE•Creative Industries Journal•2020

  • Sustainable development and the creative economy

    Graeme Harper•ARTICLE•Creative Industries Journal•2021

    On November 8, 2019, the General Assembly of the United Nations declared 2021 would be the “International Year of Creative Economy for Sustainable Development”:Acknowledging that creative industrie

  • Who’s in here

    Graeme Harper•ARTICLE•Creative Industries Journal•2021

Business (22 works) · Sociology (19 works) · Creative industries (15 works) · Economic geography (15 works) · Geography (13 works) · Economics (12 works) · Cultural Industries and Urban Development (11 works) · Marketing (11 works) · Political science (11 works) · Art (9 works)

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