Virtually Reality, Augmenting Creative Industries
Bibliographic Data
| ID | 21191995 |
|---|---|
| Authors | Graeme Harper (0000-0002-2702-2272, corresponding author) |
| Year | 2017 |
| Volume | 10 |
| Issue | 3 |
| Pages | 189-190 |
| Publication date | 2017-09-02 |
| Open Access | No |
| Type | ARTICLE |
| Venue | Creative Industries Journal (JOURNAL) |
| Journal identifiers | ISSN: 1751-0694 • E-ISSN: 1751-0708 |
| Publisher | Informa UK Limited (PUBLISHER • GB) |
| DOI | 10.1080/17510694.2017.1397991 |
| OpenAlex | W2767951278 |
| Language | EN |
As virtual and augmented reality grow in significance, as places of human exploration and entertainment, and indeed as products, the opportunities for those in the creative industries appear today
Advertising · Art · Augmented reality · Business · Creative economy · Creative industries · Creativity · Economic geography · Economics · Entertainment · Entertainment industry · Human–computer interaction · Political science · Virtual reality · Visual arts · Augmented Reality Applications · Computer Science · Virtual Reality Applications and Impacts · Marketing
| Highly cited | No |
|---|