Hendrik Hameeuw
Biographic Data
| ID | 5661044 |
|---|---|
| NAME | Hendrik Hameeuw |
| GIVEN NAMES | Hendrik |
| FAMILY NAME | Hameeuw |
| SIGNATURE | HAMEEUW H |
| AFFILIATIONS | Royal Museums of Art and History |
| ORCID | 0000-0002-5406-5323 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 1 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 1 |
| FIRST PUBLICATION YEAR | 2018 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 1 |
Preserving Fragile Wisdom
Figurines in Context
The international conference “Clay Figurines in Context: Miniatures as Crucibles of Nile Valley Societies in the Second Millennium BC (Egypt and Nubia)” focused on the study of ancient Egyptian clay and ceramic figurines. It was organized within the framework of PROCESS – “Pharaonic Rescission: Objects as Crucibles of Ancient Egyptian Societies,” a research project of the University of Pisa headed by Prof. Gianluca Miniaci. Figurines representing…
Architectural Contextualization of Heritage Museum Artifacts Using Augmented Reality
Context is crucial for understanding meanings and values of heritage. Several heritage artifacts from recently destroyed monuments are exhibited in different museums around the world. As such contextualizing those isolated heritage artifacts enables museums to communicate architectural and spatial qualities of the original context to their visitors. With the rapid evolution of digital technologies, museums started to incorporate Augmented Reality…
The Role of Tangible Interaction to Communicate Tacit Knowledge of Built Heritage
Meanings and values of built heritage vary from factual and explicit meanings which are relatively easy to present, to more tacit knowledge, which is typically more challenging to communicate due to its implicit and often abstract character. In this paper, we investigate how tangible interaction influences the communication of this tacit knowledge of built heritage, and howit affects the experience of visitors. Through a between-group comparative…
The Role of Tangible Interaction to Communicate Tacit Knowledge of Built Heritage
Meanings and values of built heritage vary from factual and explicit meanings which are relatively easy to present, to more tacit knowledge, which is typically more challenging to communicate due to its implicit and often abstract character. In this paper, we investigate how tangible interaction influences the communication of this tacit knowledge of built heritage, and howit affects the experience of visitors. Through a between-group comparative…
Architectural Contextualization of Heritage Museum Artifacts Using Augmented Reality
Context is crucial for understanding meanings and values of heritage. Several heritage artifacts from recently destroyed monuments are exhibited in different museums around the world. As such contextualizing those isolated heritage artifacts enables museums to communicate architectural and spatial qualities of the original context to their visitors. With the rapid evolution of digital technologies, museums started to incorporate Augmented Reality…
The Role of Tangible Interaction to Communicate Tacit Knowledge of Built Heritage
Meanings and values of built heritage vary from factual and explicit meanings which are relatively easy to present, to more tacit knowledge, which is typically more challenging to communicate due to its implicit and often abstract character. In this paper, we investigate how tangible interaction influences the communication of this tacit knowledge of built heritage, and howit affects the experience of visitors. Through a between-group comparative…
Figurines in Context
The international conference “Clay Figurines in Context: Miniatures as Crucibles of Nile Valley Societies in the Second Millennium BC (Egypt and Nubia)” focused on the study of ancient Egyptian clay and ceramic figurines. It was organized within the framework of PROCESS – “Pharaonic Rescission: Objects as Crucibles of Ancient Egyptian Societies,” a research project of the University of Pisa headed by Prof. Gianluca Miniaci. Figurines representing…
Preserving Fragile Wisdom
History (3 works) · Archaeology (2 works) · Computer Science (2 works) · Human–computer interaction (2 works) · Abstraction (1 work) · Aesthetics (1 work) · Affordance (1 work) · Aging and Gerontology Research (1 work) · Ancient Egypt and Archaeology (1 work) · Ancient history (1 work)