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Biographic Data
| ID | 56709 |
|---|---|
| NAME | Close |
| FAMILY NAME | Close |
| SIGNATURE | CLOSE |
| AFFILIATIONS | DePaul University |
| ORCID | 0000-0002-6294-1338 |
| VERIFIED | Yes |
| TOTAL WORKS | 7 |
| TOTAL CITATIONS | 2 |
| AUTHOR COUNT | 7 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2014 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 1 |
Esports Cannot Defeat Homophobia With Capitalism
Esports, competitive video gaming, is an emerging media industry looking to legitimize itself on the global stage. Part of its efforts include addressing a culture widely perceived as toxic. Toxic gamer culture claims hegemonic masculinity by degrading any seen as feminine, such as women and queer men; while this problem is endemic to gaming, it is particularly virulent in esports due to its struggles to be recognized as a “real” sport. The metho…
International Platforms, International Prejudice in the Platformization of Crafting
The platformization of crafting in an unequal world encourages discriminatory attitudes toward ethnic Others. Imagining that the 'magic circle' of a subcultural platform can insulate users from racism is deeply misguided. We examine this thesis through a mixed-methods approach combining an online survey assessing perceived experiences of racism online and willingness to communicate with people of different ethnicities, discourse analysis of craft…
Expertise and the constitution of publics
Expertise presents an enduring political problem. It is, on one hand, essential to a functioning society. On the other hand, it is inextricably entwined with hierarchies and power disparities. A society based solely on the rule of experts would surely be no democracy, yet neither would a society with no experts. It is sensible to promote the spread of expertise through technological literacies and skills. However, the public will never all simply…
Being Digital Citizens, by Engin Isin and Evelyn Ruppert
Being Digital Citizens takes a nuanced, theoretical look at how the definition of a political subject evolves as more and more of both day-to-day life and overt political action takes place through
Fannish masculinities in transition in anime music video fandom
Politically engaged scholarship often interrogates the experiences of groups without privilege. But in order for social change to happen, privileged identities must also be reworked. An analysis of anime fandom in the early 2000s shows that fan works, such as fan video and cosplay performances, concretize masculinities that are both transgressive and desperately seeking normative confirmation. By means of queer and masculinity theory, I argue tha…
The Absent Presence of Gender in Webcomics
All images from existing works have been traced and simplified for presentation here, to explore the discourses of gender and sexuality represented by characters across webcomics. Images without ci
Crafting an Ideal Working World in the Contemporary United States
Additional informationNotes on contributorsSamantha CloseSamantha Close is a doctoral student in the Department of Communication at the University of Southern California. Her research interests include fan studies, critical theory, theory-practice, new media, gender and race. She focuses particularly on amateur media production and transforming models of creative industries and capitalism. Her writing has recently appeared in the Sampling Media a…
International Platforms, International Prejudice in the Platformization of Crafting
The platformization of crafting in an unequal world encourages discriminatory attitudes toward ethnic Others. Imagining that the 'magic circle' of a subcultural platform can insulate users from racism is deeply misguided. We examine this thesis through a mixed-methods approach combining an online survey assessing perceived experiences of racism online and willingness to communicate with people of different ethnicities, discourse analysis of craft…
Crafting an Ideal Working World in the Contemporary United States
Additional informationNotes on contributorsSamantha CloseSamantha Close is a doctoral student in the Department of Communication at the University of Southern California. Her research interests include fan studies, critical theory, theory-practice, new media, gender and race. She focuses particularly on amateur media production and transforming models of creative industries and capitalism. Her writing has recently appeared in the Sampling Media a…
The Absent Presence of Gender in Webcomics
All images from existing works have been traced and simplified for presentation here, to explore the discourses of gender and sexuality represented by characters across webcomics. Images without ci
Being Digital Citizens, by Engin Isin and Evelyn Ruppert
Being Digital Citizens takes a nuanced, theoretical look at how the definition of a political subject evolves as more and more of both day-to-day life and overt political action takes place through
Fannish masculinities in transition in anime music video fandom
Politically engaged scholarship often interrogates the experiences of groups without privilege. But in order for social change to happen, privileged identities must also be reworked. An analysis of anime fandom in the early 2000s shows that fan works, such as fan video and cosplay performances, concretize masculinities that are both transgressive and desperately seeking normative confirmation. By means of queer and masculinity theory, I argue tha…
Expertise and the constitution of publics
Expertise presents an enduring political problem. It is, on one hand, essential to a functioning society. On the other hand, it is inextricably entwined with hierarchies and power disparities. A society based solely on the rule of experts would surely be no democracy, yet neither would a society with no experts. It is sensible to promote the spread of expertise through technological literacies and skills. However, the public will never all simply…
International Platforms, International Prejudice in the Platformization of Crafting
The platformization of crafting in an unequal world encourages discriminatory attitudes toward ethnic Others. Imagining that the 'magic circle' of a subcultural platform can insulate users from racism is deeply misguided. We examine this thesis through a mixed-methods approach combining an online survey assessing perceived experiences of racism online and willingness to communicate with people of different ethnicities, discourse analysis of craft…
Esports Cannot Defeat Homophobia With Capitalism
Esports, competitive video gaming, is an emerging media industry looking to legitimize itself on the global stage. Part of its efforts include addressing a culture widely perceived as toxic. Toxic gamer culture claims hegemonic masculinity by degrading any seen as feminine, such as women and queer men; while this problem is endemic to gaming, it is particularly virulent in esports due to its struggles to be recognized as a “real” sport. The metho…
Sociology (7 works) · Political science (6 works) · Law (5 works) · Gender Studies (4 works) · Politics (4 works) · Art (3 works) · Gender Studies (3 works) · Law (3 works) · Media studies (3 works) · Aesthetics (2 works)