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Biographic Data

ID56709
NAMEClose
FAMILY NAMEClose
SIGNATURECLOSE
AFFILIATIONSDePaul University
ORCID0000-0002-6294-1338
VERIFIEDYes
TOTAL WORKS7
TOTAL CITATIONS2
AUTHOR COUNT7
EDITOR COUNT0
FIRST PUBLICATION YEAR2014
LATEST PUBLICATION YEAR2023
H-INDEX1
  • Esports Cannot Defeat Homophobia With Capitalism

    Open Access•Close•ARTICLE•Games and Culture•2023•References: 10

    Esports, competitive video gaming, is an emerging media industry looking to legitimize itself on the global stage. Part of its efforts include addressing a culture widely perceived as toxic. Toxic gamer culture claims hegemonic masculinity by degrading any seen as feminine, such as women and queer men; while this problem is endemic to gaming, it is particularly virulent in esports due to its struggles to be recognized as a “real” sport. The metho…

  • International Platforms, International Prejudice in the Platformization of Crafting

    Open Access•Close, Cynthia Wang•ARTICLE•Social Media + Society•2020•Cited by: 2•References: 31

    The platformization of crafting in an unequal world encourages discriminatory attitudes toward ethnic Others. Imagining that the 'magic circle' of a subcultural platform can insulate users from racism is deeply misguided. We examine this thesis through a mixed-methods approach combining an online survey assessing perceived experiences of racism online and willingness to communicate with people of different ethnicities, discourse analysis of craft…

  • Expertise and the constitution of publics

    Open Access•Andrew Schrock, Close•ARTICLE•Communication and the Public•2017•References: 5

    Expertise presents an enduring political problem. It is, on one hand, essential to a functioning society. On the other hand, it is inextricably entwined with hierarchies and power disparities. A society based solely on the rule of experts would surely be no democracy, yet neither would a society with no experts. It is sensible to promote the spread of expertise through technological literacies and skills. However, the public will never all simply…

  • Being Digital Citizens, by Engin Isin and Evelyn Ruppert

    Close, Samantha Close•ARTICLE•Journal of Cultural Economy•2016

    Being Digital Citizens takes a nuanced, theoretical look at how the definition of a political subject evolves as more and more of both day-to-day life and overt political action takes place through

  • Fannish masculinities in transition in anime music video fandom

    Open Access•Close, Samantha Close•ARTICLE•Transformative Works and Cultures•2016

    Politically engaged scholarship often interrogates the experiences of groups without privilege. But in order for social change to happen, privileged identities must also be reworked. An analysis of anime fandom in the early 2000s shows that fan works, such as fan video and cosplay performances, concretize masculinities that are both transgressive and desperately seeking normative confirmation. By means of queer and masculinity theory, I argue tha…

  • The Absent Presence of Gender in Webcomics

    Close, Samantha Close•ARTICLE•Feminist Media Studies•2015

    All images from existing works have been traced and simplified for presentation here, to explore the discourses of gender and sexuality represented by characters across webcomics. Images without ci

  • Crafting an Ideal Working World in the Contemporary United States

    Close, Samantha Close•ARTICLE•Anthropology Now•2014

    Additional informationNotes on contributorsSamantha CloseSamantha Close is a doctoral student in the Department of Communication at the University of Southern California. Her research interests include fan studies, critical theory, theory-practice, new media, gender and race. She focuses particularly on amateur media production and transforming models of creative industries and capitalism. Her writing has recently appeared in the Sampling Media a…

  • International Platforms, International Prejudice in the Platformization of Crafting

    Open Access•Close, Cynthia Wang•ARTICLE•Social Media + Society•2020•Cited by: 2•References: 31

    The platformization of crafting in an unequal world encourages discriminatory attitudes toward ethnic Others. Imagining that the 'magic circle' of a subcultural platform can insulate users from racism is deeply misguided. We examine this thesis through a mixed-methods approach combining an online survey assessing perceived experiences of racism online and willingness to communicate with people of different ethnicities, discourse analysis of craft…

  • Crafting an Ideal Working World in the Contemporary United States

    Close, Samantha Close•ARTICLE•Anthropology Now•2014

    Additional informationNotes on contributorsSamantha CloseSamantha Close is a doctoral student in the Department of Communication at the University of Southern California. Her research interests include fan studies, critical theory, theory-practice, new media, gender and race. She focuses particularly on amateur media production and transforming models of creative industries and capitalism. Her writing has recently appeared in the Sampling Media a…

  • The Absent Presence of Gender in Webcomics

    Close, Samantha Close•ARTICLE•Feminist Media Studies•2015

    All images from existing works have been traced and simplified for presentation here, to explore the discourses of gender and sexuality represented by characters across webcomics. Images without ci

  • Being Digital Citizens, by Engin Isin and Evelyn Ruppert

    Close, Samantha Close•ARTICLE•Journal of Cultural Economy•2016

    Being Digital Citizens takes a nuanced, theoretical look at how the definition of a political subject evolves as more and more of both day-to-day life and overt political action takes place through

  • Fannish masculinities in transition in anime music video fandom

    Open Access•Close, Samantha Close•ARTICLE•Transformative Works and Cultures•2016

    Politically engaged scholarship often interrogates the experiences of groups without privilege. But in order for social change to happen, privileged identities must also be reworked. An analysis of anime fandom in the early 2000s shows that fan works, such as fan video and cosplay performances, concretize masculinities that are both transgressive and desperately seeking normative confirmation. By means of queer and masculinity theory, I argue tha…

  • Expertise and the constitution of publics

    Open Access•Andrew Schrock, Close•ARTICLE•Communication and the Public•2017•References: 5

    Expertise presents an enduring political problem. It is, on one hand, essential to a functioning society. On the other hand, it is inextricably entwined with hierarchies and power disparities. A society based solely on the rule of experts would surely be no democracy, yet neither would a society with no experts. It is sensible to promote the spread of expertise through technological literacies and skills. However, the public will never all simply…

  • International Platforms, International Prejudice in the Platformization of Crafting

    Open Access•Close, Cynthia Wang•ARTICLE•Social Media + Society•2020•Cited by: 2•References: 31

    The platformization of crafting in an unequal world encourages discriminatory attitudes toward ethnic Others. Imagining that the 'magic circle' of a subcultural platform can insulate users from racism is deeply misguided. We examine this thesis through a mixed-methods approach combining an online survey assessing perceived experiences of racism online and willingness to communicate with people of different ethnicities, discourse analysis of craft…

  • Esports Cannot Defeat Homophobia With Capitalism

    Open Access•Close•ARTICLE•Games and Culture•2023•References: 10

    Esports, competitive video gaming, is an emerging media industry looking to legitimize itself on the global stage. Part of its efforts include addressing a culture widely perceived as toxic. Toxic gamer culture claims hegemonic masculinity by degrading any seen as feminine, such as women and queer men; while this problem is endemic to gaming, it is particularly virulent in esports due to its struggles to be recognized as a “real” sport. The metho…

Sociology (7 works) · Political science (6 works) · Law (5 works) · Gender Studies (4 works) · Politics (4 works) · Art (3 works) · Gender Studies (3 works) · Law (3 works) · Media studies (3 works) · Aesthetics (2 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae