Esports Cannot Defeat Homophobia With Capitalism
Bibliographic Data
| ID | 12804668 |
|---|---|
| Authors | Close (0000-0002-6294-1338, DePaul University, corresponding author) |
| Year | 2023 |
| Volume | 19 |
| Issue | 7 |
| Pages | 916-932 |
| Publication date | 2023-06-18 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Games and Culture (JOURNAL) |
| Journal identifiers | ISSN: 1555-4120 • E-ISSN: 1555-4139 |
| Publisher | SAGE Publishing (PUBLISHER • US) |
| DOI | 10.1177/15554120231181462 |
| OpenAlex | W4381125024 |
| Language | EN |
| Citations received | 1 |
| References cited | 44 |
Esports, competitive video gaming, is an emerging media industry looking to legitimize itself on the global stage. Part of its efforts include addressing a culture widely perceived as toxic. Toxic gamer culture claims hegemonic masculinity by degrading any seen as feminine, such as women and queer men; while this problem is endemic to gaming, it is particularly virulent in esports due to its struggles to be recognized as a “real” sport. The methods esports authorities have deployed to combat patriarchal homophobia, however, are insufficient. They share much with an anti-queer respectability politics that reinscribes the market as the ultimate cultural authority. An alternative approach would be one based on the principles of transformative justice, which emphasizes the humanity of both perpetrators and victims while demanding perpetrators take responsibility for the harm they cause. Transformative justice has already proved viable in game live-streaming, as seen by AnyKey's GLHF initiative
Criminology · Economic Justice · Harm · Masculinity · Political science · Politics · Queer · Sociology · Transformative learning · Digital Games and Media · Gender Studies · Gender, Feminism, and Media · Law · Sexuality, Behavior, and Technology
“It's a Nigger in Here! Kill the Nigger!”
Professionalized consumption and identity transformations in the field of eSports
Video Game Addiction
Hypermasculinity & Dickwolves
I'm just trolling
The impact of eSports and online video gaming on lifestyle behaviours in youth
Cancel Culture, Popular Media, and Fandom
Modes of Esports Engagement in Overwatch
The Toxic Meritocracy of Video Games
Raising the Stakes
Fannish masculinities in transition in anime music video fandom
“I Can be Who I Am When I Play Tekken 7”
The attention economy and the Net
Reconsidering Esport
Deep strike
MasculinitySoFragile
Women’s experiences with general and sexual harassment in online video games
Nerd nation
Masculinity construction and sports in boys’ education
The “Anti-Jock” Movement
Beyond Nassar
Virtual(ly) Athletes
No Future
Masculinities and Sexualities in Sport and Physical Cultures
Roger Caillois and E-Sports
The Queer Art of Failure
Dude, You're a Fag
Virtual Warfare
Becoming 'Real Men
Hegemonic Masculinity
Women's Experiences in eSports
| Unique citing works | 1 |
|---|---|
| Citations per year | 1 |
| Citation span | 2026 - 2026 (1) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 1 |