Deep strike
Playing gender in the world of Overwatch and the case of Geguri
Bibliographic Data
| ID | 12689129 |
|---|---|
| Authors | Yeomi Choi (0000-0003-0363-2655, Korea National Sport University, corresponding author), Janine S Slaker (Michigan State University), Nida Ahmad (0000-0002-5922-9796, University of Waikato) |
| Year | 2019 |
| Volume | 20 |
| Issue | 8 |
| Pages | 1128-1143 |
| Publication date | 2019-07-22 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | Feminist Media Studies (JOURNAL) |
| Journal identifiers | ISSN: 1468-0777 • E-ISSN: 1471-5902 |
| Publisher | Taylor & Francis (PUBLISHER • GB) |
| DOI | 10.1080/14680777.2019.1643388 |
| OpenAlex | W2963220774 |
| Language | EN |
| Citations received | 7 |
| References cited | 21 |
What happens when a body surveilled causes pause to the norms of surveillance? Where does it get pulled or pushed? Where does it fall? These are the broad questions this paper seeks to address via a case study examining sexism in professional computer gaming, or esport. The case presented concerns a cheating accusation made against a Korean woman, professional computer gamer that ignited controversy regarding women in esport. We present findings from a textual analysis of the online discussion that occurred in conjunction with the cheating accusation. We situate our analysis within perspectives of queer and feminist scholarship to address how surveillance mechanisms designed into professional gaming troubled misogynistic narratives regarding the role of women in esport, but only to a point. We conclude with a discussion on how the sporting anti/misogyny is discursively constructed and persisted and normalized in surveillance tactics embedded in gaming culture
Cheating · False accusation · Literature · Media studies · Narrative · Political science · Queer · Scholarship · Sociology · Digital Games and Media · Gender Studies · Gender, Feminism, and Media · Law · Psychology · Social Psychology · Sports, Gender, and Society
Taking a critical sociological perspective, discuss the changes that social media is bringing to business
Toxicity or Prosociality
Modes of Esports Engagement in Overwatch
Examining Cybersexism in Online Gaming Communities
Esports gender diversity
Esports Cannot Defeat Homophobia With Capitalism
It becomes a fight against who I am, rather than what I say
Unveiled Sentiments
Gaming at the Edge
Raising the Stakes
Korea's Online Gaming Empire
Surveillance, Gender, and the Virtual Body in the Information Age
Watching Us Play
I play to win!”
Do you identify as a gamer? Gender, race, sexuality, and gamer identity
Analyzing Media Representations of Sportswomen—Expanding the Conceptual Boundaries Using a Postfeminist Sensibility
French football needs more women like Adriana’? Examining the media coverage of France’s women’s national football team for the 2011 World Cup and the 2012 Olympic Games
Mapping the Margins
The affective, cultural and psychic life of postfeminism
Post-postfeminism
Under Western Eyes
Women's Experiences in eSports
| Unique citing works | 7 |
|---|---|
| Citations per year | 1,4 |
| Citation span | 2021 - 2024 (4) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 7 |