Roger Caillois and E-Sports
On the Problems of Treating Play as Work
Bibliographic Data
| ID | 2978484 |
|---|---|
| Authors | Tom Brock (0000-0002-0965-0945, Manchester Metropolitan University, corresponding author) |
| Year | 2017 |
| Volume | 12 |
| Issue | 4 |
| Pages | 321-339 |
| Publication date | 2017-06-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Games and Culture (JOURNAL) |
| Journal identifiers | ISSN: 1555-4120 • E-ISSN: 1555-4139 |
| Publisher | SAGE Publications Inc (PUBLISHER) |
| DOI | 10.1177/1555412016686878 |
| OpenAlex | W2607530446 |
| Language | EN |
| Citations received | 25 |
| References cited | 23 |
In Man, Play and Games, Roger Caillois warns against the "rationalization" of play by working life and argues that the professionalization of competitive games (agôn) will have a negative impact on people and society. In this article, I elaborate on Caillois' argument by suggesting that the professional context of electronic sports (e-Sports) rationalizes play by turning player psychology toward the pursuit of extrinsic rewards. This is evidenced in the instrumental decision-making that accompanies competitive gameplay as well as the "survival" strategies that e-Sports players deploy to endure its precarious working environment(s). In both cases, play is treated as work and has problematic psychological and sociological implications as a result
Aesthetics · Argument (complex analysis · Art · Context (archaeology · Epistemology · Professionalization · Rationalization (economics · Social science · Sociology · Work (physics · Digital Games and Media · Management and Organizational Studies · Philosophy · Psychology · Social and Cultural Dynamics · Social Psychology
Refining the measurement of human reflexivity
Online Psychology Beyond Addiction and Gaming
The Psychology of Esports
Play as Work
Summoners’ Rift
New forms of work among young people
Human Reflexivity and Human Wellbeing
Esports Gambling
Esports y ciencia
Profiles, Perceptions, and Experiences of Video Game Translators
Esports Cannot Defeat Homophobia With Capitalism
The Principle of Division in Roger Caillois’s Man, Play and Games
Technologies of the self (-deception)
From profession to play
Understanding esports player preferences
The esports experience economy
Factors Influencing eSports Viewership
ESports Evolution in Football Game Series
Esports Research
Digital sovereignty and leisure
Narratives, identity and community in esports
Copyright protection of live esports broadcast under China's new Copyright Law
Roger Caillois and E-Sports
The Development of Sports
BM'ing, Throwing, Bug Exploiting, and Other Forms of (Un)Sportsmanlike Behavior in CS
Intrinsic Motivation
Cheating
The Motivational Pull of Video Games
Gamer Theory
Religion, Realism and Social Theory
Realist Social Theory
The Reflexive Imperative in Late Modernity
Raising the Stakes
Making our Way through the World
Korea's Online Gaming Empire
Reassembling the Social
Disassembling Actor-network Theory
Intrinsic and Extrinsic Motivations
A Realist Theory of Science
A thousand plateaus
Thus Spoke Zarathustra
Homo ludens
Play and the human condition
Roger Caillois and E-Sports
On the Digital Playing Field
| Unique citing works | 25 |
|---|---|
| Citations per year | 2,78 |
| Citation span | 2017 - 2026 (10) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 24 |