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Profiles, Perceptions, and Experiences of Video Game Translators

Bibliographic Data

ID12804517
AuthorsAmir Arsalan Zoraqi (0000-0001-8057-7050, Ferdowsi University of Mashhad, corresponding author), Mohsen Kafi (0000-0003-3733-383X, Victoria University of Wellington)
Year2024
Volume20
Issue7
Pages815-836
Publication date2024-01-05
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueGames and Culture (JOURNAL)
Journal identifiersISSN: 1555-4120 • E-ISSN: 1555-4139
PublisherSAGE Publishing (PUBLISHER • US)
DOI10.1177/15554120231223329
OpenAlexW4390614717
LanguageEN
References cited31

The nuances involved in game localization call for an expert workforce, well-versed in dealing with the challenges involved. Yet, the prospect of game localization is still a blue-water area of research and not much is known regarding the profiles and the current industry practices. Thus, the present study seeks to throw light on the profiles, perceptions, and experiences of game translators. A total of 125 game translators provided qualitative and quantitative data regarding the various aspects of the profession through a 25-item online questionnaire. The findings point to a relatively young, highly educated, and mostly self-employed workforce who undertake translation as their main source of income and have a strong gaming background. The strengths and the weaknesses of the current workflow practices are identified and discussed, and suggestions are made drawing on the perceptions and experiences of game translation practitioners

Game art design · Game design · Game design document · Game Developer · Knowledge management · Multimedia · Perception · Point (geometry · Political science · Public relations · Qualitative research · Social science · Sociology · Strengths and weaknesses · Video game · Workflow · Workforce · Applied Psychology · Computer Science · Digital Games and Media · Psychology · Social Psychology · Software Engineering Research · Wikis in Education and Collaboration

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Highly citedNo

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