Amir Arsalan Zoraqi
Biographic Data
| ID | 6545858 |
|---|---|
| NAME | Amir Arsalan Zoraqi |
| GIVEN NAMES | Amir Arsalan |
| FAMILY NAME | Zoraqi |
| SIGNATURE | ZORAQI A A |
| AFFILIATIONS | Ferdowsi University of Mashhad |
| ORCID | 0000-0001-8057-7050 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 4 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2023 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Subtitling Preferences of Film Audiences. A Cross-cultural Survey
Despite growing interest in subtitling, research on how audiences from diverse linguistic and cultural backgrounds perceive and prefer subtitles remains limited. This cross-cultural study explores subtitling preferences among film audiences in Iran, Afghanistan, Malaysia, China, Hungary, and India. Drawing on established subtitling standards, we developed a questionnaire completed by 297 respondents to examine preferences for subtitle format, tra…
The cultural localization of video games in Iran
Localization is the process through which products are tailored to the socio-cultural values of the recipient locale. This study seeks to shed light on the practice of video games cultural localization in Iran by focusing on two of the most prominent software localization and publication companies in Iran, namely Parnian and Gerdoo . Furthermore, identifying the types of content considered inappropriate by the Iranian game localization supervisor…
Profiles, Perceptions, and Experiences of Video Game Translators
The nuances involved in game localization call for an expert workforce, well-versed in dealing with the challenges involved. Yet, the prospect of game localization is still a blue-water area of research and not much is known regarding the profiles and the current industry practices. Thus, the present study seeks to throw light on the profiles, perceptions, and experiences of game translators. A total of 125 game translators provided qualitative a…
Persian game localization scene in Iran
The present study focuses on providing a descriptive account of the Persian game localization scene by offering a diachronic and synchronic account of the video games localized in the Iranian market. This is done through compiling a list of the officially and unofficially localized video games into Persian between 2000 and 2022. The localized video games are analyzed in terms of localization company, publication date, genre, platform, and localiz…
No prominent works on this page.
Persian game localization scene in Iran
The present study focuses on providing a descriptive account of the Persian game localization scene by offering a diachronic and synchronic account of the video games localized in the Iranian market. This is done through compiling a list of the officially and unofficially localized video games into Persian between 2000 and 2022. The localized video games are analyzed in terms of localization company, publication date, genre, platform, and localiz…
The cultural localization of video games in Iran
Localization is the process through which products are tailored to the socio-cultural values of the recipient locale. This study seeks to shed light on the practice of video games cultural localization in Iran by focusing on two of the most prominent software localization and publication companies in Iran, namely Parnian and Gerdoo . Furthermore, identifying the types of content considered inappropriate by the Iranian game localization supervisor…
Profiles, Perceptions, and Experiences of Video Game Translators
The nuances involved in game localization call for an expert workforce, well-versed in dealing with the challenges involved. Yet, the prospect of game localization is still a blue-water area of research and not much is known regarding the profiles and the current industry practices. Thus, the present study seeks to throw light on the profiles, perceptions, and experiences of game translators. A total of 125 game translators provided qualitative a…
Subtitling Preferences of Film Audiences. A Cross-cultural Survey
Despite growing interest in subtitling, research on how audiences from diverse linguistic and cultural backgrounds perceive and prefer subtitles remains limited. This cross-cultural study explores subtitling preferences among film audiences in Iran, Afghanistan, Malaysia, China, Hungary, and India. Drawing on established subtitling standards, we developed a questionnaire completed by 297 respondents to examine preferences for subtitle format, tra…
Computer Science (3 works) · Digital Games and Media (3 works) · Multimedia (3 works) · Video game (3 works) · Political science (2 works) · Sociology (2 works) · Applied Psychology (1 work) · Applied Psychology (1 work) · Art (1 work) · Cultural diversity (1 work)