Mohsen Kafi
Biographic Data
| ID | 6762704 |
|---|---|
| NAME | Mohsen Kafi |
| GIVEN NAMES | Mohsen |
| FAMILY NAME | Kafi |
| SIGNATURE | KAFI M |
| AFFILIATIONS | Victoria University of Wellington |
| ORCID | 0000-0003-3733-383X |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 0 |
Profiles, Perceptions, and Experiences of Video Game Translators
The nuances involved in game localization call for an expert workforce, well-versed in dealing with the challenges involved. Yet, the prospect of game localization is still a blue-water area of research and not much is known regarding the profiles and the current industry practices. Thus, the present study seeks to throw light on the profiles, perceptions, and experiences of game translators. A total of 125 game translators provided qualitative a…
What to read during a pandemic
The COVID-19 pandemic has impacted almost every aspect of life. According to data from several countries, book reading has surged since the beginning of the imposed lockdowns. This situation has presented cultural mediators with an unprecedented opportunity to influence their audiences’ reading habits. The current study reports the results of a qualitative analysis of Iranian news websites’ book suggestions during March 2020, the peak of the firs…
No prominent works on this page.
What to read during a pandemic
The COVID-19 pandemic has impacted almost every aspect of life. According to data from several countries, book reading has surged since the beginning of the imposed lockdowns. This situation has presented cultural mediators with an unprecedented opportunity to influence their audiences’ reading habits. The current study reports the results of a qualitative analysis of Iranian news websites’ book suggestions during March 2020, the peak of the firs…
Profiles, Perceptions, and Experiences of Video Game Translators
The nuances involved in game localization call for an expert workforce, well-versed in dealing with the challenges involved. Yet, the prospect of game localization is still a blue-water area of research and not much is known regarding the profiles and the current industry practices. Thus, the present study seeks to throw light on the profiles, perceptions, and experiences of game translators. A total of 125 game translators provided qualitative a…
Political science (2 works) · Public relations (2 works) · Social science (2 works) · Sociology (2 works) · Applied Psychology (1 work) · Applied Psychology (1 work) · Art (1 work) · Comedy (1 work) · Computer Science (1 work) · Digital Games and Media (1 work)