Chiara Lucifora
Biographic Data
| ID | 5679033 |
|---|---|
| NAME | Chiara Lucifora |
| GIVEN NAMES | Chiara |
| FAMILY NAME | Lucifora |
| SIGNATURE | LUCIFORA C |
| AFFILIATIONS | University of Bologna |
| ORCID | 0000-0003-1139-1548 |
| VERIFIED | Yes |
| TOTAL WORKS | 8 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 8 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Creative thinking
Virtual reality is a technology widely employed in cognitive science, aimed at studying human behavior and cognition. In recent years, virtual environments have been applied to investigate human creative process, focusing on divergent thinking. Along this line of research, our study addresses the immersive, interactive, and multisensory aspects of virtual reality technologies to enhance individuals’ creative thinking. We tested a sample of N = 60…
The power of belief? Evidence of reduced fear extinction learning in Catholic God believers
Religious beliefs can shape how people process fear. Yet the psychophysiological mechanisms underlying this phenomenon remain poorly understood. We investigated fear learning and extinction processes in a group of individuals who professed a belief in God, compared to non-believers. Using a virtual reality Pavlovian fear conditioning/extinction task, we measured neurovegetative activity associated with these forms of associative learning. Our fin…
Attribution of creative skills to human and artificial artists in alethic and epistemic possible worlds
The advancement of artificial intelligence systems in the realm of computational creativity, particularly applied in visual arts and music, calls for an investigation into the status of these systems as creative entities. Through an online survey involving a sample of N=64 participants, we investigated how both human-created and AI-generated artworks can influence users’ creative judgment, emotional evaluation, and the perceived pleasantness of t…
A virtual reality study on the relationship between explicit and implicit indices of creativity and explicit personality traits
Empirical exploration of the 4P theory of creativity using virtual reality
Can we rewire criminal mind via non-invasive brain stimulation of prefrontal cortex? Insights from clinical, forensic and social cognition studies
Virtual reality supports perspective taking in cultural heritage interpretation
Our research proves that virtual reality (VR) technology can be used to encourage users to adopt an alternative point of view through a virtual embodiment. Our results extend previous studies showing that emotional responses are evoked in virtual environments (Meuleman and Rudrauf, 2018) and arouse the sense of empathy (Ventura et al., 2020). To this end, we built a virtual museum, where different avatars can interact with experimental subjects t…
How Self-Control Predicts Moral Decision Making
Research on moral reasoning calls into question self-control, which encompasses impulsivity, compulsivity, and inhibitory control. However, a thorough investigation exploring how these three dimensions can affect moral reasoning in response to different scenarios is unavailable. We addressed this topic by testing the predictive role of these three dimensions of self-control on appraisals for ethical violations related with different types of scen…
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How Self-Control Predicts Moral Decision Making
Research on moral reasoning calls into question self-control, which encompasses impulsivity, compulsivity, and inhibitory control. However, a thorough investigation exploring how these three dimensions can affect moral reasoning in response to different scenarios is unavailable. We addressed this topic by testing the predictive role of these three dimensions of self-control on appraisals for ethical violations related with different types of scen…
Can we rewire criminal mind via non-invasive brain stimulation of prefrontal cortex? Insights from clinical, forensic and social cognition studies
Virtual reality supports perspective taking in cultural heritage interpretation
Our research proves that virtual reality (VR) technology can be used to encourage users to adopt an alternative point of view through a virtual embodiment. Our results extend previous studies showing that emotional responses are evoked in virtual environments (Meuleman and Rudrauf, 2018) and arouse the sense of empathy (Ventura et al., 2020). To this end, we built a virtual museum, where different avatars can interact with experimental subjects t…
The power of belief? Evidence of reduced fear extinction learning in Catholic God believers
Religious beliefs can shape how people process fear. Yet the psychophysiological mechanisms underlying this phenomenon remain poorly understood. We investigated fear learning and extinction processes in a group of individuals who professed a belief in God, compared to non-believers. Using a virtual reality Pavlovian fear conditioning/extinction task, we measured neurovegetative activity associated with these forms of associative learning. Our fin…
Attribution of creative skills to human and artificial artists in alethic and epistemic possible worlds
The advancement of artificial intelligence systems in the realm of computational creativity, particularly applied in visual arts and music, calls for an investigation into the status of these systems as creative entities. Through an online survey involving a sample of N=64 participants, we investigated how both human-created and AI-generated artworks can influence users’ creative judgment, emotional evaluation, and the perceived pleasantness of t…
A virtual reality study on the relationship between explicit and implicit indices of creativity and explicit personality traits
Empirical exploration of the 4P theory of creativity using virtual reality
Creative thinking
Virtual reality is a technology widely employed in cognitive science, aimed at studying human behavior and cognition. In recent years, virtual environments have been applied to investigate human creative process, focusing on divergent thinking. Along this line of research, our study addresses the immersive, interactive, and multisensory aspects of virtual reality technologies to enhance individuals’ creative thinking. We tested a sample of N = 60…
Psychology (7 works) · Social Psychology (7 works) · Creativity (4 works) · Creativity in Education and Neuroscience (4 works) · Cognitive psychology (3 works) · Computer Science (3 works) · Developmental psychology (3 works) · Epistemology (3 works) · Virtual reality (3 works) · Virtual Reality Applications and Impacts (3 works)