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Andrew E Brandt

Biographic Data

ID5854010
NAMEAndrew E Brandt
GIVEN NAMESAndrew E
FAMILY NAMEBrandt
SIGNATUREBRANDT A E
AFFILIATIONSOhio Wesleyan University
VERIFIEDNo
TOTAL WORKS3
TOTAL CITATIONS3
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2002
LATEST PUBLICATION YEAR2015
H-INDEX1
  • Simulating Personal Wealth in the Laboratory

    Andrew E Brandt, Jessica Martin et al.•ARTICLE•The Journal of General Psychology•2015•Cited by: 1•References: 2

    During laboratory gambling tasks participants are not typically allowed to wager their personal wealth. Instead, wealth is simulated by telling participants they have been endowed with game tokens that will be later exchanged for money. Past research indicates that participants undervalue game tokens following this procedure, which leads to elevated risk taking compared to procedures that add saliency or realism to the monetary payoff. A between-…

  • Laboratory Simulated Gambling

    Andrew E Brandt, Haley Sztykiel et al.•ARTICLE•The Journal of General Psychology•2013•Cited by: 1•References: 2

    This study investigated whether risk taking on a laboratory gambling task differed depending on whether participants gambled with earned or experimenter-provided game credits. Participants made repeated choices between two options, one to wager game credits on a game that produced probabilistic gains and losses, and one to gain game credits with certainty. Choice was investigated across stake and no-stake conditions and condition order was counte…

  • Up or Down

    Brent M King, Andrew E Brandt et al.•ARTICLE•The Journal of General Psychology•2002•Cited by: 1

    Research has shown that animal subjects that are given a chance to consume a low-valued substance will consume less of it if a high-valued substance will soon be available than they would if the low-valued substance were to remain available (negative consummatory contrast). Research has also shown that subjects that lever press for a low-valued reinforcer will press the lever more often for that reinforcer if they will soon be able to lever press…

  • Simulating Personal Wealth in the Laboratory

    Andrew E Brandt, Jessica Martin et al.•ARTICLE•The Journal of General Psychology•2015•Cited by: 1•References: 2

    During laboratory gambling tasks participants are not typically allowed to wager their personal wealth. Instead, wealth is simulated by telling participants they have been endowed with game tokens that will be later exchanged for money. Past research indicates that participants undervalue game tokens following this procedure, which leads to elevated risk taking compared to procedures that add saliency or realism to the monetary payoff. A between-…

  • Laboratory Simulated Gambling

    Andrew E Brandt, Haley Sztykiel et al.•ARTICLE•The Journal of General Psychology•2013•Cited by: 1•References: 2

    This study investigated whether risk taking on a laboratory gambling task differed depending on whether participants gambled with earned or experimenter-provided game credits. Participants made repeated choices between two options, one to wager game credits on a game that produced probabilistic gains and losses, and one to gain game credits with certainty. Choice was investigated across stake and no-stake conditions and condition order was counte…

  • Up or Down

    Brent M King, Andrew E Brandt et al.•ARTICLE•The Journal of General Psychology•2002•Cited by: 1

    Research has shown that animal subjects that are given a chance to consume a low-valued substance will consume less of it if a high-valued substance will soon be available than they would if the low-valued substance were to remain available (negative consummatory contrast). Research has also shown that subjects that lever press for a low-valued reinforcer will press the lever more often for that reinforcer if they will soon be able to lever press…

  • Up or Down

    Brent M King, Andrew E Brandt et al.•ARTICLE•The Journal of General Psychology•2002•Cited by: 1

    Research has shown that animal subjects that are given a chance to consume a low-valued substance will consume less of it if a high-valued substance will soon be available than they would if the low-valued substance were to remain available (negative consummatory contrast). Research has also shown that subjects that lever press for a low-valued reinforcer will press the lever more often for that reinforcer if they will soon be able to lever press…

  • Laboratory Simulated Gambling

    Andrew E Brandt, Haley Sztykiel et al.•ARTICLE•The Journal of General Psychology•2013•Cited by: 1•References: 2

    This study investigated whether risk taking on a laboratory gambling task differed depending on whether participants gambled with earned or experimenter-provided game credits. Participants made repeated choices between two options, one to wager game credits on a game that produced probabilistic gains and losses, and one to gain game credits with certainty. Choice was investigated across stake and no-stake conditions and condition order was counte…

  • Simulating Personal Wealth in the Laboratory

    Andrew E Brandt, Jessica Martin et al.•ARTICLE•The Journal of General Psychology•2015•Cited by: 1•References: 2

    During laboratory gambling tasks participants are not typically allowed to wager their personal wealth. Instead, wealth is simulated by telling participants they have been endowed with game tokens that will be later exchanged for money. Past research indicates that participants undervalue game tokens following this procedure, which leads to elevated risk taking compared to procedures that add saliency or realism to the monetary payoff. A between-…

Psychology (3 works) · Social Psychology (3 works) · Social Psychology (3 works) · Computer Science (2 works) · Decision-Making and Behavioral Economics (2 works) · Economics (2 works) · Gambling Behavior and Treatments (2 works) · Microeconomics (2 works) · Actuarial science (1 work) · Advertising (1 work)

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