Ryan Snelgrove
Biographic Data
| ID | 5857976 |
|---|---|
| NAME | Ryan Snelgrove |
| GIVEN NAMES | Ryan |
| FAMILY NAME | Snelgrove |
| SIGNATURE | SNELGROVE R |
| AFFILIATIONS | University of Waterloo |
| ORCID | 0000-0001-8938-9275 |
| VERIFIED | Yes |
| TOTAL WORKS | 9 |
| TOTAL CITATIONS | 24 |
| AUTHOR COUNT | 9 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2010 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 2 |
Framing Change, Constructing Legitimacy
Youth sport reforms can provoke perceptions of illegitimacy. This study examines how media framing constructed the legitimacy of two major Canadian reforms: Ontario Soccer’s 2014 programming changes and Hockey Canada’s 2017 under-9 modifications. Using 70 unique print media articles and a comparative case study design, we analyzed how journalists and quoted stakeholders framed the reforms across key dimensions of legitimacy. Findings show that pr…
Throwing Them Under the Bus
In the context of sport events, several stakeholders’ reputations could be impacted by critical incidents, including event organizers, athletes, teams, countries represented by athletes, and sponsors. The purposes of this study were to develop an understanding of (a) how an event organizer, media, and the public framed a critical incident in a rhetorical arena and (b) how frames were connected with the reputations of event stakeholders immediatel…
Computer science meets digital leisure
In this article, we advocate the development of underexplored collaborations between leisure and computer science scholars. Focus is placed on exploring and understanding digital leisure consumer behaviors and experiences and the potential for social justice research in the contexts of social media and eSport. Leisure scholars stand to benefit from leveraging technological expertise and considering different theories of engagement with technology…
Modeling a Demonstration Effect
The purpose of this study was to identify cognitive and affective mechanisms by which the experience of live sport spectating might inspire new sport participation. A conceptual model of demonstration effects that explored relationships among cognitive dimensions of spectators' consumptive experiences (i.e., fantasy, flow, evaluation, aesthetics and physical attractiveness), an affective state of inspiration, and intention to try a sport on displ…
Advancing paradigmatic consistency and distinction in leisure studies
Paradigmatic assumptions and underpinnings of research are a necessary component of published articles in leisure studies. In this paper, I advocate for a continued and stronger connection among epistemology, theoretical perspectives, methodology, and method. Previous arguments on the topic are synthesized, critiqued, and extended to continue the dialogue among leisure scholars. Examples of how paradigmatically consistent connections can be made …
Sport events and happiness
The purpose of this study was to create a measuring instrument to capture happiness in the context of events and test it in the context of two non-mega-sport events. Three groups of residents were distinguished (event 1: Ontario Summer Games (OSG); event 2: Ontario 55 + Summer Games (55 + SG); and a control group, unaware of events: CONTR). Residents who did not attend the events were surveyed in public places in order to find out whether the mer…
Emerging Adults with Chronic Illness Pursuing and Enhancing Leisure
The purpose of this study is to develop an understanding of the adjustment process undertaken by emerging adults living with a chronic illness in their pursuit and enjoyment of leisure. A theoretical focus is placed on the processes of selection, optimization, and compensation. Semi-structured interviews were conducted with 27 participants who have a chronic illness. Participants’ experiences were rooted much more in triumph rather than loss. Sel…
Youth with Chronic Illness Forming Identities through Leisure
The purpose of this study was to develop an understanding of the ways leisure is influential in identity development and maintenance for youth with chronic illness. Drawing on a symbolic interactionist perspective, semi-structured interviews were conducted with 30 participants who reflected on their chronic illness experiences during adolescence and emerging adulthood. Data were analyzed using a grounded theory approach. The findings suggest that…
Looking Back in Time
An increased focus on alternate theoretical perspectives, methodologies, and methods is needed in leisure studies. Although retrospective methods have been employed in a range of disciplines, criticism has been leveled at their validity, reliability, and trustworthiness. Possibilities and critiques of retrospective methods are discussed as either attempts at controlling or interpreting the past. Techniques for minimizing post-positivist concerns …
Looking Back in Time
An increased focus on alternate theoretical perspectives, methodologies, and methods is needed in leisure studies. Although retrospective methods have been employed in a range of disciplines, criticism has been leveled at their validity, reliability, and trustworthiness. Possibilities and critiques of retrospective methods are discussed as either attempts at controlling or interpreting the past. Techniques for minimizing post-positivist concerns …
Computer science meets digital leisure
In this article, we advocate the development of underexplored collaborations between leisure and computer science scholars. Focus is placed on exploring and understanding digital leisure consumer behaviors and experiences and the potential for social justice research in the contexts of social media and eSport. Leisure scholars stand to benefit from leveraging technological expertise and considering different theories of engagement with technology…
Sport events and happiness
The purpose of this study was to create a measuring instrument to capture happiness in the context of events and test it in the context of two non-mega-sport events. Three groups of residents were distinguished (event 1: Ontario Summer Games (OSG); event 2: Ontario 55 + Summer Games (55 + SG); and a control group, unaware of events: CONTR). Residents who did not attend the events were surveyed in public places in order to find out whether the mer…
Youth with Chronic Illness Forming Identities through Leisure
The purpose of this study was to develop an understanding of the ways leisure is influential in identity development and maintenance for youth with chronic illness. Drawing on a symbolic interactionist perspective, semi-structured interviews were conducted with 30 participants who reflected on their chronic illness experiences during adolescence and emerging adulthood. Data were analyzed using a grounded theory approach. The findings suggest that…
Emerging Adults with Chronic Illness Pursuing and Enhancing Leisure
The purpose of this study is to develop an understanding of the adjustment process undertaken by emerging adults living with a chronic illness in their pursuit and enjoyment of leisure. A theoretical focus is placed on the processes of selection, optimization, and compensation. Semi-structured interviews were conducted with 27 participants who have a chronic illness. Participants’ experiences were rooted much more in triumph rather than loss. Sel…
Looking Back in Time
An increased focus on alternate theoretical perspectives, methodologies, and methods is needed in leisure studies. Although retrospective methods have been employed in a range of disciplines, criticism has been leveled at their validity, reliability, and trustworthiness. Possibilities and critiques of retrospective methods are discussed as either attempts at controlling or interpreting the past. Techniques for minimizing post-positivist concerns …
Youth with Chronic Illness Forming Identities through Leisure
The purpose of this study was to develop an understanding of the ways leisure is influential in identity development and maintenance for youth with chronic illness. Drawing on a symbolic interactionist perspective, semi-structured interviews were conducted with 30 participants who reflected on their chronic illness experiences during adolescence and emerging adulthood. Data were analyzed using a grounded theory approach. The findings suggest that…
Sport events and happiness
The purpose of this study was to create a measuring instrument to capture happiness in the context of events and test it in the context of two non-mega-sport events. Three groups of residents were distinguished (event 1: Ontario Summer Games (OSG); event 2: Ontario 55 + Summer Games (55 + SG); and a control group, unaware of events: CONTR). Residents who did not attend the events were surveyed in public places in order to find out whether the mer…
Emerging Adults with Chronic Illness Pursuing and Enhancing Leisure
The purpose of this study is to develop an understanding of the adjustment process undertaken by emerging adults living with a chronic illness in their pursuit and enjoyment of leisure. A theoretical focus is placed on the processes of selection, optimization, and compensation. Semi-structured interviews were conducted with 27 participants who have a chronic illness. Participants’ experiences were rooted much more in triumph rather than loss. Sel…
Advancing paradigmatic consistency and distinction in leisure studies
Paradigmatic assumptions and underpinnings of research are a necessary component of published articles in leisure studies. In this paper, I advocate for a continued and stronger connection among epistemology, theoretical perspectives, methodology, and method. Previous arguments on the topic are synthesized, critiqued, and extended to continue the dialogue among leisure scholars. Examples of how paradigmatically consistent connections can be made …
Modeling a Demonstration Effect
The purpose of this study was to identify cognitive and affective mechanisms by which the experience of live sport spectating might inspire new sport participation. A conceptual model of demonstration effects that explored relationships among cognitive dimensions of spectators' consumptive experiences (i.e., fantasy, flow, evaluation, aesthetics and physical attractiveness), an affective state of inspiration, and intention to try a sport on displ…
Computer science meets digital leisure
In this article, we advocate the development of underexplored collaborations between leisure and computer science scholars. Focus is placed on exploring and understanding digital leisure consumer behaviors and experiences and the potential for social justice research in the contexts of social media and eSport. Leisure scholars stand to benefit from leveraging technological expertise and considering different theories of engagement with technology…
Throwing Them Under the Bus
In the context of sport events, several stakeholders’ reputations could be impacted by critical incidents, including event organizers, athletes, teams, countries represented by athletes, and sponsors. The purposes of this study were to develop an understanding of (a) how an event organizer, media, and the public framed a critical incident in a rhetorical arena and (b) how frames were connected with the reputations of event stakeholders immediatel…
Framing Change, Constructing Legitimacy
Youth sport reforms can provoke perceptions of illegitimacy. This study examines how media framing constructed the legitimacy of two major Canadian reforms: Ontario Soccer’s 2014 programming changes and Hockey Canada’s 2017 under-9 modifications. Using 70 unique print media articles and a comparative case study design, we analyzed how journalists and quoted stakeholders framed the reforms across key dimensions of legitimacy. Findings show that pr…
Sport and Mega-Event Impacts (6 works) · Psychology (5 works) · Recreation, Leisure, Wilderness Management (5 works) · Sociology (5 works) · Computer Science (4 works) · Social Psychology (4 works) · Social Psychology (4 works) · Sports, Gender, and Society (4 works) · Adolescent and Pediatric Healthcare (2 works) · Adventure Sports and Sensation Seeking (2 works)