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Bryan Hikari Hartzheim

Biographic Data

ID5870905
NAMEBryan Hikari Hartzheim
GIVEN NAMESBryan Hikari
FAMILY NAMEHartzheim
SIGNATUREHARTZHEIM B H
AFFILIATIONSWaseda University
ORCID0000-0001-5081-5513
VERIFIEDYes
TOTAL WORKS5
TOTAL CITATIONS3
WORKS AS AUTHOR5
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2016
LATEST PUBLICATION YEAR2024
H-INDEX1
  • The Cambridge Companion to Manga and Anime

    Open Access•Ronald Stewart, Joon Yang Kim et al.•BOOK•Cambridge Companion to Manga and…•2024

    In recent years, manga and anime have attracted increasing scholarly interest beyond the realm of Japanese studies. This Companion takes a unique approach, committed to exploring both the similarities and differences between these two distinct but interrelated media forms. Firmly based in Japanese sources, this volume offers a lively and accessible introduction, exploring the local contexts of manga and anime production, distribution, and recepti…

  • Hideo Kojima

    Bryan Hikari Hartzheim•BOOK•Hideo Kojima•2023

    An exploration of the influential work of Hideo Kojima, creator of cinematic titles such as the blockbuster Metal Gear Solid franchise, which has moved over 50 million units globally, as well as Snatcher, Policenauts, and Death Stranding. As the architect of the Metal Gear Solid franchise, Kojima is synonymous with the “stealth game” genre, where tension and excitement is created from players avoiding enemies rather than confronting them. Through…

  • Henri Meschonnic Reader

    Andrew Eastman, Bryan Hikari Hartzheim et al.•BOOK•Henri Meschonnic Reader•2019

  • Making of a Mangaka

    Open Access•Bryan Hikari Hartzheim•ARTICLE•Television & New Media•2019•Cited by: 1•References: 2

    Behind-the-scenes disclosures, a staple of film and television production, have extended to the visible documentation of manga (comics) and anime (animation) production in Japanese media. This article examines manga “industrial reflexivity,” using as a case study publisher Shueisha’s most popular periodical, the best-selling shônen (boys) manga magazine, Shûkan Shônen Jump ( Weekly Shônen Jump). Jump’s documentary-like portrayals of the manga pro…

  • Pretty Cure and the Magical Girl Media Mix

    Open Access•Bryan Hikari Hartzheim•ARTICLE•The Journal of Popular Culture•2016•Cited by: 2•References: 2

  • Pretty Cure and the Magical Girl Media Mix

    Open Access•Bryan Hikari Hartzheim•ARTICLE•The Journal of Popular Culture•2016•Cited by: 2•References: 2

  • Making of a Mangaka

    Open Access•Bryan Hikari Hartzheim•ARTICLE•Television & New Media•2019•Cited by: 1•References: 2

    Behind-the-scenes disclosures, a staple of film and television production, have extended to the visible documentation of manga (comics) and anime (animation) production in Japanese media. This article examines manga “industrial reflexivity,” using as a case study publisher Shueisha’s most popular periodical, the best-selling shônen (boys) manga magazine, Shûkan Shônen Jump ( Weekly Shônen Jump). Jump’s documentary-like portrayals of the manga pro…

  • Pretty Cure and the Magical Girl Media Mix

    Open Access•Bryan Hikari Hartzheim•ARTICLE•The Journal of Popular Culture•2016•Cited by: 2•References: 2

  • Henri Meschonnic Reader

    Andrew Eastman, Bryan Hikari Hartzheim et al.•BOOK•Henri Meschonnic Reader•2019

  • Making of a Mangaka

    Open Access•Bryan Hikari Hartzheim•ARTICLE•Television & New Media•2019•Cited by: 1•References: 2

    Behind-the-scenes disclosures, a staple of film and television production, have extended to the visible documentation of manga (comics) and anime (animation) production in Japanese media. This article examines manga “industrial reflexivity,” using as a case study publisher Shueisha’s most popular periodical, the best-selling shônen (boys) manga magazine, Shûkan Shônen Jump ( Weekly Shônen Jump). Jump’s documentary-like portrayals of the manga pro…

  • Hideo Kojima

    Bryan Hikari Hartzheim•BOOK•Hideo Kojima•2023

    An exploration of the influential work of Hideo Kojima, creator of cinematic titles such as the blockbuster Metal Gear Solid franchise, which has moved over 50 million units globally, as well as Snatcher, Policenauts, and Death Stranding. As the architect of the Metal Gear Solid franchise, Kojima is synonymous with the “stealth game” genre, where tension and excitement is created from players avoiding enemies rather than confronting them. Through…

  • The Cambridge Companion to Manga and Anime

    Open Access•Ronald Stewart, Joon Yang Kim et al.•BOOK•Cambridge Companion to Manga and…•2024

    In recent years, manga and anime have attracted increasing scholarly interest beyond the realm of Japanese studies. This Companion takes a unique approach, committed to exploring both the similarities and differences between these two distinct but interrelated media forms. Firmly based in Japanese sources, this volume offers a lively and accessible introduction, exploring the local contexts of manga and anime production, distribution, and recepti…

Art (3 works) · Japanese History and Culture (3 works) · Anime (2 works) · Art history (2 works) · Asian Culture and Media Studies (2 works) · Business (2 works) · Computer Science (2 works) · Digital Games and Media (2 works) · History (2 works) · Visual arts (2 works)

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