Bryan Hikari Hartzheim
Biographic Data
| ID | 5870905 |
|---|---|
| NAME | Bryan Hikari Hartzheim |
| GIVEN NAMES | Bryan Hikari |
| FAMILY NAME | Hartzheim |
| SIGNATURE | HARTZHEIM B H |
| AFFILIATIONS | Waseda University |
| ORCID | 0000-0001-5081-5513 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 3 |
| WORKS AS AUTHOR | 5 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2016 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 1 |
The Cambridge Companion to Manga and Anime
In recent years, manga and anime have attracted increasing scholarly interest beyond the realm of Japanese studies. This Companion takes a unique approach, committed to exploring both the similarities and differences between these two distinct but interrelated media forms. Firmly based in Japanese sources, this volume offers a lively and accessible introduction, exploring the local contexts of manga and anime production, distribution, and recepti…
Hideo Kojima
An exploration of the influential work of Hideo Kojima, creator of cinematic titles such as the blockbuster Metal Gear Solid franchise, which has moved over 50 million units globally, as well as Snatcher, Policenauts, and Death Stranding. As the architect of the Metal Gear Solid franchise, Kojima is synonymous with the “stealth game” genre, where tension and excitement is created from players avoiding enemies rather than confronting them. Through…
Henri Meschonnic Reader
Making of a Mangaka
Behind-the-scenes disclosures, a staple of film and television production, have extended to the visible documentation of manga (comics) and anime (animation) production in Japanese media. This article examines manga “industrial reflexivity,” using as a case study publisher Shueisha’s most popular periodical, the best-selling shônen (boys) manga magazine, Shûkan Shônen Jump ( Weekly Shônen Jump). Jump’s documentary-like portrayals of the manga pro…
Pretty Cure and the Magical Girl Media Mix
Pretty Cure and the Magical Girl Media Mix
Making of a Mangaka
Behind-the-scenes disclosures, a staple of film and television production, have extended to the visible documentation of manga (comics) and anime (animation) production in Japanese media. This article examines manga “industrial reflexivity,” using as a case study publisher Shueisha’s most popular periodical, the best-selling shônen (boys) manga magazine, Shûkan Shônen Jump ( Weekly Shônen Jump). Jump’s documentary-like portrayals of the manga pro…
Pretty Cure and the Magical Girl Media Mix
Henri Meschonnic Reader
Making of a Mangaka
Behind-the-scenes disclosures, a staple of film and television production, have extended to the visible documentation of manga (comics) and anime (animation) production in Japanese media. This article examines manga “industrial reflexivity,” using as a case study publisher Shueisha’s most popular periodical, the best-selling shônen (boys) manga magazine, Shûkan Shônen Jump ( Weekly Shônen Jump). Jump’s documentary-like portrayals of the manga pro…
Hideo Kojima
An exploration of the influential work of Hideo Kojima, creator of cinematic titles such as the blockbuster Metal Gear Solid franchise, which has moved over 50 million units globally, as well as Snatcher, Policenauts, and Death Stranding. As the architect of the Metal Gear Solid franchise, Kojima is synonymous with the “stealth game” genre, where tension and excitement is created from players avoiding enemies rather than confronting them. Through…
The Cambridge Companion to Manga and Anime
In recent years, manga and anime have attracted increasing scholarly interest beyond the realm of Japanese studies. This Companion takes a unique approach, committed to exploring both the similarities and differences between these two distinct but interrelated media forms. Firmly based in Japanese sources, this volume offers a lively and accessible introduction, exploring the local contexts of manga and anime production, distribution, and recepti…
Art (3 works) · Japanese History and Culture (3 works) · Anime (2 works) · Art history (2 works) · Asian Culture and Media Studies (2 works) · Business (2 works) · Computer Science (2 works) · Digital Games and Media (2 works) · History (2 works) · Visual arts (2 works)