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Hideo Kojima

Progressive Game Design from Metal Gear to Death Stranding

Bibliographic Data

ID23513460
AuthorsBryan Hikari Hartzheim (0000-0001-5081-5513)
Year2023
Publication date2023-01-01
Open AccessNo
TypeBOOK
VenueHideo Kojima (SOURCE_BOOK)
PublisherBloomsbury Publishing plc (PUBLISHER • GB)
DOI10.5040/9798765101674
OpenAlexW4381333840
ISBN9798765101674
LanguageEN
Citations received3

An exploration of the influential work of Hideo Kojima, creator of cinematic titles such as the blockbuster Metal Gear Solid franchise, which has moved over 50 million units globally, as well as Snatcher, Policenauts, and Death Stranding. As the architect of the Metal Gear Solid franchise, Kojima is synonymous with the “stealth game” genre, where tension and excitement is created from players avoiding enemies rather than confronting them. Through the franchise, Kojima also helped to bridge the gap between games and other forms of media, arguing that games could be deep experiences that unearthed complex emotions from players on the same level as films or novels. Drawing on archives of interviews in English and Japanese with Kojima and his team, as well as academic discourses of social/political games and cinematic narrative/world-building, this book examines Kojima's progressive game design as it applies to four key areas: socially-relevant narratives, cinematic aesthetics, thematically-connected systems, and reflexive spaces.

Art · Art history · Business · Business administration · Franchise · Visual arts · Digital Games and Media · History

  • Trudging as Environmental Mourning in the Sixth Great Extinction of Death Stranding

    Open Access•Lauren Woolbright•Games and Culture•2026

  • The Revival of the White Whale

    Open Access•Anahita Khorshidpour•Games and Culture•2025

  • Unreal Games

    Open Access•Carl Therrien, Jean-Charles Ray et al.•Games and Culture•2024

Citations per year1.5
Citation span2024 - 2026 (3)
Highly citedNo

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