T Liao
Biographic Data
| ID | 58744 |
|---|---|
| NAME | T Liao |
| GIVEN NAMES | T |
| FAMILY NAME | Liao |
| SIGNATURE | LIAO T |
| AFFILIATIONS | University of Cincinnati |
| ORCID | 0000-0003-1889-3831 |
| VERIFIED | Yes |
| TOTAL WORKS | 18 |
| TOTAL CITATIONS | 52 |
| AUTHOR COUNT | 18 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2011 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 4 |
Tracked but not trapped: Negotiating body tracking technologies for embodiment and privacy protection in VR
Media frames, AI romantic relationships, and the perspectives of people in relationships; mapping and comparing news media themes with user perspectives
Human romantic relationships with artificially intelligent (AI) conversational agents and anthropomorphic computers have long been the realm of science fiction. As companies like Luka, Inc. are developing embodied conversational agents called Replika, people’s ability to engage in romantic relationships has garnered news coverage around the phenomenon. Because news is often a place where emerging technologies are first introduced, it is essential…
Artificial Love: Revolutions in How Ai and Ar Embodied Romantic Chatbots Can Move Through Relationship Stages
Depictions of romantic relationships between humans and computers/robots/AI systems are a common trope in science fiction. With recent advances in AI conversational chatbots and augmented reality avatars, applications such as Replika have started to enable everyday people to engage in romantic relationships with AI chatbots and talk to visual representations of their AI partners. While there has been a growing body of work exploring the motivatio…
‘It’s My Fault for Posting in the First Place’: How Individual Responsibility and Self-Blame Are Sustained and Internalized
Data breaches and data misuse are frequent occurrences in today’s digital society and often spark debate over who should hold responsibility. While many hold the platforms responsible when confronted with violations of data privacy, some users shift the blame inward for trusting the platforms and posting on them. While a large body of research has dedicated itself to issues of data privacy, discourses of individual responsibility and the internal…
You Can See All that from Right Here? A Content Analysis of in Situ Augmented Reality Tweets
As social media continues to evolve, some applications are experimenting with augmented reality (AR) visualizations that can call up posts generated around the user’s precise location and overlaid on top of the physical place. Despite being publicly available, little academic research has looked at AR displays of social media in space. While the location has been studied with regard to social media posts, existing work has primarily examined the …
Crystal Is Creepy, but Cool”: Mapping Folk Theories and Responses to Automated Personality Recognition Algorithms
This article examines Crystal Knows, a company that generates automated personality profiles through an algorithm and sells access to their database. These algorithms are the result of a long line of research into computational and predictive algorithms that track social media practices and uses them to infer individual characteristics and make psychometric assessments. Although it is now computationally possible, these algorithms are not widely …
A future so close: Mapping 10 years of promises and futures across the augmented reality development cycle
When the augmented reality (AR) industry was first forming, many hyperbolic futures were imagined. These futures served important functions, whether it was growing the community, motivating investors, or setting priorities for AR companies. Over time, however, futures and collective expectations for the technology can change dramatically. This study analyzes two futures data sets to understand 10 years of futures surrounding AR—one from years of …
Augmented criminality: How people process in situ augmented reality crime information in relation to space/place
Communication about crime and the places it occurs has been an important area of study for criminology, sociology, public policy, and media scholars. Where incidents used to be communicated through word of mouth, physical evidence, and news outlets, recent advances in crime tracking, mapping, and mobile media have dramatically changed how individuals are informed about crime. Many organizations have adopted mobile text alerts, and recent advances…
Standards and Their (Recurring) Stories: How Augmented Reality Markup Language Was Built on Stories of Past Standards
This article focuses on the role of past standards stories and how they are deployed strategically in ways that shape the process of standards creation. It draws upon an ethnographic study over multiple years of standards meetings, discussions, and online activity. Building on existing work that examines how standards are shaped by stories, this study follows the development of Augmented Reality Markup Language and maps how the story of Hypertext…
Could the Virtual Dinosaur See You? Understanding Children’s Perceptions of Presence and Reality Distinction in Virtual Reality Environments
Despite the growing interest and use of virtual reality (VR) in American homes, there is a notable gap in empirical studies that examine VR and children. This study identifies two important research concepts in children's research that have been studied across many types of media 1) reality distinction and 2) presence, and applies them to studying VR experiences. Taking a qualitative approach, 6 to 8-year-old children (N=29) participated in a VR …
Explicating Cues: A Typology for Understanding Emerging Media Technologies
Cues have long been an important concept in computer-mediated communication (CMC), as several core theories have utilized cues to explain how they get filtered and interpreted through technologies. As computing technologies evolved, other related fields have also adopted cues as a concept for understanding technological interaction. Given the pervasive nature of cues, this article first explicates the concept and creates a typology of cues based …
Future directions for mobile augmented reality research: Understanding relationships between augmented reality users, nonusers, content, devices, and industry
As the field of mobile media studies continues to grow, researchers are focusing on new developments and trends in mobile technologies. One of these areas that has been garnering interest is mobile augmented reality (AR) technologies. While much of the earliest research in AR was primarily focused on answering computer science and engineering related questions, social science and humanities scholars have started taking note of AR as perhaps the n…
Mobile versus headworn augmented reality: How visions of the future shape, contest, and stabilize an emerging technology
This study examines the development of augmented reality (AR) technologies, utilizing theories like social construction of technology (SCOT) and from the sociology of futures literature. While some have criticized SCOT for over-privileging certain social groups, drawing rigid boundaries between groups, and overlooking the role of power between them, this study addresses those critiques by conducting an ongoing mapping of the discussion surroundin…
Augmented or admented reality? The influence of marketing on augmented reality technologies
As mobile and wearable devices that enable digital content to be displayed over physical surroundings continue to develop, scholars are increasingly interested in these ‘augmented reality’ (AR) technologies. While much of the focus has either been on the technological development of these devices and their potential for changing user perception, there has been less attention paid to the stakeholders and companies developing these technologies. Th…
Layar-ed places: Using mobile augmented reality to tactically reengage, reproduce, and reappropriate public space
As augmented reality (AR) is becoming technologically possible and publicly available through mobile smartphone and tablet devices, there has been relatively little empirical research studying how people are utilizing mobile AR technologies and forming social practices around mobile AR. This study looks at how mobile AR can potentially mediate the everyday practices of urban life. Through qualitative interviews with users of Layar, a mobile AR br…
Limiting, leaving, and (re)lapsing: An Exploration of Facebook Non-Use Practices and Experiences
Despite the abundance of research on social networking sites, relatively little research has studied those who choose not to use such sites. This paper presents results from a questionnaire of over 400 Internet users, focusing specifically on Facebook and those users who have left the service. Results show the lack of a clear, binary distinction between use and non-use, that various practices enable diverse ways and degrees of engagement with and…
Foursquare and the parochialization of public space
The mobile social network Foursquare has gained popularity in the last few years among both users and businesses. This article explores how the use of Foursquare changes and impacts people’s sense of place. Drawing on the work of Lofland (1998) on the social production of space, we argue that as new socio–spatial information (i.e., who checks in where) is introduced via the mobile social network, it can change the way people experience a place. B…
Mobile Geotagging: Reexamining Our Interactions with Urban Space
Mobile geotagging services offer people new ways to interact with and through urban space. In this paper, we focus on a mobile geotagging service called Socialight and the social practices associated with it. In-depth interviews and participant observation were conducted in order to explore how Socialight's virtual "sticky notes" were used in everyday life. Findings indicated how users communicate about place to help build social familiarity with…
Mobile Geotagging: Reexamining Our Interactions with Urban Space
Mobile geotagging services offer people new ways to interact with and through urban space. In this paper, we focus on a mobile geotagging service called Socialight and the social practices associated with it. In-depth interviews and participant observation were conducted in order to explore how Socialight's virtual "sticky notes" were used in everyday life. Findings indicated how users communicate about place to help build social familiarity with…
Mobile versus headworn augmented reality: How visions of the future shape, contest, and stabilize an emerging technology
This study examines the development of augmented reality (AR) technologies, utilizing theories like social construction of technology (SCOT) and from the sociology of futures literature. While some have criticized SCOT for over-privileging certain social groups, drawing rigid boundaries between groups, and overlooking the role of power between them, this study addresses those critiques by conducting an ongoing mapping of the discussion surroundin…
Layar-ed places: Using mobile augmented reality to tactically reengage, reproduce, and reappropriate public space
As augmented reality (AR) is becoming technologically possible and publicly available through mobile smartphone and tablet devices, there has been relatively little empirical research studying how people are utilizing mobile AR technologies and forming social practices around mobile AR. This study looks at how mobile AR can potentially mediate the everyday practices of urban life. Through qualitative interviews with users of Layar, a mobile AR br…
Explicating Cues: A Typology for Understanding Emerging Media Technologies
Cues have long been an important concept in computer-mediated communication (CMC), as several core theories have utilized cues to explain how they get filtered and interpreted through technologies. As computing technologies evolved, other related fields have also adopted cues as a concept for understanding technological interaction. Given the pervasive nature of cues, this article first explicates the concept and creates a typology of cues based …
A future so close: Mapping 10 years of promises and futures across the augmented reality development cycle
When the augmented reality (AR) industry was first forming, many hyperbolic futures were imagined. These futures served important functions, whether it was growing the community, motivating investors, or setting priorities for AR companies. Over time, however, futures and collective expectations for the technology can change dramatically. This study analyzes two futures data sets to understand 10 years of futures surrounding AR—one from years of …
Future directions for mobile augmented reality research: Understanding relationships between augmented reality users, nonusers, content, devices, and industry
As the field of mobile media studies continues to grow, researchers are focusing on new developments and trends in mobile technologies. One of these areas that has been garnering interest is mobile augmented reality (AR) technologies. While much of the earliest research in AR was primarily focused on answering computer science and engineering related questions, social science and humanities scholars have started taking note of AR as perhaps the n…
Standards and Their (Recurring) Stories: How Augmented Reality Markup Language Was Built on Stories of Past Standards
This article focuses on the role of past standards stories and how they are deployed strategically in ways that shape the process of standards creation. It draws upon an ethnographic study over multiple years of standards meetings, discussions, and online activity. Building on existing work that examines how standards are shaped by stories, this study follows the development of Augmented Reality Markup Language and maps how the story of Hypertext…
Mobile Geotagging: Reexamining Our Interactions with Urban Space
Mobile geotagging services offer people new ways to interact with and through urban space. In this paper, we focus on a mobile geotagging service called Socialight and the social practices associated with it. In-depth interviews and participant observation were conducted in order to explore how Socialight's virtual "sticky notes" were used in everyday life. Findings indicated how users communicate about place to help build social familiarity with…
Limiting, leaving, and (re)lapsing: An Exploration of Facebook Non-Use Practices and Experiences
Despite the abundance of research on social networking sites, relatively little research has studied those who choose not to use such sites. This paper presents results from a questionnaire of over 400 Internet users, focusing specifically on Facebook and those users who have left the service. Results show the lack of a clear, binary distinction between use and non-use, that various practices enable diverse ways and degrees of engagement with and…
Foursquare and the parochialization of public space
The mobile social network Foursquare has gained popularity in the last few years among both users and businesses. This article explores how the use of Foursquare changes and impacts people’s sense of place. Drawing on the work of Lofland (1998) on the social production of space, we argue that as new socio–spatial information (i.e., who checks in where) is introduced via the mobile social network, it can change the way people experience a place. B…
Layar-ed places: Using mobile augmented reality to tactically reengage, reproduce, and reappropriate public space
As augmented reality (AR) is becoming technologically possible and publicly available through mobile smartphone and tablet devices, there has been relatively little empirical research studying how people are utilizing mobile AR technologies and forming social practices around mobile AR. This study looks at how mobile AR can potentially mediate the everyday practices of urban life. Through qualitative interviews with users of Layar, a mobile AR br…
Augmented or admented reality? The influence of marketing on augmented reality technologies
As mobile and wearable devices that enable digital content to be displayed over physical surroundings continue to develop, scholars are increasingly interested in these ‘augmented reality’ (AR) technologies. While much of the focus has either been on the technological development of these devices and their potential for changing user perception, there has been less attention paid to the stakeholders and companies developing these technologies. Th…
Mobile versus headworn augmented reality: How visions of the future shape, contest, and stabilize an emerging technology
This study examines the development of augmented reality (AR) technologies, utilizing theories like social construction of technology (SCOT) and from the sociology of futures literature. While some have criticized SCOT for over-privileging certain social groups, drawing rigid boundaries between groups, and overlooking the role of power between them, this study addresses those critiques by conducting an ongoing mapping of the discussion surroundin…
Future directions for mobile augmented reality research: Understanding relationships between augmented reality users, nonusers, content, devices, and industry
As the field of mobile media studies continues to grow, researchers are focusing on new developments and trends in mobile technologies. One of these areas that has been garnering interest is mobile augmented reality (AR) technologies. While much of the earliest research in AR was primarily focused on answering computer science and engineering related questions, social science and humanities scholars have started taking note of AR as perhaps the n…
Could the Virtual Dinosaur See You? Understanding Children’s Perceptions of Presence and Reality Distinction in Virtual Reality Environments
Despite the growing interest and use of virtual reality (VR) in American homes, there is a notable gap in empirical studies that examine VR and children. This study identifies two important research concepts in children's research that have been studied across many types of media 1) reality distinction and 2) presence, and applies them to studying VR experiences. Taking a qualitative approach, 6 to 8-year-old children (N=29) participated in a VR …
Explicating Cues: A Typology for Understanding Emerging Media Technologies
Cues have long been an important concept in computer-mediated communication (CMC), as several core theories have utilized cues to explain how they get filtered and interpreted through technologies. As computing technologies evolved, other related fields have also adopted cues as a concept for understanding technological interaction. Given the pervasive nature of cues, this article first explicates the concept and creates a typology of cues based …
Augmented criminality: How people process in situ augmented reality crime information in relation to space/place
Communication about crime and the places it occurs has been an important area of study for criminology, sociology, public policy, and media scholars. Where incidents used to be communicated through word of mouth, physical evidence, and news outlets, recent advances in crime tracking, mapping, and mobile media have dramatically changed how individuals are informed about crime. Many organizations have adopted mobile text alerts, and recent advances…
Standards and Their (Recurring) Stories: How Augmented Reality Markup Language Was Built on Stories of Past Standards
This article focuses on the role of past standards stories and how they are deployed strategically in ways that shape the process of standards creation. It draws upon an ethnographic study over multiple years of standards meetings, discussions, and online activity. Building on existing work that examines how standards are shaped by stories, this study follows the development of Augmented Reality Markup Language and maps how the story of Hypertext…
‘It’s My Fault for Posting in the First Place’: How Individual Responsibility and Self-Blame Are Sustained and Internalized
Data breaches and data misuse are frequent occurrences in today’s digital society and often spark debate over who should hold responsibility. While many hold the platforms responsible when confronted with violations of data privacy, some users shift the blame inward for trusting the platforms and posting on them. While a large body of research has dedicated itself to issues of data privacy, discourses of individual responsibility and the internal…
You Can See All that from Right Here? A Content Analysis of in Situ Augmented Reality Tweets
As social media continues to evolve, some applications are experimenting with augmented reality (AR) visualizations that can call up posts generated around the user’s precise location and overlaid on top of the physical place. Despite being publicly available, little academic research has looked at AR displays of social media in space. While the location has been studied with regard to social media posts, existing work has primarily examined the …
Crystal Is Creepy, but Cool”: Mapping Folk Theories and Responses to Automated Personality Recognition Algorithms
This article examines Crystal Knows, a company that generates automated personality profiles through an algorithm and sells access to their database. These algorithms are the result of a long line of research into computational and predictive algorithms that track social media practices and uses them to infer individual characteristics and make psychometric assessments. Although it is now computationally possible, these algorithms are not widely …
A future so close: Mapping 10 years of promises and futures across the augmented reality development cycle
When the augmented reality (AR) industry was first forming, many hyperbolic futures were imagined. These futures served important functions, whether it was growing the community, motivating investors, or setting priorities for AR companies. Over time, however, futures and collective expectations for the technology can change dramatically. This study analyzes two futures data sets to understand 10 years of futures surrounding AR—one from years of …
Artificial Love: Revolutions in How Ai and Ar Embodied Romantic Chatbots Can Move Through Relationship Stages
Depictions of romantic relationships between humans and computers/robots/AI systems are a common trope in science fiction. With recent advances in AI conversational chatbots and augmented reality avatars, applications such as Replika have started to enable everyday people to engage in romantic relationships with AI chatbots and talk to visual representations of their AI partners. While there has been a growing body of work exploring the motivatio…
Media frames, AI romantic relationships, and the perspectives of people in relationships; mapping and comparing news media themes with user perspectives
Human romantic relationships with artificially intelligent (AI) conversational agents and anthropomorphic computers have long been the realm of science fiction. As companies like Luka, Inc. are developing embodied conversational agents called Replika, people’s ability to engage in romantic relationships has garnered news coverage around the phenomenon. Because news is often a place where emerging technologies are first introduced, it is essential…
Tracked but not trapped: Negotiating body tracking technologies for embodiment and privacy protection in VR
Computer Science (18 works) · Sociology (14 works) · Augmented reality (8 works) · Human–computer interaction (8 works) · Psychology (8 works) · World Wide Web (8 works) · Social media (6 works) · Virtual Reality Applications and Impacts (6 works) · Art (5 works) · Augmented Reality Applications (5 works)