Alexis Kirke
Biographic Data
| ID | 5892689 |
|---|---|
| NAME | Alexis Kirke |
| GIVEN NAMES | Alexis |
| FAMILY NAME | Kirke |
| SIGNATURE | KIRKE A |
| AFFILIATIONS | University of Plymouth |
| ORCID | 0000-0001-8783-6182 |
| VERIFIED | Yes |
| TOTAL WORKS | 6 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 6 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2013 |
| LATEST PUBLICATION YEAR | 2020 |
| H-INDEX | 0 |
Testing a hybrid hardware quantum multi-agent system architecture that utilizes the quantum speed advantage for interactive computer music
This paper introduces MIq (Multi-Agent Interactive qgMuse), which builds on the single agent quantum system qgMuse using teleportation. MIq is the first attempt at a real-time interactive quantum computer music algorithm that utilises the quantum advantage. Previous interactive or real-time quantum music algorithms running on quantum computers have been mappings of classical computing algorithms, with no quantum advantage obtained. MIq provides a…
Application of Musical Computing to Creating a Dynamic Reconfigurable Multilayered Chamber Orchestra Composition
With increasing virtualization and the recognition that today’s virtual computers are faster than hardware computers of 10 years ago, modes of computation are now limited only by the imagination. Pulsed Melodic Affective Processing (PMAP) is an unconventional computation protocol that makes affective computation more human-friendly by making it audible. Data sounds like the emotion it carries. PMAP has been demonstrated in nonmusical applications…
A Multi-Agent Emotional Society Whose Melodies Represent its Emergent Social Hierarchy and Are Generated by Agent Communications
In this article a multi-agent system is presented which generates melody pitch sequences with a hierarchical structure. The agents have no explicit melodic intelligence and generate the pitches as a result of artificial emotional influence and communication between agents, and the melody's hierarchical structure is a result of the emerging agent social structure. The system is not a mapping from multi-agent interaction onto musical features, but …
Real-Time Hallucination Simulation and Sonification through User-Led Development of an iPad Augmented Reality Performance
The simulation of visual hallucinations has multiple applications. The authors present a new approach to hallucination simulation, initially developed for a performance, that proved to have uses for individuals suffering from certain types of hallucinations. The system, originally developed with a focus on the visual symptoms of palinopsia experienced by the lead author, allows real-time visual expression using augmented reality via an iPad. It a…
Fi-Sci
Cloud Chamber
‘Cloud Chamber’ - a composition by Alexis Kirke, Antonino Chiaramonte, and Anna Troisi - is a live performance in which the invisible quantum world becomes visible as a violinist and subatomic particle tracks interact together. An electronic instrument was developed which can be “played” live by radioactive atomic particles. Electronic circuitry was developed enabling a violin to create a physical force field that directly affects the ions genera…
No prominent works on this page.
Fi-Sci
Cloud Chamber
‘Cloud Chamber’ - a composition by Alexis Kirke, Antonino Chiaramonte, and Anna Troisi - is a live performance in which the invisible quantum world becomes visible as a violinist and subatomic particle tracks interact together. An electronic instrument was developed which can be “played” live by radioactive atomic particles. Electronic circuitry was developed enabling a violin to create a physical force field that directly affects the ions genera…
A Multi-Agent Emotional Society Whose Melodies Represent its Emergent Social Hierarchy and Are Generated by Agent Communications
In this article a multi-agent system is presented which generates melody pitch sequences with a hierarchical structure. The agents have no explicit melodic intelligence and generate the pitches as a result of artificial emotional influence and communication between agents, and the melody's hierarchical structure is a result of the emerging agent social structure. The system is not a mapping from multi-agent interaction onto musical features, but …
Real-Time Hallucination Simulation and Sonification through User-Led Development of an iPad Augmented Reality Performance
The simulation of visual hallucinations has multiple applications. The authors present a new approach to hallucination simulation, initially developed for a performance, that proved to have uses for individuals suffering from certain types of hallucinations. The system, originally developed with a focus on the visual symptoms of palinopsia experienced by the lead author, allows real-time visual expression using augmented reality via an iPad. It a…
Application of Musical Computing to Creating a Dynamic Reconfigurable Multilayered Chamber Orchestra Composition
With increasing virtualization and the recognition that today’s virtual computers are faster than hardware computers of 10 years ago, modes of computation are now limited only by the imagination. Pulsed Melodic Affective Processing (PMAP) is an unconventional computation protocol that makes affective computation more human-friendly by making it audible. Data sounds like the emotion it carries. PMAP has been demonstrated in nonmusical applications…
Testing a hybrid hardware quantum multi-agent system architecture that utilizes the quantum speed advantage for interactive computer music
This paper introduces MIq (Multi-Agent Interactive qgMuse), which builds on the single agent quantum system qgMuse using teleportation. MIq is the first attempt at a real-time interactive quantum computer music algorithm that utilises the quantum advantage. Previous interactive or real-time quantum music algorithms running on quantum computers have been mappings of classical computing algorithms, with no quantum advantage obtained. MIq provides a…
Computer Science (4 works) · Art (2 works) · Melody (2 works) · Music Technology and Sound Studies (2 works) · Neural Networks and Reservoir Computing (2 works) · Physics (2 works) · Psychology (2 works) · Quantum (2 works) · Quantum computer (2 works) · Acoustics (1 work)