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Simon Richir

Biographic Data

ID5898069
NAMESimon Richir
GIVEN NAMESSimon
FAMILY NAMERichir
SIGNATURERICHIR S
AFFILIATIONSSimon Richir, Arts et Metiers Institute of Technology, LAMPA, 53810 Change, France. Email: [email protected].
ORCID0000-0003-2075-6609
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS0
WORKS AS AUTHOR4
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2023
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Wabi Sabi in Virtual Reality sketching

    Gaëtan Henry, Jean-François Jégo et al.•ARTICLE•Leonardo•2025

    In creativity using digital tools, traditional design guidelines promote abundant, inexpensive, disposable ways to create which are not compatible with sustainability concerns. We explore alternatives to this paradigm by comparing the main Virtual Reality sketch method with a new paradigm inspired by traditional Japanese concept named Wabi-Sabi. We observe that removing the possibility to erase and limiting the quantity of virtual paint are chang…

  • Wabi-Sabi in Virtual Reality Sketching

    Open Access•Gaëtan Henry, Jean-François Jégo et al.•ARTICLE•Leonardo•2025•References: 11

    Traditional design promotes abundant, inexpensive, and disposable ways to create that are not compatible with sustainability. The authors explore alternatives to this paradigm by comparing a virtual reality sketch method with a new approach inspired by the traditional Japanese concept Wabi-Sabi. An experiment limited users’ amount of virtual paint and removed users’ ability to erase, and while participants’ creative approaches and processes chang…

  • Scoping Review on the Interactive Digital Tools Used for the Physical and Cognitive Stimulation of Healthy Older Adults

    Open Access•Auriane Busser, Sylvain Fleury et al.•ARTICLE•Human Behavior and Emerging…•2024

    As more of our lives are spent using electronic devices, it comes as a natural deduction that those digital tools could be used to maintain people’s health. Gamified exercise or exergames are indeed promising means to motivate the population to get physically active and even cognitively active if paired with the appropriate games. Considering the global concern of an aging population which could benefit from both physical and cognitive stimulatio…

  • Studying the effect of symmetry in team structures on collaborative tasks in virtual reality

    Aurélien Agnès, Sylvain Fleury et al.•ARTICLE•Behaviour and Information…•2023

    Studies involving collaboration in groups are frequently carried out under symmetrical conditions, meaning that all team members have the same role at the same time. In Virtual Reality, symmetrical collaboration often seems attractive as it allows all participants to be included in the VR environment, but it is not clear whether this provides any benefits over asymmetric forms of collaboration, such as when some team members are in VR while other…

No prominent works on this page.

  • Studying the effect of symmetry in team structures on collaborative tasks in virtual reality

    Aurélien Agnès, Sylvain Fleury et al.•ARTICLE•Behaviour and Information…•2023

    Studies involving collaboration in groups are frequently carried out under symmetrical conditions, meaning that all team members have the same role at the same time. In Virtual Reality, symmetrical collaboration often seems attractive as it allows all participants to be included in the VR environment, but it is not clear whether this provides any benefits over asymmetric forms of collaboration, such as when some team members are in VR while other…

  • Scoping Review on the Interactive Digital Tools Used for the Physical and Cognitive Stimulation of Healthy Older Adults

    Open Access•Auriane Busser, Sylvain Fleury et al.•ARTICLE•Human Behavior and Emerging…•2024

    As more of our lives are spent using electronic devices, it comes as a natural deduction that those digital tools could be used to maintain people’s health. Gamified exercise or exergames are indeed promising means to motivate the population to get physically active and even cognitively active if paired with the appropriate games. Considering the global concern of an aging population which could benefit from both physical and cognitive stimulatio…

  • Wabi Sabi in Virtual Reality sketching

    Gaëtan Henry, Jean-François Jégo et al.•ARTICLE•Leonardo•2025

    In creativity using digital tools, traditional design guidelines promote abundant, inexpensive, disposable ways to create which are not compatible with sustainability concerns. We explore alternatives to this paradigm by comparing the main Virtual Reality sketch method with a new paradigm inspired by traditional Japanese concept named Wabi-Sabi. We observe that removing the possibility to erase and limiting the quantity of virtual paint are chang…

  • Wabi-Sabi in Virtual Reality Sketching

    Open Access•Gaëtan Henry, Jean-François Jégo et al.•ARTICLE•Leonardo•2025•References: 11

    Traditional design promotes abundant, inexpensive, and disposable ways to create that are not compatible with sustainability. The authors explore alternatives to this paradigm by comparing a virtual reality sketch method with a new approach inspired by the traditional Japanese concept Wabi-Sabi. An experiment limited users’ amount of virtual paint and removed users’ ability to erase, and while participants’ creative approaches and processes chang…

Computer Science (4 works) · Human–computer interaction (3 works) · Virtual reality (3 works) · Aesthetics (2 works) · Architecture and Computational Design (2 works) · Art (2 works) · Computer graphics (images) (2 works) · Psychology (2 works) · Virtual Reality Applications and Impacts (2 works) · Art Education and Development (1 work)

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